_pad0C | RE::NiRefObject | |
_refCount | RE::NiRefObject | |
Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) | RE::TESForm | virtual |
ActivateRef(TESObjectREFR *a_activator, uint8_t a_arg2, TESBoundObject *a_object, int32_t a_count, bool a_defaultProcessingOnly) | RE::TESObjectREFR | |
actorState1 | RE::ActorState | |
actorState2 | RE::ActorState | |
AddAnimationGraphEventSink(BSTEventSink< BSAnimationGraphEvent > *a_sink) const | RE::Actor | |
AddCastPower(SpellItem *a_power) | RE::Actor | |
AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic |
AddObjectToContainer(TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, TESObjectREFR *a_fromRefr) override | RE::Actor | virtual |
AddPerk(BGSPerk *a_perk, std::uint32_t a_rank=0) | RE::Actor | |
AddShout(TESShout *a_shout) | RE::Actor | |
AddSpell(SpellItem *a_spell) | RE::Actor | |
AddTarget(AddTargetData &a_targetData) | RE::MagicTarget | virtual |
AddToFaction(TESFaction *a_faction, std::int8_t a_rank) | RE::Actor | |
AddWornItem(TESBoundObject *a_item, std::int32_t a_count, bool a_forceEquip, std::uint32_t a_arg4, std::uint32_t a_arg5) override | RE::Actor | virtual |
AddWornOutfit(BGSOutfit *a_outfit, bool a_forceUpdate) | RE::Actor | |
AllowBleedoutDialogue(bool a_canTalk) | RE::Actor | |
AllowPCDialogue(bool a_talk) | RE::Actor | |
ApplyArtObject(BGSArtObject *a_artObject, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR | |
ApplyCurrent(float a_velocityTime, const hkVector4 &a_velocity) override | RE::Actor | |
ApplyEffectShader(TESEffectShader *a_effectShader, float a_duration=-1.0f, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR | |
ApplyPerksFromBase() | RE::Actor | |
ApplyTemporaryPerk(BGSPerk *a_perk) | RE::Actor | |
Archetype typedef | RE::MagicTarget | |
As() noexcept | RE::TESForm | |
As() const noexcept | RE::TESForm | |
AsActorState() noexcept | RE::Actor | inline |
AsActorState() const noexcept | RE::Actor | inline |
AsActorValueOwner() noexcept | RE::Actor | inline |
AsActorValueOwner() const noexcept | RE::Actor | inline |
AsBSTransformDeltaEventSink() noexcept | RE::Actor | inline |
AsBSTransformDeltaEventSink() const noexcept | RE::Actor | inline |
AsCharacterMoveFinishEventSink() noexcept | RE::Actor | inline |
AsCharacterMoveFinishEventSink() const noexcept | RE::Actor | inline |
AsExplosion() | RE::TESObjectREFR | |
AsIPostAnimationChannelUpdateFunctor() noexcept | RE::Actor | inline |
AsIPostAnimationChannelUpdateFunctor() const noexcept | RE::Actor | inline |
AsMagicTarget() noexcept | RE::Actor | inline |
AsMagicTarget() const noexcept | RE::Actor | inline |
AsProjectile() | RE::TESObjectREFR | |
AsReference() | RE::TESForm | inline |
AsReference() const | RE::TESForm | inline |
AsReference1() override | RE::TESObjectREFR | virtual |
AsReference2() const override | RE::TESObjectREFR | virtual |
AttachArrow(const BSTSmartPointer< BipedAnim > &a_biped) | RE::Actor | |
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override | RE::TESObjectREFR | virtual |
BOOL_BITS enum name | RE::Actor | |
BOOL_FLAGS enum name | RE::Actor | |
CalcArmorRating() | RE::Actor | |
CalculateCachedOwnerIsInCombatantFaction() const | RE::Actor | |
CalculateCachedOwnerIsNPC() const | RE::Actor | |
CalculateCachedOwnerIsUndead() const | RE::Actor | |
CalcUnarmedDamage() | RE::Actor | |
CanAddActiveEffect()=0 | RE::MagicTarget | pure virtual |
CanAttackActor(Actor *a_actor) | RE::Actor | |
CanBeMoved() | RE::TESObjectREFR | |
CanFlyHere() const | RE::Actor | |
CanOfferServices() const | RE::Actor | |
CanPickpocket() const | RE::Actor | |
CanTalkToPlayer() const | RE::Actor | |
CanUseIdle(TESIdleForm *a_idle) const | RE::Actor | |
CastPermanentMagic(bool a_wornItemEnchantments, bool a_baseSpells, bool a_raceSpells, bool a_everyActorAbility) | RE::Actor | |
CheckAbsorb(Actor *a_actor, MagicItem *a_magicItem, const Effect *a_effect) | RE::MagicTarget | virtual |
CheckAndFixSkinAndBoneOrder(NiNode &a_nodeToTest) | RE::TESObjectREFR | virtual |
CheckCast(MagicItem *a_spell, bool a_dualCast, MagicSystem::CannotCastReason *a_reason) | RE::Actor | |
CheckClampDamageModifier(ActorValue a_av, float a_delta) | RE::Actor | |
CheckForCurrentAliasPackage() override | RE::Actor | virtual |
CheckResistance(MagicItem *a_magicItem, Effect *a_effect, TESBoundObject *a_object) | RE::MagicTarget | virtual |
CheckSaveGame(BGSSaveFormBuffer *a_buf) override | RE::TESObjectREFR | virtual |
CheckTempModifiers() | RE::Actor | |
CheckValidTarget(TESObjectREFR &a_target) | RE::Actor | |
ClampToGround() | RE::TESObjectREFR | virtual |
ClearArrested() | RE::Actor | |
ClearData() override | RE::TESObjectREFR | virtual |
ClearDataComponent() override | RE::TESForm | virtual |
ClearExpressionOverride() | RE::Actor | |
ClearExtraArrows() | RE::Actor | inline |
ComputeMotionFeedbackSpeedAndDirection(const ActorMotionFeedbackData &a_data, float a_delta, ActorMotionFeedbackOutput &a_output) | RE::Actor | |
ConstructAnimationGraph(BSTSmartPointer< BShkbAnimationGraph > &a_out) override | RE::TESObjectREFR | virtual |
Copy(TESForm *a_srcForm) | RE::TESForm | virtual |
CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual |
Count typedef | RE::TESObjectREFR | |
CreateActorMover() | RE::Actor | |
CreateAnimationChannels(BSScrapArray< BSTSmartPointer< BSAnimationGraphChannel > > &animGraphChannels) | RE::IAnimationGraphManagerHolder | virtual |
CreateAnimNoteReceiver() | RE::TESObjectREFR | |
CreateDuplicateForm(bool a_createEditorID, void *a_arg2) override | RE::TESObjectREFR | virtual |
CreateGroupData(FORM *a_form, FORM_GROUP *a_group) override | RE::TESObjectREFR | virtual |
CreateMovementController() | RE::Actor | |
CreateRefHandle() | RE::Actor | |
DamageObject(float a_objectHealth, bool a_arg3) | RE::TESObjectREFR | virtual |
data | RE::TESObjectREFR | |
Decapitate() | RE::Actor | |
DecRefCount() | RE::BSHandleRefObject | |
DEFAULT_INVENTORY_FILTER | RE::TESObjectREFR | inlinestatic |
DeleteThis() | RE::NiRefObject | virtual |
DeselectSpell(SpellItem *a_spell) | RE::Actor | |
DestroyActorMover() | RE::Actor | |
DetachArrow(const BSTSmartPointer< BipedAnim > &a_biped) | RE::Actor | |
DetachCharController() | RE::Actor | |
DetachHavok(NiAVObject *a_obj3D) override | RE::Actor | virtual |
Disable() override | RE::Actor | |
DispelAlteredStates(RE::EffectArchetype a_exception) | RE::Actor | |
DispelEffect(MagicItem *a_spell, BSPointerHandle< Actor > &a_caster, ActiveEffect *a_effect=nullptr) | RE::MagicTarget | |
DispelEffectsWithArchetype(Archetype a_type, bool a_force) | RE::MagicTarget | |
DispelWornItemEnchantments() | RE::Actor | |
DoGetMovementRotation(NiPoint3 &a_rotation)=0 | RE::IMovementState | pure virtual |
DoGetMovementSpeed() override | RE::ActorState | virtual |
DoMoveToHigh() override | RE::Actor | |
DoReset3D(bool a_updateWeight) | RE::Actor | |
DoTrap(TrapData &a_data) | RE::TESObjectREFR | |
DoTrap(TrapEntry *a_trap, TargetEntry *a_target) | RE::TESObjectREFR | |
DoTrap1(TrapData &a_data) override | RE::Actor | virtual |
DoTrap2(TrapEntry *a_trap, TargetEntry *a_target) override | RE::Actor | virtual |
DrawWeaponMagicHands(bool a_draw) | RE::Actor | |
DrinkPotion(AlchemyItem *a_potion, ExtraDataList *a_extralist) | RE::Actor | |
DropObject(const TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0) | RE::Actor | |
EffectAdded(ActiveEffect *a_effect) | RE::MagicTarget | virtual |
EffectRemoved(ActiveEffect *a_effect) | RE::MagicTarget | virtual |
EnableAI(bool a_enable) | RE::Actor | |
EndDialogue() | RE::Actor | |
EndInterruptPackage(bool a_skipDialogue) | RE::Actor | |
EvaluatePackage(bool a_immediate=false, bool a_resetAI=false) | RE::Actor | |
extraList | RE::TESObjectREFR | |
FindInFileFast(TESFile *a_mod) | RE::TESForm | virtual |
FindReferenceFor3D(NiAVObject *a_object3D) | RE::TESObjectREFR | static |
FinishLoadGame(BGSLoadFormBuffer *a_buf) override | RE::Actor | virtual |
flags | RE::MagicTarget | |
ForceEditorLocation(BGSLocation *a_location) override | RE::Actor | virtual |
ForEachPerk(PerkEntryVisitor &a_visitor) const | RE::Actor | |
ForEachPerkEntry(EntryPoint a_entryType, PerkEntryVisitor &a_visitor) const | RE::Actor | |
formFlags | RE::TESForm | |
formID | RE::TESForm | |
formType | RE::TESForm | |
FORMTYPE | RE::Actor | inlinestatic |
Get3D() const | RE::TESObjectREFR | |
Get3D(bool a_firstPerson) const | RE::TESObjectREFR | |
Get3D1(bool a_firstPerson) const | RE::TESObjectREFR | virtual |
Get3D2() const | RE::TESObjectREFR | virtual |
GetAcrobatics() const | RE::Actor | |
GetActiveEffectList() override | RE::Actor | virtual |
GetActorBase() | RE::Actor | |
GetActorBase() const | RE::Actor | |
GetActorCause() const | RE::TESObjectREFR | virtual |
GetActorOwner() | RE::TESObjectREFR | |
GetActorRuntimeData() noexcept | RE::Actor | inline |
GetActorRuntimeData() const noexcept | RE::Actor | inline |
GetActorValue(ActorValue a_akValue) | RE::ActorValueOwner | virtual |
GetActorValueModifier(ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_value) const | RE::Actor | |
GetAimAngle() const | RE::Actor | |
GetAimHeading() const | RE::Actor | |
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetAllowPromoteToPersistent() const | RE::TESObjectREFR | virtual |
GetAlpha() | RE::Actor | |
GetAngle() const | RE::TESObjectREFR | |
GetAngleX() const | RE::TESObjectREFR | |
GetAngleY() const | RE::TESObjectREFR | |
GetAngleZ() const | RE::TESObjectREFR | |
GetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_out) const | RE::IAnimationGraphManagerHolder | |
GetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_out) const override | RE::TESObjectREFR | virtual |
GetAnimNoteReceiver() | RE::TESObjectREFR | |
GetArmorBaseFactorSum() | RE::Actor | |
GetArmorRatingSkillMultiplier(float a_skillLevel) const | RE::ActorValueOwner | |
GetAttackingWeapon() | RE::Actor | |
GetAttackingWeapon() const | RE::Actor | |
GetAttackState() const noexcept | RE::ActorState | inline |
GetBaseActorValue(ActorValue a_akValue) | RE::ActorValueOwner | virtual |
GetBaseHeight() const | RE::TESObjectREFR | |
GetBaseObject() | RE::TESObjectREFR | |
GetBaseObject() const | RE::TESObjectREFR | |
GetBiped() const | RE::TESObjectREFR | |
GetBiped(bool a_firstPerson) const | RE::TESObjectREFR | |
GetBiped1(bool a_firstPerson) const | RE::TESObjectREFR | virtual |
GetBiped2() const | RE::TESObjectREFR | virtual |
GetBoundMax() const override | RE::Actor | virtual |
GetBoundMin() const override | RE::Actor | virtual |
GetCalcLevel(bool a_adjustLevel) const | RE::TESObjectREFR | |
GetCannibal() | RE::Actor | |
GetCharController() const | RE::Actor | |
GetClampedActorValue(ActorValue a_akValue) const | RE::ActorValueOwner | |
GetCollisionFilterInfo(uint32_t &a_outCollisionFilterInfo) | RE::Actor | |
GetCombatGroup() const | RE::Actor | |
GetCommandingActor() const | RE::Actor | |
GetContainer() const | RE::TESObjectREFR | |
GetCrimeFaction() | RE::Actor | |
GetCrimeFaction() const | RE::Actor | |
GetCrimeGoldValue(const TESFaction *a_faction) const | RE::Actor | |
GetCurrent3D() const | RE::TESObjectREFR | |
GetCurrentAmmo() const override | RE::Actor | |
GetCurrentBiped() const | RE::TESObjectREFR | virtual |
GetCurrentLocation() const | RE::TESObjectREFR | |
GetCurrentPackage() | RE::Actor | |
GetCurrentPackage() const | RE::Actor | |
GetCurrentScene() const override | RE::Actor | virtual |
GetCurrentShout() | RE::Actor | |
GetCurrentShout() const | RE::Actor | |
GetCurrentShoutLevel() | RE::Actor | |
GetDangerous() const override | RE::TESObjectREFR | virtual |
GetDecalGroup() const | RE::TESObjectREFR | |
GetDescriptionOwnerFile() const | RE::TESForm | virtual |
GetDisplayFullName() | RE::TESObjectREFR | |
GetDroppedInventory() | RE::TESObjectREFR | |
GetDroppedInventory(std::function< bool(TESBoundObject &)> a_filter) | RE::TESObjectREFR | |
GetEditorLocation() const | RE::TESObjectREFR | |
GetEditorLocation(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) | RE::TESObjectREFR | |
GetEditorLocation1() const override | RE::Actor | virtual |
GetEditorLocation2(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) override | RE::Actor | virtual |
GetEmotionType() | RE::Actor | |
GetEmotionValue() | RE::Actor | |
GetEnchantmentCharge() const | RE::TESObjectREFR | |
GetEquippedEntryData(bool a_leftHand) const | RE::Actor | |
GetEquippedObject(bool a_leftHand) const | RE::Actor | |
GetEquippedWeight() | RE::Actor | |
GetExclusiveBranch() const override | RE::Actor | virtual |
GetEyeVector(NiPoint3 &a_origin, NiPoint3 &a_direction, bool a_includeCameraOffset) | RE::Actor | |
GetFaceGenAnimationData() override | RE::Actor | virtual |
GetFaceNode() | RE::TESObjectREFR | virtual |
GetFaceNodeSkinned() | RE::TESObjectREFR | virtual |
GetFactionOwner() | RE::TESObjectREFR | |
GetFactionRank(TESFaction *a_faction, bool a_isPlayer) | RE::Actor | |
GetFastWalkSpeed() | RE::Actor | |
GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline |
GetFireNode() override | RE::Actor | |
GetFlyState() const noexcept | RE::ActorState | inline |
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) override | RE::TESObjectREFR | virtual |
GetFormEditorID() const override | RE::TESObjectREFR | virtual |
GetFormFlags() const noexcept | RE::TESForm | inline |
GetFormID() const noexcept | RE::TESForm | inline |
GetFormType() const noexcept | RE::TESForm | inline |
GetFullLODRef() const | RE::TESObjectREFR | virtual |
GetGoldAmount(bool a_noInit=false) | RE::Actor | |
GetGoldValue() const | RE::TESForm | |
GetGraphVariableBool(const BSFixedString &a_variableName, bool &a_out) const | RE::IAnimationGraphManagerHolder | |
GetGraphVariableCacheSize() const | RE::IAnimationGraphManagerHolder | virtual |
GetGraphVariableFloat(const BSFixedString &a_variableName, float &a_out) const | RE::IAnimationGraphManagerHolder | |
GetGraphVariableImpl1(const BSFixedString &a_variableName, float &a_out) const | RE::IAnimationGraphManagerHolder | virtual |
GetGraphVariableImpl2(const BSFixedString &a_variableName, std::int32_t &a_out) const | RE::IAnimationGraphManagerHolder | virtual |
GetGraphVariableImpl3(const BSFixedString &a_variableName, bool &a_out) const | RE::IAnimationGraphManagerHolder | virtual |
GetGraphVariableInt(const BSFixedString &a_variableName, std::int32_t &a_out) const | RE::IAnimationGraphManagerHolder | |
GetGraphVariableNiPoint3(const BSFixedString &a_variableName, NiPoint3 &a_out) const | RE::IAnimationGraphManagerHolder | |
GetHandle() | RE::Actor | |
GetHeading(bool a_ignoreRaceSettings) const | RE::Actor | |
GetHeadingAngle(const RE::NiPoint3 &a_pos, bool a_abs) | RE::TESObjectREFR | |
GetHeadPartObject(BGSHeadPart::HeadPartType a_type) | RE::Actor | |
GetHeight() | RE::Actor | |
RE::TESObjectREFR::GetHeight() const | RE::TESObjectREFR | |
GetIgnoredBySandbox() const override | RE::TESObjectREFR | virtual |
GetInventory() | RE::TESObjectREFR | |
GetInventory(std::function< bool(TESBoundObject &)> a_filter, bool a_noInit=false) | RE::TESObjectREFR | |
GetInventoryChanges(bool a_noInit=false) | RE::TESObjectREFR | |
GetInventoryCount(bool no_init=false) | RE::TESObjectREFR | |
GetInventoryCounts() | RE::TESObjectREFR | |
GetInventoryCounts(std::function< bool(TESBoundObject &)> a_filter, bool a_noInit=false) | RE::TESObjectREFR | |
GetIsPlayerOwner() const | RE::ActorValueOwner | virtual |
GetJogSpeed() | RE::Actor | |
GetKiller() const | RE::Actor | |
GetKnockState() const noexcept | RE::ActorState | inline |
GetKnown() const | RE::TESForm | virtual |
GetLevel() const | RE::Actor | |
GetLifeState() const noexcept | RE::ActorState | inline |
GetLinearVelocity(NiPoint3 &a_velocity) const override | RE::Actor | |
GetLinkedRef(BGSKeyword *a_keyword) | RE::TESObjectREFR | |
GetLocalFormID() const | RE::TESForm | inline |
GetLock() const | RE::TESObjectREFR | |
GetLockLevel() const | RE::TESObjectREFR | |
GetLookingAtLocation() const override | RE::Actor | virtual |
GetMagicCaster(MagicSystem::CastingSource a_source) override | RE::Actor | virtual |
GetMagicTarget() override | RE::Actor | virtual |
GetMount(NiPointer< Actor > &a_outMount) | RE::Actor | |
GetMountedBy(NiPointer< Actor > &a_outRider) | RE::Actor | |
GetMoveDirectionRelativeToFacing() | RE::Actor | |
GetMustUpdate() const override | RE::TESObjectREFR | virtual |
GetName() const | RE::TESObjectREFR | |
GetNodeByName(const BSFixedString &a_nodeName) | RE::TESObjectREFR | |
GetObjectReference() const noexcept | RE::TESObjectREFR | inline |
GetObjectTypeName() const | RE::TESForm | virtual |
GetObstacle() const override | RE::TESObjectREFR | virtual |
GetOccupiedFurniture() const | RE::Actor | |
GetOnLocalMap() const override | RE::TESObjectREFR | virtual |
GetOwner() const | RE::TESObjectREFR | |
GetParentCell() const noexcept | RE::TESObjectREFR | inline |
GetPermanentActorValue(ActorValue a_akValue) | RE::ActorValueOwner | virtual |
