#include <BSParticleShaderCubeEmitter.h>
◆ ~BSParticleShaderCubeEmitter()
RE::BSParticleShaderCubeEmitter::~BSParticleShaderCubeEmitter |
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override |
◆ Generate()
bool RE::BSParticleShaderCubeEmitter::Generate |
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bool |
a_arg1, |
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NiPoint3 & |
a_arg2, |
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NiPoint3 & |
a_arg3 |
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) |
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overridevirtual |
◆ cameraOffsetVector
NiPoint3 RE::BSParticleShaderCubeEmitter::cameraOffsetVector |
◆ compositeOffsetVector
NiPoint3 RE::BSParticleShaderCubeEmitter::compositeOffsetVector |
◆ cubeSize
float RE::BSParticleShaderCubeEmitter::cubeSize |
◆ density
float RE::BSParticleShaderCubeEmitter::density |
◆ frameVelocityVector
NiPoint3 RE::BSParticleShaderCubeEmitter::frameVelocityVector |
◆ gravityVelocity
NiPoint3 RE::BSParticleShaderCubeEmitter::gravityVelocity |
◆ instanceOffsets
NiPoint3 RE::BSParticleShaderCubeEmitter::instanceOffsets[10] |
◆ occlusionProjection
◆ offsetVector
NiPoint3 RE::BSParticleShaderCubeEmitter::offsetVector |
◆ rotation
float RE::BSParticleShaderCubeEmitter::rotation |
◆ rotationVelocity
float RE::BSParticleShaderCubeEmitter::rotationVelocity |
◆ RTTI
◆ windVelocity
NiPoint3 RE::BSParticleShaderCubeEmitter::windVelocity |
The documentation for this class was generated from the following file: