11    class ShadowSceneNode;
 
   76        static_assert(
sizeof(
State) == 0x148);
 
   82            return func(a_path, a_demand, a_textureOut, a_isHeightMap);
 
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
 
Definition BSShaderManager.h:28
 
float leafAnimDampenDistStartSPU
Definition BSShaderManager.h:56
 
float waterIntersect
Definition BSShaderManager.h:74
 
bool interior
Definition BSShaderManager.h:40
 
float invFrameBufferRange
Definition BSShaderManager.h:55
 
std::uint32_t pad13C
Definition BSShaderManager.h:72
 
std::uint32_t debugMode
Definition BSShaderManager.h:63
 
void * unk68
Definition BSShaderManager.h:48
 
float timerValues[BSShaderTimerMode::kTotal]
Definition BSShaderManager.h:38
 
void * unk88
Definition BSShaderManager.h:52
 
std::uint32_t cameraInWaterState
Definition BSShaderManager.h:70
 
std::uint32_t textureTransformFlipMode
Definition BSShaderManager.h:69
 
NiPoint2 gridArrayCenter
Definition BSShaderManager.h:59
 
std::uint64_t unk90
Definition BSShaderManager.h:53
 
NiTransform directionalAmbientTransform
Definition BSShaderManager.h:64
 
float landLOFadeSeconds
Definition BSShaderManager.h:54
 
std::uint32_t currentShaderTechnique
Definition BSShaderManager.h:61
 
float leafAnimDampenDistEndSPU
Definition BSShaderManager.h:57
 
float characterLightParams[4]
Definition BSShaderManager.h:66
 
bool ambientSpecularEnabled
Definition BSShaderManager.h:67
 
void * unk80
Definition BSShaderManager.h:51
 
NiBound cachedPlayerBound
Definition BSShaderManager.h:71
 
std::uint32_t pad140
Definition BSShaderManager.h:73
 
NiPoint2 oldGridArrayCenter
Definition BSShaderManager.h:58
 
NiColorA loadedRange
Definition BSShaderManager.h:39
 
float gridArrayLerpStart
Definition BSShaderManager.h:60
 
std::uint8_t pad47
Definition BSShaderManager.h:43
 
ShadowSceneNode * shadowSceneNode[4]
Definition BSShaderManager.h:37
 
NiColorA ambientSpecular
Definition BSShaderManager.h:65
 
static BSShaderManager::State & GetSingleton()
Definition BSShaderManager.h:30
 
bool liteBrite
Definition BSShaderManager.h:41
 
bool characterLightEnabled
Definition BSShaderManager.h:42
 
void * unk58
Definition BSShaderManager.h:46
 
std::uint32_t textureTransformCurrentBuffer
Definition BSShaderManager.h:68
 
void * unk70
Definition BSShaderManager.h:49
 
void * unk48
Definition BSShaderManager.h:44
 
void * unk50
Definition BSShaderManager.h:45
 
std::uint8_t sceneGraph
Definition BSShaderManager.h:62
 
void * unk78
Definition BSShaderManager.h:50
 
void * unk60
Definition BSShaderManager.h:47
 
Definition BSShaderManager.h:15
 
BSShaderTimerMode
Definition BSShaderManager.h:18
 
@ kDefault
Definition BSShaderManager.h:19
 
@ kDelta
Definition BSShaderManager.h:20
 
@ kTotal
Definition BSShaderManager.h:24
 
@ kSystem
Definition BSShaderManager.h:21
 
@ kRealDelta
Definition BSShaderManager.h:22
 
static void GetTexture(const char *a_path, bool a_demand, NiPointer< NiTexture > &a_textureOut, bool a_isHeightMap)
Definition BSShaderManager.h:78
 
Definition NiSmartPointer.h:9
 
Definition ShadowSceneNode.h:17
 
Definition Relocation.h:1638
 
Definition AbsorbEffect.h:6