GetPlayable() const | RE::TESForm | virtual |
GetPosition() const noexcept | RE::TESObjectREFR | inline |
GetPositionX() const noexcept | RE::TESObjectREFR | inline |
GetPositionY() const noexcept | RE::TESObjectREFR | inline |
GetPositionZ() const noexcept | RE::TESObjectREFR | inline |
GetRace() const | RE::Actor | |
GetRandomAnim() const override | RE::TESObjectREFR | virtual |
GetRawFormID() const | RE::TESForm | |
RE::GetRefCount() const | RE::TESForm | virtual |
RE::BSHandleRefObject::GetRefCount() const noexcept | RE::NiRefObject | inline |
GetReferenceRuntimeData() noexcept | RE::TESObjectREFR | inline |
GetReferenceRuntimeData() const noexcept | RE::TESObjectREFR | inline |
GetResponseString() const | RE::Actor | |
GetRider(NiPointer< Actor > &a_outRider) | RE::Actor | |
GetRunSpeed() | RE::Actor | |
GetSavedFormType() const override | RE::TESObjectREFR | virtual |
GetSaveParentCell() const | RE::TESObjectREFR | |
GetScale() const | RE::TESObjectREFR | |
GetSequence(stl::zstring a_name) const | RE::TESObjectREFR | |
GetSequencer(void) const override | RE::Actor | virtual |
GetSitSleepState() const noexcept | RE::ActorState | inline |
GetSkin() const | RE::Actor | |
GetSkin(BGSBipedObjectForm::BipedObjectSlot a_slot, bool a_noInit=false) | RE::Actor | |
GetSoulSize() const | RE::Actor | |
GetStartingAngle() const override | RE::Actor | virtual |
GetStartingLocation() const override | RE::Actor | virtual |
GetStealValue(const InventoryEntryData *a_entryData, std::uint32_t a_numItems, bool a_useMult) const | RE::TESObjectREFR | |
GetTargetStatsObject() override | RE::Actor | virtual |
GetTemplateActorBase() | RE::TESObjectREFR | virtual |
GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual |
GetTotalObjectCount() | RE::NiRefObject | static |
GetTransform(NiTransform &a_transform) const | RE::TESObjectREFR | |
GetVampireFeed() | RE::Actor | |
GetVendorFaction() | RE::Actor | |
GetVendorFaction() const | RE::Actor | |
GetVoiceRecoveryTime() | RE::Actor | |
GetWalkSpeed() | RE::Actor | |
GetWarmthRating() const | RE::Actor | |
GetWaterHeight() const | RE::TESObjectREFR | |
GetWeaponState() const noexcept | RE::ActorState | inline |
GetWeight() const | RE::TESObjectREFR | |
GetWeightInContainer() | RE::TESObjectREFR | |
GetWorldspace() const | RE::TESObjectREFR | |
GetWornArmor(BGSBipedObjectForm::BipedObjectSlot a_slot, bool a_noInit=false) | RE::Actor | |
GetWornArmor(FormID a_formID, bool a_noInit=false) | RE::Actor | |
GoToPrison(TESFaction *a_faction, bool a_removeInventory, bool a_realJail) | RE::Actor | |
HandleHealthDamage(Actor *a_attacker, float a_damage) | RE::Actor | |
HasBeenAttacked() const | RE::Actor | |
HasCollision() const | RE::TESObjectREFR | |
HasContainer() const | RE::TESObjectREFR | |
HasEffectWithArchetype(Archetype a_type) | RE::MagicTarget | |
HasKeyword(const BGSKeyword *a_keyword) const | RE::TESObjectREFR | |
HasKeywordHelper(const BGSKeyword *a_keyword) const override | RE::Actor | virtual |
HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const | RE::TESObjectREFR | |
HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) const | RE::TESObjectREFR | |
HasKeywordString(std::string_view a_formEditorID) | RE::Actor | |
HasLineOfSight(TESObjectREFR *a_ref, bool &a_arg2) | RE::Actor | |
HasMagicEffect(EffectSetting *a_effect) | RE::MagicTarget | |
HasMagicEffectWithKeyword(BGSKeyword *a_keyword, std::uint64_t a_arg2) | RE::MagicTarget | |
HasOutfitItems(BGSOutfit *a_outfit) | RE::Actor | |
HasPerk(BGSPerk *a_perk) const | RE::Actor | |
HasPerkEntries(EntryPoint a_entryType) const | RE::Actor | |
HasQuestObject() const | RE::TESObjectREFR | |
HasShout(TESShout *a_shout) const | RE::Actor | |
HasSpell(SpellItem *a_spell) const | RE::Actor | |
HasVMAD() const | RE::TESForm | |
HasWorldModel() const noexcept | RE::TESForm | |
IncRefCount() | RE::BSHandleRefObject | |
InGameFormFlag enum name | RE::TESForm | |
inGameFormFlags | RE::TESForm | |
InitChildActivates(TESObjectREFR *a_actionRef) | RE::TESObjectREFR | |
InitHavok() override | RE::Actor | virtual |
InitializeData() override | RE::TESObjectREFR | virtual |
InitializeDataComponent() override | RE::TESForm | virtual |
InitiateCannibalPackage(Actor *a_target) | RE::Actor | |
InitiateDialogue(Actor *a_target, PackageLocation *a_loc1, PackageLocation *a_loc2) | RE::Actor | |
InitiateFlee(TESObjectREFR *a_fleeRef, bool a_runOnce, bool a_knows, bool a_combatMode, TESObjectCELL *a_cell, TESObjectREFR *a_ref, float a_fleeFromDist, float a_fleeToDist) | RE::Actor | |
InitiateGetUpPackage() | RE::Actor | |
InitiateSpectator(Actor *a_target) | RE::Actor | |
InitiateTresPassPackage(TrespassPackage *a_trespassPackage) | RE::Actor | |
InitiateVampireFeedPackage(Actor *a_target, TESObjectREFR *a_furniture) | RE::Actor | |
InitInventoryIfRequired(bool a_ignoreContainerExtraData=false) | RE::TESObjectREFR | |
InitItem() | RE::TESForm | inline |
InitItemImpl() override | RE::Actor | virtual |
InitLoadGame(BGSLoadFormBuffer *a_buf) override | RE::Actor | virtual |
InitNonNPCAnimation(NiNode &a_nodeForAnim) | RE::TESObjectREFR | virtual |
InitValues() | RE::Actor | |
InstantiateHitArt(BGSArtObject *a_art, float a_dur, TESObjectREFR *a_facingRef, bool a_faceTarget, bool a_attachToCamera, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR | |
InstantiateHitShader(TESEffectShader *a_shader, float a_dur, TESObjectREFR *a_facingRef=nullptr, bool a_faceTarget=false, bool a_attachToCamera=false, NiAVObject *a_attachNode=nullptr, bool a_interfaceEffect=false) | RE::TESObjectREFR | |
InterruptCast(bool a_restoreMagicka) const | RE::Actor | |
InvalidateCommandedActorEffect(ActiveEffect *a_effect) | RE::MagicTarget | virtual |
InventoryCountMap typedef | RE::TESObjectREFR | |
InventoryDropMap typedef | RE::TESObjectREFR | |
InventoryItemMap typedef | RE::TESObjectREFR | |
Is(FormType a_type) const noexcept | RE::TESForm | inline |
Is(Args... a_args) const noexcept | RE::TESForm | inline |
Is3DLoaded() const | RE::TESObjectREFR | |
Is3rdPersonVisible() const | RE::TESObjectREFR | virtual |
IsActivationBlocked() const | RE::TESObjectREFR | |
IsAIEnabled() const | RE::Actor | |
IsAlarmed() const | RE::Actor | |
IsAmmo() const noexcept | RE::TESForm | inline |
IsAMount() const | RE::Actor | |
IsAnimationDriven() const | RE::Actor | |
IsAnOwner(const Actor *a_testOwner, bool a_useFaction, bool a_requiresOwner) const | RE::TESObjectREFR | |
IsArmor() const noexcept | RE::TESForm | inline |
IsAtPoint(const NiPoint3 &a_point, float a_radius, bool a_expandRadius, bool a_alwaysTestHeight) | RE::Actor | |
IsAttacking() const | RE::Actor | |
IsBeingRidden() const | RE::Actor | |
IsBleedingOut() const noexcept | RE::ActorState | inline |
IsBlocking() const | RE::Actor | |
IsBook() const noexcept | RE::TESForm | inline |
IsBoundObject() const | RE::TESForm | virtual |
IsCasting(MagicItem *a_spell) const | RE::Actor | |
IsChild() const override | RE::Actor | virtual |
IsCommandedActor() const | RE::Actor | |
IsCrimeToActivate() | RE::TESObjectREFR | |
IsCurrentShout(SpellItem *a_power) | RE::Actor | |
IsDead(bool a_notEssential=true) const override | RE::Actor | |
IsDeleted() const noexcept | RE::TESForm | inline |
IsDisabled() const | RE::TESObjectREFR | |
IsDynamicForm() const noexcept | RE::TESForm | inline |
IsEnchanted() const | RE::TESObjectREFR | |
IsEssential() const | RE::Actor | |
IsFactionInCrimeGroup(const TESFaction *a_faction) const | RE::Actor | |
IsFlying() const noexcept | RE::ActorState | inline |
IsFormTypeChild(FormType a_type) | RE::TESForm | virtual |
IsGhost() const | RE::Actor | |
IsGold() const noexcept | RE::TESForm | inline |
IsGuard() const | RE::Actor | |
IsHandleValid() const | RE::BSHandleRefObject | |
IsHeadingMarker() const override | RE::TESObjectREFR | virtual |
IsHorse() const | RE::TESObjectREFR | |
IsHostileToActor(Actor *a_actor) | RE::Actor | |
IsIgnored() const noexcept | RE::TESForm | inline |
IsInCastPowerList(SpellItem *a_power) | RE::Actor | |
IsInCombat() const | RE::Actor | |
IsInFaction(const TESFaction *faction) const | RE::Actor | |
IsInitialized() const noexcept | RE::TESForm | inline |
IsInitiallyDisabled() const | RE::TESObjectREFR | |
IsInKillMove() const noexcept | RE::Actor | inline |
IsInMidair() const | RE::Actor | |
IsInRagdollState() const | RE::Actor | |
IsInventoryObject() const | RE::TESForm | |
IsInvulnerable() | RE::MagicTarget | virtual |
IsInWater() const | RE::TESObjectREFR | |
IsKey() const noexcept | RE::TESForm | inline |
IsLeveled() const | RE::Actor | |
IsLimbGone(std::uint32_t a_limb) | RE::Actor | |
IsLocked() const | RE::TESObjectREFR | |
IsLockpick() const noexcept | RE::TESForm | inline |
IsMagicItem() const | RE::TESForm | virtual |
IsMarkedForDeletion() const | RE::TESObjectREFR | |
IsMoving() const | RE::Actor | |
IsNot(FormType a_type) const noexcept | RE::TESForm | inline |
IsNot(Args... a_args) const noexcept | RE::TESForm | inline |
IsNote() const noexcept | RE::TESForm | inline |
IsObject() const | RE::TESForm | virtual |
IsOffLimits() | RE::TESObjectREFR | |
IsOnMount() const | RE::Actor | |
IsOverEncumbered() const | RE::Actor | |
IsParentForm() | RE::TESForm | virtual |
IsParentFormTree() | RE::TESForm | virtual |
IsPersistent() const | RE::TESObjectREFR | |
IsPlayer() const noexcept | RE::TESForm | inline |
IsPlayerRef() const noexcept | RE::TESForm | inline |
IsPlayerTeammate() const | RE::Actor | |
IsPointDeepUnderWater(float a_zPos, TESObjectCELL *a_cell) const | RE::TESObjectREFR | |
IsPointSubmergedMoreThan(const NiPoint3 &a_pos, TESObjectCELL *a_cell, float a_waterLevel) | RE::Actor | |
RE::TESObjectREFR::IsPointSubmergedMoreThan(const NiPoint3 &a_pos, TESObjectCELL *a_cell, float a_waterLevel) const | RE::TESObjectREFR | |
IsPowerAttackCoolingDown() const | RE::Actor | |
IsProtected() const | RE::Actor | |
IsRunning() const | RE::Actor | |
IsSneaking() const | RE::Actor | |
IsSoulGem() const noexcept | RE::TESForm | inline |
IsSprinting() const noexcept | RE::ActorState | inline |
IsSummoned() const noexcept | RE::Actor | |
IsSwimming() const noexcept | RE::ActorState | inline |
IsTrespassing() const | RE::Actor | |
IsUnconscious() const noexcept | RE::ActorState | inline |
IsWalking() const noexcept | RE::ActorState | inline |
IsWater() const override | RE::TESObjectREFR | virtual |
IsWeapon() const noexcept | RE::TESForm | inline |
IsWeaponDrawn() const noexcept | RE::ActorState | inline |
kHandleValid enum value | RE::BSHandleRefObject | |
KillDying() | RE::Actor | |
KillImmediate() | RE::Actor | |
KillImpl(Actor *a_attacker, float a_damage, bool a_sendEvent, bool a_ragdollInstant) | RE::Actor | |
kRefCountMask enum value | RE::BSHandleRefObject | |
Load(TESFile *a_mod) override | RE::TESObjectREFR | virtual |
Load3D(bool a_arg1) override | RE::Actor | virtual |
loadedData | RE::TESObjectREFR | |
LoadEdit(TESFile *a_mod) | RE::TESForm | virtual |
LoadGame(BGSLoadFormBuffer *a_buf) override | RE::Actor | virtual |
LoadObjectBound(TESFile *a_mod) | RE::TESForm | virtual |
LoadPartial(TESFile *a_mod) | RE::TESForm | virtual |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByHandle(RefHandle a_refHandle) | RE::Actor | static |
LookupByHandle(RefHandle a_refHandle, NiPointer< Actor > &a_refrOut) | RE::Actor | static |
RE::TESObjectREFR::LookupByHandle(RefHandle a_refHandle, NiPointer< TESObjectREFR > &a_refrOut) | RE::TESObjectREFR | static |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
MagicTargetIsActor() const override | RE::Actor | virtual |
ModActorValue(ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual |
ModCrimeGoldValue(TESFaction *a_faction, bool a_violent, std::int32_t a_amount) | RE::Actor | |
ModifyAnimationUpdateData(BSAnimationUpdateData &a_data) override | RE::Actor | virtual |
ModifyMovementData(float a_delta, NiPoint3 &a_arg3, NiPoint3 &a_arg4) | RE::Actor | |
MotionType enum name | RE::TESObjectREFR | |
Move(float a_arg2, const NiPoint3 &a_position) | RE::Actor | |
MoveHavok(bool a_forceRec) override | RE::Actor | |
MoveTo(TESObjectREFR *a_target) | RE::TESObjectREFR | |
MoveToHigh() | RE::Actor | |
MovetoLow() | RE::Actor | |
MoveToMiddleHigh() | RE::Actor | |
MovetoMiddleLow() | RE::Actor | |
MoveToNode(TESObjectREFR *a_target, const BSFixedString &a_nodeName) | RE::TESObjectREFR | |
MoveToNode(TESObjectREFR *a_target, NiAVObject *a_node) | RE::TESObjectREFR | |
NiRefObject() | RE::NiRefObject | |
NotifyAnimationGraph(const BSFixedString &a_eventName) | RE::IAnimationGraphManagerHolder | virtual |
OnAddCellPerformQueueReference(TESObjectCELL &a_cell) const override | RE::Actor | |
OnArmorActorValueChanged() | RE::Actor | |
OnItemEquipped(bool a_playAnim) | RE::Actor | |
pad11 | RE::MagicTarget | |
pad12 | RE::MagicTarget | |
pad14 | RE::MagicTarget | |
pad1B | RE::TESForm | |
pad1C | RE::TESForm | |
parentCell | RE::TESObjectREFR | |
PauseCurrentDialogue(void) override | RE::Actor | virtual |
PayFine(TESFaction *a_faction, bool a_goToJail, bool a_removeStolenItems) | RE::Actor | |
PickUpObject(TESObjectREFR *a_object, std::int32_t a_count, bool a_arg3=false, bool a_playSound=true) | RE::Actor | |
PlaceObjectAtMe(TESBoundObject *a_baseToPlace, bool a_forcePersist) const | RE::TESObjectREFR | |
PlayAnimation(stl::zstring a_from, stl::zstring a_to) | RE::TESObjectREFR | |
PlayAnimation(NiControllerManager *a_manager, NiControllerSequence *a_toSeq, NiControllerSequence *a_fromSeq) | RE::TESObjectREFR | |
PlayASound(BSSoundHandle &a_result, FormID a_formID, bool a_unk03, std::uint32_t a_flags) | RE::Actor | |
PlayPickUpSound(TESBoundObject *a_object, bool a_pickup, bool a_use) | RE::Actor | |
PopulateGraphNodesToTarget(BSScrapArray< NiAVObject * > &a_nodes) override | RE::TESObjectREFR | virtual |
PopulateGraphProjectsToLoad(void) const override | RE::Actor | virtual |
PostChangeAnimationManager(const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) override | RE::TESObjectREFR | virtual |
PostCreateAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_animGraphMgr) | RE::IAnimationGraphManagerHolder | virtual |
postUpdateDispelList | RE::MagicTarget | |
PotentiallyFixRagdollState() | RE::Actor | |
PrecacheData() | RE::Actor | |
Predestroy() override | RE::Actor | virtual |
RE::ProcessEvent(const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_dispatcher) override | RE::TESObjectREFR | virtual |
BSTEventSink< BSTransformDeltaEvent >::ProcessEvent(const BSTransformDeltaEvent *a_event, BSTEventSource< BSTransformDeltaEvent > *a_eventSource)=0 | RE::BSTEventSink< BSTransformDeltaEvent > | pure virtual |
BSTEventSink< bhkCharacterMoveFinishEvent >::ProcessEvent(const bhkCharacterMoveFinishEvent *a_event, BSTEventSource< bhkCharacterMoveFinishEvent > *a_eventSource)=0 | RE::BSTEventSink< bhkCharacterMoveFinishEvent > | pure virtual |
ProcessInWater(hkpCollidable *a_collidable, float a_waterHeight, float a_deltaTime) override | RE::Actor | |
ProcessTracking(float a_delta, NiAVObject *a_obj3D) | RE::Actor | |
ProcessVATSAttack(MagicCaster *a_caster, bool a_hasTargetAnim, TESObjectREFR *a_target, bool a_leftHand) | RE::Actor | |
PutActorOnMountQuick() | RE::Actor | |
PutCreatedPackage(TESPackage *a_package, bool a_tempPackage, bool a_createdPackage, bool a_allowFromFurniture) | RE::Actor | |
QAvailableInGame() const | RE::TESForm | virtual |
QCanUpdateSync() const | RE::TESObjectREFR | virtual |
QHasCurrents() const | RE::TESForm | virtual |
QIsLODLandObject() const | RE::TESForm | virtual |
QLastRiddenMount() const | RE::Actor | |
QRefCount() const | RE::BSHandleRefObject | |
QSpeakingDone() const | RE::Actor | |
Release3DRelatedData() | RE::TESObjectREFR | virtual |
RemoveAnimationGraphEventSink(BSTEventSink< BSAnimationGraphEvent > *a_sink) const | RE::Actor | |
RemoveCastScroll(SpellItem *a_spell, MagicSystem::CastingSource a_source) | RE::Actor | |
RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
RemoveCharController() | RE::Actor | |
RemoveCrimeGoldValue(TESFaction *a_faction, bool a_violent, std::int32_t a_amount) | RE::Actor | |
RemoveExtraArrows3D() | RE::Actor | |
RemoveItem(TESBoundObject *a_item, std::int32_t a_count, ITEM_REMOVE_REASON a_reason, ExtraDataList *a_extraList, TESObjectREFR *a_moveToRef, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0) override | RE::Actor | virtual |
RemoveOutfitItems(BGSOutfit *a_outfit) | RE::Actor | |
RemovePerk(BGSPerk *a_perk) | RE::Actor | |
RemoveSpell(SpellItem *a_spell) | RE::Actor | |
RemoveTemporaryPerk(BGSPerk *a_perk) | RE::Actor | |
RemoveWeapon(BIPED_OBJECT equipIndex) override | RE::Actor | virtual |
RequestDetectionLevel(Actor *a_target, DETECTION_PRIORITY a_priority=DETECTION_PRIORITY::kNormal) | RE::Actor | |
ResetInventory(bool a_leveledOnly) override | RE::Actor | |
RestoreActorValue(ACTOR_VALUE_MODIFIER a_modifier, ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual |
Resurrect(bool a_resetInventory, bool a_attach3D) | RE::Actor | |
Revert(BGSLoadFormBuffer *a_buf) override | RE::Actor | virtual |
RTTI | RE::Actor | inlinestatic |
SaveGame(BGSSaveFormBuffer *a_buf) override | RE::Actor | virtual |
SaveObjectBound() | RE::TESForm | virtual |
ServePrisonTime() | RE::Actor | |
Set3D(NiAVObject *a_object, bool a_queue3DTasks=true) override | RE::Actor | virtual |
SetActionComplete(bool a_set) override | RE::Actor | |
SetActivationBlocked(bool a_blocked) | RE::TESObjectREFR | |
SetActorCause(ActorCause *a_cause) | RE::TESObjectREFR | virtual |
SetActorStartingPosition() | RE::Actor | |
SetActorValue(ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual |
SetAlpha(float a_alpha=1.0) | RE::Actor | |
SetAltered(bool a_set) override | RE::TESObjectREFR | virtual |
SetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_in) | RE::IAnimationGraphManagerHolder | |
SetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_in) override | RE::TESObjectREFR | virtual |
SetAvoidanceDisabled(bool a_set) | RE::Actor | |
SetBaseActorValue(ActorValue a_akValue, float a_value) | RE::ActorValueOwner | virtual |
SetBeenAttacked(bool a_set) | RE::Actor | |
SetBiped(const BSTSmartPointer< BipedAnim > &a_biped) | RE::TESObjectREFR | virtual |
SetCannibal(bool a_set) | RE::Actor | |
SetCollision(bool a_enable) | RE::TESObjectREFR | |
SetCombatGroup(CombatGroup *a_group) | RE::Actor | |
SetCrimeGoldValue(TESFaction *a_faction, bool a_violent, std::uint32_t a_amount) | RE::Actor | |
SetCurrentScene(BGSScene *a_scene) override | RE::Actor | virtual |
SetDefaultOutfit(BGSOutfit *a_outfit, bool a_update3D) | RE::Actor | |
SetDelete(bool a_set) override | RE::Actor | virtual |
SetDialogueWithPlayer(bool a_flag, bool a_forceGreet, TESTopicInfo *a_topic) override | RE::Actor | virtual |
SetDisplayName(const BSFixedString &a_name, bool a_force) | RE::TESObjectREFR | |
SetEmotionType(EmotionType a_emotionType) | RE::Actor | |
SetEmotionValue(std::uint32_t a_emotionValue) | RE::Actor | |
SetEncounterZone(BGSEncounterZone *a_zone) | RE::TESObjectREFR | |
SetExclusiveBranch(BGSDialogueBranch *a_branch) override | RE::Actor | virtual |
SetFireNode(NiNode *a_fireNode) override | RE::Actor | |
SetFormEditorID(const char *a_str) | RE::TESForm | virtual |
SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual |
SetFullLODRef(bool a_set) | RE::TESObjectREFR | virtual |
SetGraphVariableBool(const BSFixedString &a_variableName, bool a_in) | RE::IAnimationGraphManagerHolder | |
SetGraphVariableFloat(const BSFixedString &a_variableName, float a_in) | RE::IAnimationGraphManagerHolder | |
SetGraphVariableInt(const BSFixedString &a_variableName, std::int32_t a_in) | RE::IAnimationGraphManagerHolder | |
SetGraphVariableNiPoint3(const BSFixedString &a_variableName, NiPoint3 &a_in) const | RE::IAnimationGraphManagerHolder | |
SetLastRiddenMount(ActorHandle a_mount) | RE::Actor | |
SetLifeState(ACTOR_LIFE_STATE a_lifeState) | RE::Actor | |
SetMotionType(MotionType a_motionType, bool a_allowActivate=true) | RE::TESObjectREFR | |
SetMovementComplete(bool a_set) | RE::TESObjectREFR | |
SetObjectReference(TESBoundObject *a_object) override | RE::Actor | |
SetOnLocalMap(bool a_set) override | RE::TESObjectREFR | virtual |
SetParentCell(TESObjectCELL *a_cell) override | RE::Actor | |
SetPosition(const NiPoint3 &a_pos, bool a_updateCharController) | RE::Actor | |
RE::TESObjectREFR::SetPosition(float a_x, float a_y, float a_z) | RE::TESObjectREFR | |
RE::TESObjectREFR::SetPosition(NiPoint3 a_pos) | RE::TESObjectREFR | |
SetRefraction(bool a_enable, float a_refraction) | RE::Actor | |
SetRotationX(float a_angle) | RE::Actor | |
SetRotationZ(float a_angle) | RE::Actor | |
SetSize(float a_size) | RE::Actor | |
SetSleepOutfit(BGSOutfit *a_outfit, bool a_update3D) | RE::Actor | |
SetSpeakingDone(bool a_set) | RE::Actor | |
SetStartingPosition(const NiPoint3 &a_pos) | RE::TESObjectREFR | virtual |
SetTemplateActorBase(TESActorBase *a_template) | RE::TESObjectREFR | virtual |
SetupAnimEventSinks(const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override | RE::TESObjectREFR | virtual |
SetUpTalkingActivatorActor(Actor *a_target, Actor *&a_activator) | RE::Actor | |
SetVampireFeed(bool a_set) | RE::Actor | |
ShouldBackgroundClone() const | RE::TESObjectREFR | virtual |
ShouldPerformRevert() const override | RE::Actor | virtual |
ShouldRespondToActorCollision(const MovementMessageActorCollision &a_msg, const ActorHandlePtr &a_target) | RE::Actor | |
ShouldSaveAnimationOnSaving() const override | RE::Actor | virtual |
ShouldSaveAnimationOnUnloading() const override | RE::Actor | virtual |
sourceFiles | RE::TESForm | |
StartPowerAttackCoolDown() | RE::Actor | |
StealAlarm(TESObjectREFR *a_ref, TESForm *a_object, std::int32_t a_num, std::int32_t a_total, TESForm *a_owner, bool a_allowWarning) | RE::Actor | |
StopAlarmOnActor() | RE::Actor | |
StopCombat() | RE::Actor | |
StopInteractingQuick(bool a_unk02) | RE::Actor | |
StopMoving(float a_delta) | RE::Actor | |
SwitchRace(TESRace *a_race, bool a_player) | RE::Actor | |
RE::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
RE::BSHandleRefObject::TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
TrespassAlarm(TESObjectREFR *a_ref, TESForm *a_ownership, std::int32_t a_crime) | RE::Actor | |
TryChangeSkyCellActorsProcessLevel() override | RE::Actor | |
TryMoveToMiddleLow() override | RE::Actor | |
TryUpdateActorLastSeenTime() override | RE::Actor | |
UnequipItem(std::uint64_t a_arg1, TESBoundObject *a_object) override | RE::Actor | |
