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void | RE::CreateMessage (const char *a_message, IMessageBoxCallback *a_callback, std::uint32_t a_arg3, std::uint32_t a_arg4, std::uint32_t a_arg5, const char *a_buttonText, const char *a_secondaryButtonText) |
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void | RE::CreateRefHandle (RefHandle &a_handleOut, TESObjectREFR *a_refTo) |
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void | RE::DebugNotification (const char *a_notification, const char *a_soundToPlay=0, bool a_cancelIfAlreadyQueued=true) |
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void | RE::DebugMessageBox (const char *a_message) |
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float | RE::GetArmorFinalRating (InventoryEntryData *a_armorEntryData, float a_armorPerks, float a_skillMultiplier) |
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std::uint32_t | RE::GetDurationOfApplicationRunTime () |
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Setting * | RE::GetINISetting (const char *a_name) |
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float | RE::GetSecondsSinceLastFrame () |
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bool | RE::LookupReferenceByHandle (const RefHandle &a_handle, NiPointer< Actor > &a_refrOut) |
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bool | RE::LookupReferenceByHandle (const RefHandle &a_handle, NiPointer< TESObjectREFR > &a_refrOut) |
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void | RE::PlaySound (const char *a_editorID) |
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void | RE::ShakeCamera (float a_strength, const NiPoint3 &a_position, float a_duration) |
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