23 class bhkCharacterController;
24 class bhkRagdollPenetrationUtil;
25 class BSAnimationGraphManager;
26 class BSFaceGenAnimationData;
27 class BSFaceGenNiNode;
28 class BSLightingShaderProperty;
30 class InventoryEntryData;
36 struct AnimationVariableData;
37 struct BSAnimationGraphVariableCache;
122 assert(a_pos < BGSEntryPoint::ENTRY_POINT::kTotal);
Definition: ActiveEffect.h:27
Definition: ActorPackage.h:12
Definition: BGSEquipSlot.h:10
Definition: BSFaceGenAnimationData.h:11
Definition: BSFaceGenNiNode.h:14
Definition: BSAtomic.h:51
Definition: BSTArray.h:377
Definition: BSTSmartPointer.h:36
Definition: InventoryEntryData.h:15
Definition: MagicItem.h:30
Definition: NiAVObject.h:50
Definition: MiddleHighProcessData.h:82
ObjectEquipParams equipParams
Definition: MiddleHighProcessData.h:87
std::uint8_t pad41
Definition: MiddleHighProcessData.h:90
TESBoundObject * object
Definition: MiddleHighProcessData.h:86
std::uint32_t pad44
Definition: MiddleHighProcessData.h:92
std::uint16_t pad42
Definition: MiddleHighProcessData.h:91
NiPointer< QueuedFile > queuedFiles
Definition: MiddleHighProcessData.h:88
QueuedItem * next
Definition: MiddleHighProcessData.h:85
bool equip
Definition: MiddleHighProcessData.h:89
Definition: TESBoundObject.h:24
WardState
Definition: MagicSystem.h:84
Definition: AbsorbEffect.h:6
RESET_3D_FLAGS
Definition: MiddleHighProcessData.h:40
Definition: MiddleHighProcessData.h:113
BSTArray< BGSPerkEntry * > perkEntryArrays[BGSEntryPoint::ENTRY_POINTS::kTotal]
Definition: MiddleHighProcessData.h:127
BSTArray< BGSPerkEntry * > & at(BGSEntryPoint::ENTRY_POINT a_pos)
Definition: MiddleHighProcessData.h:115
BSTArray< BGSPerkEntry * > & operator[](BGSEntryPoint::ENTRY_POINT a_pos)
Definition: MiddleHighProcessData.h:120
ENTRY_POINT
Definition: BGSEntryPoint.h:12
@ kTotal
Definition: BGSEntryPoint.h:106
Definition: BSAnimationGraphManager.h:35
Definition: MiddleHighProcessData.h:53
std::uint32_t pad04
Definition: MiddleHighProcessData.h:57
ActorHandle commandedActor
Definition: MiddleHighProcessData.h:56
ActiveEffect * activeEffect
Definition: MiddleHighProcessData.h:58
Definition: MiddleHighProcessData.h:97
std::uint8_t pad21
Definition: MiddleHighProcessData.h:106
NiPointer< NiNode > dismemberedLimbRoot
Definition: MiddleHighProcessData.h:102
std::uint16_t pad22
Definition: MiddleHighProcessData.h:107
NiPointer< NiNode > replacementLimb
Definition: MiddleHighProcessData.h:103
DeferredHideLimb * next
Definition: MiddleHighProcessData.h:104
std::uint32_t pad24
Definition: MiddleHighProcessData.h:108
bool explosion
Definition: MiddleHighProcessData.h:105
std::uint32_t limbIndex
Definition: MiddleHighProcessData.h:101
float dismemberTimer
Definition: MiddleHighProcessData.h:100
Definition: MiddleHighProcessData.h:132
float unk2B8
Definition: MiddleHighProcessData.h:201
float unk2A4
Definition: MiddleHighProcessData.h:196
BSTArray< ActorHandle > deadDetectList
Definition: MiddleHighProcessData.h:136
BSFaceGenNiNode * faceNodeSkinned
Definition: MiddleHighProcessData.h:154
void * unk1F0
Definition: MiddleHighProcessData.h:166
NiPointer< bhkCharacterController > charController
Definition: MiddleHighProcessData.h:183
std::uint32_t unk20C
Definition: MiddleHighProcessData.h:173
float unk2C0
Definition: MiddleHighProcessData.h:203
bool unk319
Definition: MiddleHighProcessData.h:229
MagicItem * currentPackageSpell
Definition: MiddleHighProcessData.h:181
bool unk321
Definition: MiddleHighProcessData.h:237
std::uint32_t unk1FC
