CommonLibSSE NG
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Go to the source code of this file.
Namespaces | |
namespace | RE |
namespace | RE::TESHavokUtilities |
Functions | |
void | RE::TESHavokUtilities::AddExplosionImpulse (NiAVObject *a_obj3D, hkVector4 &a_pos, float a_force, const HitData *a_hitData) |
TESObjectREFR * | RE::TESHavokUtilities::FindCollidableRef (const hkpCollidable &a_linkedCollidable) |
NiAVObject * | RE::TESHavokUtilities::FindCollidableObject (const hkpCollidable &a_linkedCollidable) |
float | RE::TESHavokUtilities::GetDamageForImpact (float a_mass, float a_speed) |
float | RE::TESHavokUtilities::ScaleGameplayImpulseForce (float a_inputForce, bhkRigidBody *a_body, bool a_factorMass) |