8 class BSShaderProperty;
18 static_assert(
sizeof(
LODMode) == 0x1);
Definition BSGeometry.h:15
Definition BSRenderPass.h:11
BSGeometry * geometry
Definition BSRenderPass.h:23
std::uint8_t accumulationHint
Definition BSRenderPass.h:25
std::uint16_t unk20
Definition BSRenderPass.h:29
std::uint32_t passEnum
Definition BSRenderPass.h:24
BSLight ** sceneLights
Definition BSRenderPass.h:32
BSRenderPass * passGroupNext
Definition BSRenderPass.h:31
std::uint8_t numLights
Definition BSRenderPass.h:28
BSShader * shader
Definition BSRenderPass.h:21
std::uint32_t pad44
Definition BSRenderPass.h:34
std::uint8_t extraParam
Definition BSRenderPass.h:26
std::uint32_t cachePoolId
Definition BSRenderPass.h:33
BSRenderPass * next
Definition BSRenderPass.h:30
LODMode LODMode
Definition BSRenderPass.h:27
BSShaderProperty * shaderProperty
Definition BSRenderPass.h:22
Definition BSShaderProperty.h:17
Definition AbsorbEffect.h:6
Definition BSRenderPass.h:14
std::uint8_t index
Definition BSRenderPass.h:15
bool singleLevel
Definition BSRenderPass.h:16