Definition: MiddleHighProcessData.h:169
BSFaceGenAnimationData * faceAnimationData
Definition: MiddleHighProcessData.h:180
TESIdleForm * furnitureIdle
Definition: MiddleHighProcessData.h:178
BSSimpleList< ActiveEffect * > * activeEffects
Definition: MiddleHighProcessData.h:160
bool unk32F
Definition: MiddleHighProcessData.h:251
TESIdleForm * unk210
Definition: MiddleHighProcessData.h:174
bool unk31E
Definition: MiddleHighProcessData.h:234
BSSimpleList< TESObjectREFR * > refListChairBed
Definition: MiddleHighProcessData.h:137
ActorHandle commandingActor
Definition: MiddleHighProcessData.h:175
std::uint32_t unk2E4
Definition: MiddleHighProcessData.h:212
bool hostileGuard
Definition: MiddleHighProcessData.h:249
bool pad333
Definition: MiddleHighProcessData.h:255
MagicSystem::WardState wardState
Definition: MiddleHighProcessData.h:144
bool unk318
Definition: MiddleHighProcessData.h:228
QueuedItem * itemstoEquipUnequip
Definition: MiddleHighProcessData.h:157
std::uint16_t unk1FA
Definition: MiddleHighProcessData.h:168
bool unk316
Definition: MiddleHighProcessData.h:226
float unk2AC
Definition: MiddleHighProcessData.h:198
std::uint16_t unk304
Definition: MiddleHighProcessData.h:219
float unk2B0
Definition: MiddleHighProcessData.h:199
NiAVObject * faceTargetSourceNode
Definition: MiddleHighProcessData.h:153
bool unk326
Definition: MiddleHighProcessData.h:242
float unk2D0
Definition: MiddleHighProcessData.h:207
bool alwaysHit
Definition: MiddleHighProcessData.h:239
bool pickPocketed
Definition: MiddleHighProcessData.h:231
TESIdleForm * lastIdlePlayed
Definition: MiddleHighProcessData.h:189
NiPoint3 actorMountPosition
Definition: MiddleHighProcessData.h:140
std::uint8_t unk310
Definition: MiddleHighProcessData.h:222
std::uint32_t pad21C
Definition: MiddleHighProcessData.h:176
DeferredHideLimb * headDeferredHideLimb
Definition: MiddleHighProcessData.h:159
BSTEventSource< void * > unk000
Definition: MiddleHighProcessData.h:134
ActorPackage runOncePackage
Definition: MiddleHighProcessData.h:135
InventoryEntryData * rightHand
Definition: MiddleHighProcessData.h:185
bool unk328
Definition: MiddleHighProcessData.h:244
std::uint32_t bleedoutAttacker
Definition: MiddleHighProcessData.h:143
ObjectRefHandle occupiedFurniture
Definition: MiddleHighProcessData.h:172
NiPoint3 furniturePathPoint
Definition: MiddleHighProcessData.h:141
std::uint64_t unk248
Definition: MiddleHighProcessData.h:182
std::uint64_t unk308
Definition: MiddleHighProcessData.h:221
InventoryEntryData * leftHand
Definition: MiddleHighProcessData.h:177
NiNode * weaponBone
Definition: MiddleHighProcessData.h:150
std::uint32_t unk2EC
Definition: MiddleHighProcessData.h:214
float unk298
Definition: MiddleHighProcessData.h:193
BSTArray< void * > unk1B8
Definition: MiddleHighProcessData.h:163
float unk2DC
Definition: MiddleHighProcessData.h:210
BSTSmartPointer< BSAnimationGraphManager > animationGraphManager
Definition: MiddleHighProcessData.h:161
bool killQueued
Definition: MiddleHighProcessData.h:253
bool soulTrapped
Definition: MiddleHighProcessData.h:241
bool unk330
Definition: MiddleHighProcessData.h:252
std::uint16_t unk314
Definition: MiddleHighProcessData.h:225
bool unk317
Definition: MiddleHighProcessData.h:227
float deferredKillTimer
Definition: MiddleHighProcessData.h:208
NiAVObject * headNode
Definition: MiddleHighProcessData.h:151
std::uint16_t unk306
Definition: MiddleHighProcessData.h:220
std::uint32_t unk2E0
Definition: MiddleHighProcessData.h:211
std::uint64_t unk180
