CommonLibSSE NG
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Misc.h File Reference
#include "RE/N/NiPoint3.h"

Go to the source code of this file.

Namespaces

namespace  RE
 

Functions

void RE::CreateMessage (const char *a_message, IMessageBoxCallback *a_callback, std::uint32_t a_arg3, std::uint32_t a_arg4, std::uint32_t a_arg5, const char *a_buttonText, const char *a_secondaryButtonText)
 
void RE::CreateRefHandle (RefHandle &a_handleOut, TESObjectREFR *a_refTo)
 
void RE::DebugNotification (const char *a_notification, const char *a_soundToPlay=0, bool a_cancelIfAlreadyQueued=true)
 
void RE::DebugMessageBox (const char *a_message)
 
float RE::GetArmorFinalRating (InventoryEntryData *a_armorEntryData, float a_armorPerks, float a_skillMultiplier)
 
std::uint32_t RE::GetDurationOfApplicationRunTime ()
 
SettingRE::GetINISetting (const char *a_name)
 
float RE::GetSecondsSinceLastFrame ()
 
bool RE::LookupReferenceByHandle (const RefHandle &a_handle, NiPointer< Actor > &a_refrOut)
 
bool RE::LookupReferenceByHandle (const RefHandle &a_handle, NiPointer< TESObjectREFR > &a_refrOut)
 
void RE::PlaySound (const char *a_editorID)
 
void RE::ShakeCamera (float a_strength, const NiPoint3 &a_position, float a_duration)