RE::Unk_01(void) override | RE::ActorState | virtual |
RE::IPostAnimationChannelUpdateFunctor::Unk_01(void) | RE::IPostAnimationChannelUpdateFunctor | virtual |
Unk_02(void) override | RE::ActorState | virtual |
Unk_03(void) override | RE::ActorState | virtual |
Unk_04(void) override | RE::ActorState | virtual |
RE::Unk_06(void) | RE::IAnimationGraphManagerHolder | virtual |
RE::ActorState::Unk_06(void) override | RE::ActorState | virtual |
RE::Unk_07(void) | RE::IAnimationGraphManagerHolder | virtual |
RE::ActorState::Unk_07(void) override | RE::ActorState | virtual |
Unk_08(void) override | RE::ActorState | virtual |
Unk_09(void) | RE::IAnimationGraphManagerHolder | virtual |
Unk_0A(void)=0 | RE::IMovementState | pure virtual |
Unk_0B(void)=0 | RE::IMovementState | pure virtual |
RE::Unk_0C(void) | RE::IAnimationGraphManagerHolder | virtual |
RE::ActorState::Unk_0C(void)=0 | RE::IMovementState | pure virtual |
Unk_0D(void)=0 | RE::IMovementState | pure virtual |
RE::Unk_0E(void) | RE::IAnimationGraphManagerHolder | virtual |
RE::ActorState::Unk_0E(void)=0 | RE::IMovementState | pure virtual |
Unk_0F(void)=0 | RE::IMovementState | pure virtual |
Unk_10(void)=0 | RE::IMovementState | pure virtual |
Unk_105(void) | RE::Actor | |
Unk_106(void) | RE::Actor | |
Unk_11(void)=0 | RE::IMovementState | pure virtual |
Unk_117(void) | RE::Actor | |
Unk_12(void)=0 | RE::IMovementState | pure virtual |
Unk_123(void) | RE::Actor | |
Unk_13(void)=0 | RE::IMovementState | pure virtual |
Unk_14(void) | RE::ActorState | virtual |
Unk_15(void) | RE::ActorState | virtual |
Unk_67(void) override | RE::Actor | virtual |
Unk_68(void) override | RE::Actor | virtual |
Unk_69(void) override | RE::Actor | virtual |
Unk_6E(void) | RE::TESObjectREFR | virtual |
Unk_75(void) override | RE::Actor | virtual |
Unk_78(void) override | RE::Actor | virtual |
Unk_83(void) | RE::TESObjectREFR | virtual |
Unk_84(void) | RE::TESObjectREFR | virtual |
Unk_94(void) | RE::TESObjectREFR | |
Unk_96(void) override | RE::Actor | |
Unk_A0(NiAVObject *a_node, float &a_angleX, float &a_angleZ, NiPoint3 &a_pos) | RE::TESObjectREFR | |
Unk_A2(void) | RE::Actor | |
Unk_B3(void) | RE::Actor | |
Unk_B4(void) | RE::Actor | |
Unk_C4(void) | RE::Actor | |
Unk_C5(void) | RE::Actor | |
Unk_C6(void) | RE::Actor | |
Unk_C9(void) | RE::Actor | |
Unk_D1(void) | RE::Actor | |
Unk_E9(void) | RE::Actor | |
Unk_EA(void) | RE::Actor | |
UnlockWord(TESWordOfPower *a_power) | RE::Actor | |
Update(float a_delta) | RE::Actor | |
Update3DModel() | RE::Actor | |
Update3DPosition(bool a_warp) override | RE::Actor | virtual |
UpdateActor3DPosition() | RE::Actor | |
UpdateAlpha() | RE::Actor | |
UpdateAnimation(float a_delta) override | RE::Actor | virtual |
UpdateAnimationGraphManager(const BSAnimationUpdateData &a_updateData) | RE::IAnimationGraphManagerHolder | |
UpdateArmorAbility(TESForm *a_armor, ExtraDataList *a_extraData) | RE::Actor | |
UpdateAwakeSound(NiAVObject *a_obj3D) | RE::Actor | |
UpdateCharacterControllerSimulationSettings(bhkCharacterController &a_controller) | RE::Actor | |
UpdateCombat() | RE::Actor | |
UpdateCombatControllerSettings() | RE::Actor | |
UpdateFadeSettings(bhkCharacterController *a_controller) | RE::Actor | |
UpdateFeedbackGraphSpeedAndDirection(const ActorMotionFeedbackOutput &a_output) | RE::Actor | |
UpdateHairColor() | RE::Actor | |
UpdateInDialogue(DialogueResponse *a_response, bool a_unused) override | RE::Actor | virtual |
UpdateNoAI(float a_delta) | RE::Actor | |
UpdateNonRenderSafe(float a_delta) | RE::Actor | |
UpdateRefLight() | RE::TESObjectREFR | virtual |
UpdateSkinColor() | RE::Actor | |
UpdateSoundCallBack(bool a_endSceneAction) override | RE::Actor | virtual |
UpdateWeaponAbility(TESForm *a_weapon, ExtraDataList *a_extraData, bool a_leftHand) | RE::Actor | |
UseAmmo(std::uint32_t a_shotCount) | RE::Actor | |
UseSkill(ActorValue a_av, float a_points, TESForm *a_arg3) | RE::Actor | |
VisitArmorAddon(TESObjectARMO *a_armor, TESObjectARMA *a_arma, std::function< void(bool a_firstPerson, NiAVObject &a_obj)> a_visitor) | RE::Actor | |
VisitEffects(ForEachActiveEffectVisitor &visitor) | RE::MagicTarget | |
VisitFactions(std::function< bool(TESFaction *a_faction, std::int8_t a_rank)> a_visitor) | RE::Actor | |
VisitSpells(ForEachSpellVisitor &a_visitor) | RE::Actor | |
RE::VTABLE | RE::TESObjectREFR | inlinestatic |
RE::MagicTarget::VTABLE | RE::MagicTarget | inlinestatic |
WeaponSwingCallBack() | RE::Actor | |
WhoIsCasting() | RE::Actor | |
WornArmorChanged(void) | RE::Actor | |
WouldBeStealing(const TESObjectREFR *a_target) const | RE::Actor | |
~Actor() override | RE::Actor | |
~ActorState() override | RE::ActorState | |
~ActorValueOwner() | RE::ActorValueOwner | virtual |
~BaseFormComponent() | RE::BaseFormComponent | virtual |
~BSHandleRefObject() override | RE::BSHandleRefObject | |
RE::~BSTEventSink()=default | RE::BSTEventSink< BSAnimationGraphEvent > | virtual |
BSTEventSink< BSTransformDeltaEvent >::~BSTEventSink()=default | RE::BSTEventSink< BSTransformDeltaEvent > | virtual |
BSTEventSink< bhkCharacterMoveFinishEvent >::~BSTEventSink()=default | RE::BSTEventSink< bhkCharacterMoveFinishEvent > | virtual |
~IAnimationGraphManagerHolder() | RE::IAnimationGraphManagerHolder | virtual |
~IMovementInterface() | RE::IMovementInterface | virtual |
~IMovementState() override | RE::IMovementState | |
~IPostAnimationChannelUpdateFunctor() | RE::IPostAnimationChannelUpdateFunctor | virtual |
~MagicTarget() | RE::MagicTarget | virtual |
~NiRefObject() | RE::NiRefObject | virtual |
~TESForm() override | RE::TESForm | |
~TESObjectREFR() override | RE::TESObjectREFR | |