#include <CombatObject.h>
◆ ~CombatObject()
RE::CombatObject::~CombatObject |
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override |
◆ GetObjectType()
virtual std::uint32_t RE::CombatObject::GetObjectType |
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pure virtual |
Implemented in RE::CombatMagicCasterWard, RE::CombatMagicCasterTargetEffect, RE::CombatMagicCasterSummon, RE::CombatMagicCasterStagger, RE::CombatMagicCasterScript, RE::CombatMagicCasterRestore, RE::CombatMagicCasterReanimate, RE::CombatMagicCasterParalyze, RE::CombatMagicCasterOffensive, RE::CombatMagicCasterLight, RE::CombatMagicCasterInvisibility, RE::CombatMagicCasterDisarm, RE::CombatMagicCasterCloak, and RE::CombatMagicCasterBoundItem.
◆ LoadGame()
◆ SaveGame()
◆ RTTI
The documentation for this class was generated from the following file: