#include <MiddleHighProcessData.h>
◆ activeEffects
◆ actorMountPosition
NiPoint3 RE::MiddleHighProcessData::actorMountPosition |
◆ alphaMult
float RE::MiddleHighProcessData::alphaMult |
◆ alwaysHit
bool RE::MiddleHighProcessData::alwaysHit |
◆ animationGraphManager
◆ animationVariableCache
◆ animResponse
◆ beenAttacked
bool RE::MiddleHighProcessData::beenAttacked |
◆ bleedoutAttacker
std::uint32_t RE::MiddleHighProcessData::bleedoutAttacker |
◆ bleedoutRate
float RE::MiddleHighProcessData::bleedoutRate |
◆ bodyPartPreload
NiPointer<QueuedFile> RE::MiddleHighProcessData::bodyPartPreload |
◆ bothHands
◆ charController
◆ commandedActors
◆ commandingActor
◆ currentFurnitureMarkerID
std::uint32_t RE::MiddleHighProcessData::currentFurnitureMarkerID |
◆ currentFurnitureSubgraphID
std::uint32_t RE::MiddleHighProcessData::currentFurnitureSubgraphID |
◆ currentMovementSpeed
float RE::MiddleHighProcessData::currentMovementSpeed |
◆ currentPackageSpell
MagicItem* RE::MiddleHighProcessData::currentPackageSpell |
◆ damageRootNode
NiNode* RE::MiddleHighProcessData::damageRootNode[6] |
◆ deadDetectList
◆ deferredKillTimer
float RE::MiddleHighProcessData::deferredKillTimer |
◆ doNoDamage
bool RE::MiddleHighProcessData::doNoDamage |
◆ faceAnimationData
◆ faceNodeSkinned
◆ faceTargetSourceNode
NiAVObject* RE::MiddleHighProcessData::faceTargetSourceNode |
◆ forceNextUpdate
bool RE::MiddleHighProcessData::forceNextUpdate |
◆ furnitureIdle
◆ furniturePathPoint
NiPoint3 RE::MiddleHighProcessData::furniturePathPoint |
◆ headDeferredHideLimb
◆ headHeightOffset
float RE::MiddleHighProcessData::headHeightOffset |
◆ headNode
◆ hostileGuard
bool RE::MiddleHighProcessData::hostileGuard |
◆ inDeferredKill
bool RE::MiddleHighProcessData::inDeferredKill |
◆ isFleeing
bool RE::MiddleHighProcessData::isFleeing |
◆ itemstoEquipUnequip
QueuedItem* RE::MiddleHighProcessData::itemstoEquipUnequip |
◆ killMoveTimer
float RE::MiddleHighProcessData::killMoveTimer |
◆ killQueued
bool RE::MiddleHighProcessData::killQueued |
◆ lastHitData
HitData* RE::MiddleHighProcessData::lastHitData |
◆ lastIdlePlayed
◆ lastSeenPosition
NiPoint3 RE::MiddleHighProcessData::lastSeenPosition |
◆ leftHand
◆ lightingProperty
◆ maximumWardPower
float RE::MiddleHighProcessData::maximumWardPower |
◆ occupiedFurniture
◆ pad0F4
std::uint32_t RE::MiddleHighProcessData::pad0F4 |
◆ pad21C
std::uint32_t RE::MiddleHighProcessData::pad21C |
◆ pad333
bool RE::MiddleHighProcessData::pad333 |
◆ pad334
std::uint32_t RE::MiddleHighProcessData::pad334 |
◆ penetrationDetectUtil
BSTSmartPointer<bhkRagdollPenetrationUtil> RE::MiddleHighProcessData::penetrationDetectUtil |
◆ perkData
◆ pickPocketed
bool RE::MiddleHighProcessData::pickPocketed |
◆ preventCombat
bool RE::MiddleHighProcessData::preventCombat |
◆ refListChairBed
◆ rightHand
◆ rotation
NiPoint3 RE::MiddleHighProcessData::rotation |
◆ rotationSpeed
NiPoint3 RE::MiddleHighProcessData::rotationSpeed |
◆ runOncePackage
◆ scriptRefractPower
float RE::MiddleHighProcessData::scriptRefractPower |
◆ soulTrapped
bool RE::MiddleHighProcessData::soulTrapped |
◆ summonedCreature
bool RE::MiddleHighProcessData::summonedCreature |
◆ torchEvaluationTimer
float RE::MiddleHighProcessData::torchEvaluationTimer |
◆ torsoNode
◆ unk000
◆ unk148
◆ unk180
std::uint64_t RE::MiddleHighProcessData::unk180 |
◆ unk1B8
BSTArray<void*> RE::MiddleHighProcessData::unk1B8 |
◆ unk1D0
BSTArray<void*> RE::MiddleHighProcessData::unk1D0 |
◆ unk1E8
◆ unk1F0
void* RE::MiddleHighProcessData::unk1F0 |
◆ unk1F8
std::uint16_t RE::MiddleHighProcessData::unk1F8 |
◆ unk1FA
std::uint16_t RE::MiddleHighProcessData::unk1FA |
◆ unk1FC
std::uint32_t RE::MiddleHighProcessData::unk1FC |
◆ unk200
std::uint32_t RE::MiddleHighProcessData::unk200 |
◆ unk20C
std::uint32_t RE::MiddleHighProcessData::unk20C |
◆ unk210
◆ unk230
void* RE::MiddleHighProcessData::unk230 |
◆ unk248
std::uint64_t RE::MiddleHighProcessData::unk248 |
◆ unk278
void* RE::MiddleHighProcessData::unk278 |
◆ unk290
std::uint32_t RE::MiddleHighProcessData::unk290 |
◆ unk298
float RE::MiddleHighProcessData::unk298 |
◆ unk29C
float RE::MiddleHighProcessData::unk29C |
◆ unk2A0
float RE::MiddleHighProcessData::unk2A0 |
◆ unk2A4
float RE::MiddleHighProcessData::unk2A4 |
◆ unk2AC
float RE::MiddleHighProcessData::unk2AC |
◆ unk2B0
float RE::MiddleHighProcessData::unk2B0 |
◆ unk2B8
float RE::MiddleHighProcessData::unk2B8 |
◆ unk2C0
float RE::MiddleHighProcessData::unk2C0 |
◆ unk2D0
float RE::MiddleHighProcessData::unk2D0 |
◆ unk2DC
float RE::MiddleHighProcessData::unk2DC |
◆ unk2E0
std::uint32_t RE::MiddleHighProcessData::unk2E0 |
◆ unk2E4
std::uint32_t RE::MiddleHighProcessData::unk2E4 |
◆ unk2EC
std::uint32_t RE::MiddleHighProcessData::unk2EC |
◆ unk2F0
std::uint64_t RE::MiddleHighProcessData::unk2F0 |
◆ unk2F8
std::uint32_t RE::MiddleHighProcessData::unk2F8 |
◆ unk2FC
std::uint32_t RE::MiddleHighProcessData::unk2FC |
◆ unk300
std::uint32_t RE::MiddleHighProcessData::unk300 |
◆ unk304
std::uint16_t RE::MiddleHighProcessData::unk304 |
◆ unk306
std::uint16_t RE::MiddleHighProcessData::unk306 |
◆ unk308
std::uint64_t RE::MiddleHighProcessData::unk308 |
◆ unk310
std::uint8_t RE::MiddleHighProcessData::unk310 |
◆ unk312
std::uint16_t RE::MiddleHighProcessData::unk312 |
◆ unk314
std::uint16_t RE::MiddleHighProcessData::unk314 |
◆ unk316
bool RE::MiddleHighProcessData::unk316 |
◆ unk317
bool RE::MiddleHighProcessData::unk317 |
◆ unk318
bool RE::MiddleHighProcessData::unk318 |
◆ unk319
bool RE::MiddleHighProcessData::unk319 |
◆ unk31A
bool RE::MiddleHighProcessData::unk31A |
◆ unk31E
bool RE::MiddleHighProcessData::unk31E |
◆ unk31F
bool RE::MiddleHighProcessData::unk31F |
◆ unk320
bool RE::MiddleHighProcessData::unk320 |
◆ unk321
bool RE::MiddleHighProcessData::unk321 |
◆ unk326
bool RE::MiddleHighProcessData::unk326 |
◆ unk327
bool RE::MiddleHighProcessData::unk327 |
◆ unk328
bool RE::MiddleHighProcessData::unk328 |
◆ unk32A
bool RE::MiddleHighProcessData::unk32A |
◆ unk32C
bool RE::MiddleHighProcessData::unk32C |
◆ unk32E
bool RE::MiddleHighProcessData::unk32E |
◆ unk32F
bool RE::MiddleHighProcessData::unk32F |
◆ unk330
bool RE::MiddleHighProcessData::unk330 |
◆ update3DModel
◆ wardState
◆ weaponBone
NiNode* RE::MiddleHighProcessData::weaponBone |
The documentation for this struct was generated from the following file: