#include <BSShader.h>
◆ ~BSShader()
RE::BSShader::~BSShader |
( |
| ) |
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override |
◆ GetTechniqueName()
virtual void RE::BSShader::GetTechniqueName |
( |
std::uint32_t |
a_techniqueID, |
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char * |
a_buffer, |
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std::uint32_t |
a_bufferSize |
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) |
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virtual |
◆ ReloadShaders()
virtual void RE::BSShader::ReloadShaders |
( |
bool |
a_clear | ) |
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virtual |
◆ RestoreGeometry()
virtual void RE::BSShader::RestoreGeometry |
( |
BSRenderPass * |
a_currentPass, |
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std::uint32_t |
a_renderFlags |
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) |
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pure virtual |
◆ RestoreMaterial()
virtual void RE::BSShader::RestoreMaterial |
( |
const BSShaderMaterial * |
a_material | ) |
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virtual |
◆ RestoreTechnique()
virtual void RE::BSShader::RestoreTechnique |
( |
std::uint32_t |
a_technique | ) |
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pure virtual |
◆ SetupGeometry()
virtual void RE::BSShader::SetupGeometry |
( |
BSRenderPass * |
a_currentPass, |
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std::uint32_t |
a_flags |
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) |
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pure virtual |
◆ SetupMaterial()
◆ SetupTechnique()
virtual bool RE::BSShader::SetupTechnique |
( |
std::uint32_t |
a_technique | ) |
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pure virtual |
◆ fxpFilename
const char* RE::BSShader::fxpFilename |
◆ pixelShaders
◆ RTTI
◆ shaderType
std::int32_t RE::BSShader::shaderType |
◆ vertexShaders
◆ VTABLE
The documentation for this class was generated from the following file: