12    class BGSImpactDataSet;
 
   13    struct BGSFootstepEvent;
 
   14    struct BGSCombatImpactEvent;
 
   15    struct BGSCollisionSoundEvent;
 
   60            return func(
this, a_ref, a_impactEffect, a_nodeName, a_pickDirection, a_pickLength, a_applyNodeRotation, a_useNodeLocalRotation);
 
   66            return func(
this, a_impactSoundData);
 
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
 
Definition BGSImpactData.h:16
 
Definition BGSImpactDataSet.h:13
 
Definition BGSImpactManager.h:23
 
BSEventNotifyControl ProcessEvent(const BGSCollisionSoundEvent *a_event, BSTEventSource< BGSCollisionSoundEvent > *a_eventSource) override
 
bool PlayImpactDataSounds(ImpactSoundData &a_impactSoundData)
Definition BGSImpactManager.h:62
 
BSEventNotifyControl ProcessEvent(const BGSCombatImpactEvent *a_event, BSTEventSource< BGSCombatImpactEvent > *a_eventSource) override
 
static BGSImpactManager * GetSingleton()
Definition BGSImpactManager.h:50
 
bool PlayImpactEffect(TESObjectREFR *a_ref, BGSImpactDataSet *a_impactEffect, const BSFixedString &a_nodeName, NiPoint3 &a_pickDirection, float a_pickLength, bool a_applyNodeRotation, bool a_useNodeLocalRotation)
Definition BGSImpactManager.h:56
 
BSEventNotifyControl ProcessEvent(const BGSFootstepEvent *a_event, BSTEventSource< BGSFootstepEvent > *a_eventSource) override
 
Definition BSTEvent.h:143
 
Definition NiAVObject.h:50
 
Definition TESObjectREFR.h:112
 
Definition Relocation.h:1638
 
Definition AbsorbEffect.h:6
 
BSEventNotifyControl
Definition BSTEvent.h:12
 
Definition BGSImpactManager.h:26
 
BSSoundHandle * sound2
Definition BGSImpactManager.h:33
 
bool playSound1
Definition BGSImpactManager.h:34
 
NiAVObject * objectToFollow
Definition BGSImpactManager.h:31
 
void * unk30
Definition BGSImpactManager.h:37
 
BGSImpactData * impactData
Definition BGSImpactManager.h:29
 
NiPoint3 * position
Definition BGSImpactManager.h:30
 
bool playSound2
Definition BGSImpactManager.h:35
 
BSSoundHandle * sound1
Definition BGSImpactManager.h:32
 
bool unk2A
Definition BGSImpactManager.h:36
 
Definition BSSoundHandle.h:9
 
Definition BSTSingleton.h:50