9    class CombatController;
 
   10    class CombatProjectileAimController;
 
   22        void SaveGame(BGSSaveGameBuffer* a_buf) 
override;  
 
   40            return func(
this, a_combatController);
 
   47            return func(a_combatController, a_target, a_inventoryItem);
 
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
 
Definition BGSLoadGameBuffer.h:6
 
Definition CombatController.h:23
 
CATEGORY
Definition CombatInventoryItem.h:53
 
Definition CombatInventoryItemMagic.h:12
 
Definition CombatMagicCaster.h:14
 
MagicItem * magicItem
Definition CombatMagicCaster.h:52
 
static constexpr auto VTABLE
Definition CombatMagicCaster.h:17
 
virtual void NotifyStopCast(CombatController *a_combatController)
 
~CombatMagicCaster() override
 
virtual float CalcMagicHoldTime(CombatController *a_combatController) const
 
void SaveGame(BGSSaveGameBuffer *a_buf) override
 
NiPointer< CombatInventoryItemMagic > inventoryItem
Definition CombatMagicCaster.h:51
 
virtual bool CheckStopCast(CombatController *a_combatController)
 
bool CheckTargetValid(const CombatController *a_combatController)
Definition CombatMagicCaster.h:36
 
virtual void * GetMagicTarget(CombatController *a_combatController) const
 
virtual bool CheckStartCast(CombatController *a_combatController)
 
virtual void SetupAimController(CombatProjectileAimController *a_aimController)
 
virtual CombatInventoryItem::CATEGORY GetCategory()=0
 
void LoadGame(BGSLoadGameBuffer *a_buf) override
 
static constexpr auto RTTI
Definition CombatMagicCaster.h:16
 
static bool CheckTargetValid(const CombatController *a_combatController, Actor *a_target, const CombatInventoryItemMagic *a_inventoryItem)
Definition CombatMagicCaster.h:43
 
virtual float CalcCastMagicChance(CombatController *a_combatController) const
 
virtual void NotifyStartCast(CombatController *a_combatController)
 
Definition CombatObject.h:11
 
Definition MagicItem.h:30
 
Definition NiSmartPointer.h:9
 
Definition Relocation.h:1638
 
Definition AbsorbEffect.h:6
 
constexpr REL::VariantID RTTI_CombatMagicCaster(687618, 395744, 0x1f1dcb8)
 
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatMagicCaster
Definition Offsets_VTABLE.h:3363