#include <BSShader.h>
◆ byteCodeSize
      
        
          | std::uint32_t RE::BSGraphics::VertexShader::byteCodeSize | 
        
      
 
 
◆ constantBuffers
◆ constantTable
      
        
          | std::int8_t RE::BSGraphics::VertexShader::constantTable[20] | 
        
      
 
 
◆ id
      
        
          | std::uint32_t RE::BSGraphics::VertexShader::id | 
        
      
 
 
◆ pad64
      
        
          | std::uint32_t RE::BSGraphics::VertexShader::pad64 | 
        
      
 
 
◆ rawBytecode
      
        
          | std::uint8_t RE::BSGraphics::VertexShader::rawBytecode[0] | 
        
      
 
 
◆ shader
      
        
          | ID3D11VertexShader* RE::BSGraphics::VertexShader::shader | 
        
      
 
 
◆ shaderDesc
      
        
          | std::uint64_t RE::BSGraphics::VertexShader::shaderDesc | 
        
      
 
 
The documentation for this class was generated from the following file: