CommonLibSSE NG
Loading...
Searching...
No Matches
SkyEffectController.h
Go to the documentation of this file.
1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_SkyEffectController;
11
12 ~SkyEffectController() override; // 00
13
14 // override (ReferenceEffectController)
15 void RemoveHitEffect(ReferenceEffect* a_refEffect) override; // 0A - { return; }
16 TESObjectREFR* GetTargetReference() override; // 0B - { return g_thePlayer; }
17 BGSArtObject* GetHitEffectArt() override; // 0C - { return GetSkyReferenceEffectArt(); }
18 TESEffectShader* GetHitEffectShader() override; // 0D - { return 0; }
19 bool GetManagerHandlesSaveLoad() override; // 0E - { return 0; }
20 NiAVObject* GetAttachRoot() override; // 0F
21 bool EffectAttachesToCamera() override; // 1A - { return true; }
22 bool EffectRotatesWithCamera() override; // 1B
23 };
24 static_assert(sizeof(SkyEffectController) == 0x8);
25}
Definition BGSArtObject.h:12
Definition NiAVObject.h:50
Definition ReferenceEffectController.h:19
Definition ReferenceEffect.h:12
Definition SkyEffectController.h:8
TESEffectShader * GetHitEffectShader() override
~SkyEffectController() override
static constexpr auto RTTI
Definition SkyEffectController.h:10
TESObjectREFR * GetTargetReference() override
NiAVObject * GetAttachRoot() override
void RemoveHitEffect(ReferenceEffect *a_refEffect) override
BGSArtObject * GetHitEffectArt() override
bool GetManagerHandlesSaveLoad() override
bool EffectRotatesWithCamera() override
bool EffectAttachesToCamera() override
Definition TESEffectShader.h:182
Definition TESObjectREFR.h:112
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SkyEffectController(685536, 393321, 0x1ee75b8)