#include <CombatInventoryItem.h>
|
| enum class | TYPE {
kNone = 0
, kMelee
, kRanged
, kShield
,
kOneHandedBlock = kShield
, kMagic
, kShout
, kStaff
,
kPotion
, kScroll
, kTorch
} |
| |
| enum class | CATEGORY { kTotal = 7
} |
| |
◆ CATEGORY
◆ TYPE
| Enumerator |
|---|
| kNone | |
| kMelee | |
| kRanged | |
| kShield | |
| kOneHandedBlock | |
| kMagic | |
| kShout | |
| kStaff | |
| kPotion | |
| kScroll | |
| kTorch | |
◆ ~CombatInventoryItem()
| RE::CombatInventoryItem::~CombatInventoryItem |
( |
| ) |
|
|
override |
◆ CalculateScore()
| virtual float RE::CombatInventoryItem::CalculateScore |
( |
CombatController * |
a_controller | ) |
|
|
pure virtual |
◆ CheckBusy()
| virtual bool RE::CombatInventoryItem::CheckBusy |
( |
CombatController * |
a_controller | ) |
|
|
virtual |
◆ CheckShouldEquip()
| virtual bool RE::CombatInventoryItem::CheckShouldEquip |
( |
CombatController * |
a_controller | ) |
|
|
virtual |
◆ Clone()
◆ Equip()
◆ GetCategory()
| virtual CATEGORY RE::CombatInventoryItem::GetCategory |
( |
| ) |
|
|
pure virtual |
◆ GetDescription()
| virtual void RE::CombatInventoryItem::GetDescription |
( |
const char * |
a_dest, |
|
|
std::uint32_t |
a_size |
|
) |
| |
|
virtual |
◆ GetEquipRange()
| virtual float RE::CombatInventoryItem::GetEquipRange |
( |
| ) |
|
|
virtual |
◆ GetEquipType()
◆ GetMaxRange()
| virtual float RE::CombatInventoryItem::GetMaxRange |
( |
| ) |
|
|
virtual |
◆ GetMinRange()
| virtual float RE::CombatInventoryItem::GetMinRange |
( |
| ) |
|
|
virtual |
◆ GetOptimalRange()
| virtual float RE::CombatInventoryItem::GetOptimalRange |
( |
| ) |
|
|
virtual |
◆ GetResource()
◆ GetType()
| virtual TYPE RE::CombatInventoryItem::GetType |
( |
| ) |
|
|
virtual |
◆ IsValid()
| virtual bool RE::CombatInventoryItem::IsValid |
( |
| ) |
|
|
virtual |
◆ LoadGame()
◆ SaveGame()
◆ Unequip()
| virtual void RE::CombatInventoryItem::Unequip |
( |
CombatController * |
a_controller | ) |
|
|
virtual |
◆ item
| TESForm* RE::CombatInventoryItem::item |
◆ itemScore
| float RE::CombatInventoryItem::itemScore |
◆ itemSlot
◆ RTTI
◆ unk1C
| std::uint32_t RE::CombatInventoryItem::unk1C |
The documentation for this class was generated from the following file: