CommonLibSSE NG
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#include <CombatObject.h>
Public Member Functions | |
~CombatObject () override | |
virtual std::uint32_t | GetObjectType ()=0 |
virtual void | SaveGame (BGSSaveGameBuffer *a_buf) |
virtual void | LoadGame (BGSLoadGameBuffer *a_buf) |
Public Member Functions inherited from RE::NiRefObject | |
NiRefObject () | |
virtual | ~NiRefObject () |
virtual void | DeleteThis () |
void | IncRefCount () |
void | DecRefCount () |
constexpr std::uint32_t | GetRefCount () const noexcept |
TES_HEAP_REDEFINE_NEW () | |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_CombatObject |
Static Public Attributes inherited from RE::NiRefObject | |
static constexpr auto | RTTI = RTTI_NiRefObject |
Additional Inherited Members | |
Static Public Member Functions inherited from RE::NiRefObject | |
static volatile std::uint32_t * | GetTotalObjectCount () |
Public Attributes inherited from RE::NiRefObject | |
volatile std::uint32_t | _refCount { 0 } |
std::uint32_t | _pad0C { 0 } |
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override |
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pure virtual |
Implemented in RE::CombatMagicCasterWard, RE::CombatMagicCasterTargetEffect, RE::CombatMagicCasterSummon, RE::CombatMagicCasterStagger, RE::CombatMagicCasterScript, RE::CombatMagicCasterRestore, RE::CombatMagicCasterReanimate, RE::CombatMagicCasterParalyze, RE::CombatMagicCasterOffensive, RE::CombatMagicCasterLight, RE::CombatMagicCasterInvisibility, RE::CombatMagicCasterDisarm, RE::CombatMagicCasterCloak, and RE::CombatMagicCasterBoundItem.
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virtual |
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virtual |
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inlinestaticconstexpr |