Definition: MiddleHighProcessData.h:156
std::uint32_t pad334
Definition: MiddleHighProcessData.h:256
BSTSmartPointer< bhkRagdollPenetrationUtil > penetrationDetectUtil
Definition: MiddleHighProcessData.h:184
InventoryEntryData * bothHands
Definition: MiddleHighProcessData.h:186
bool inDeferredKill
Definition: MiddleHighProcessData.h:254
bool unk32C
Definition: MiddleHighProcessData.h:248
float maximumWardPower
Definition: MiddleHighProcessData.h:202
BSTArray< void * > unk1D0
Definition: MiddleHighProcessData.h:164
NiAVObject * torsoNode
Definition: MiddleHighProcessData.h:152
std::uint32_t unk2FC
Definition: MiddleHighProcessData.h:217
AIPerkData * perkData
Definition: MiddleHighProcessData.h:190
std::uint32_t pad0F4
Definition: MiddleHighProcessData.h:145
BSAnimationGraphVariableCache * animationVariableCache
Definition: MiddleHighProcessData.h:162
std::uint32_t currentFurnitureSubgraphID
Definition: MiddleHighProcessData.h:192
void * unk278
Definition: MiddleHighProcessData.h:188
std::uint32_t unk290
Definition: MiddleHighProcessData.h:191
std::uint32_t unk300
Definition: MiddleHighProcessData.h:218
float killMoveTimer
Definition: MiddleHighProcessData.h:209
std::uint64_t unk2F0
Definition: MiddleHighProcessData.h:215
bool beenAttacked
Definition: MiddleHighProcessData.h:238
bool preventCombat
Definition: MiddleHighProcessData.h:245
bool unk320
Definition: MiddleHighProcessData.h:236
float unk29C
Definition: MiddleHighProcessData.h:194
bool unk32A
Definition: MiddleHighProcessData.h:246
bool unk31F
Definition: MiddleHighProcessData.h:235
NiPoint3 rotation
Definition: MiddleHighProcessData.h:138
bool forceNextUpdate
Definition: MiddleHighProcessData.h:233
std::uint32_t unk2F8
Definition: MiddleHighProcessData.h:216
float alphaMult
Definition: MiddleHighProcessData.h:205
bool doNoDamage
Definition: MiddleHighProcessData.h:240
std::uint32_t currentFurnitureMarkerID
Definition: MiddleHighProcessData.h:213
std::uint32_t unk200
Definition: MiddleHighProcessData.h:170
NiAVObject * unk148
Definition: MiddleHighProcessData.h:149
float scriptRefractPower
Definition: MiddleHighProcessData.h:206
stl::enumeration< RESET_3D_FLAGS, std::uint8_t > update3DModel
Definition: MiddleHighProcessData.h:223
bool unk32E
Definition: MiddleHighProcessData.h:250
BSTSmartPointer< AnimResponse > animResponse
Definition: MiddleHighProcessData.h:146
bool unk31A
Definition: MiddleHighProcessData.h:230
NiPointer< BSLightingShaderProperty > lightingProperty
Definition: MiddleHighProcessData.h:155
NiPointer< QueuedFile > bodyPartPreload
Definition: MiddleHighProcessData.h:187
float currentMovementSpeed
Definition: MiddleHighProcessData.h:197
bool summonedCreature
Definition: MiddleHighProcessData.h:232
NiPoint3 lastSeenPosition
Definition: MiddleHighProcessData.h:142
void * unk230
Definition: MiddleHighProcessData.h:179
float bleedoutRate
Definition: MiddleHighProcessData.h:200
float headHeightOffset
Definition: MiddleHighProcessData.h:171
float unk2A0
Definition: MiddleHighProcessData.h:195
std::uint16_t unk312
Definition: MiddleHighProcessData.h:224
bool isFleeing
Definition: MiddleHighProcessData.h:247
NiNode * damageRootNode[6]
Definition: MiddleHighProcessData.h:148
BSSpinLock unk1E8
Definition: MiddleHighProcessData.h:165
float torchEvaluationTimer
Definition: MiddleHighProcessData.h:204
std::uint16_t unk1F8
Definition: MiddleHighProcessData.h:167
HitData * lastHitData
Definition: MiddleHighProcessData.h:158
bool unk327
Definition: MiddleHighProcessData.h:243
BSTArray< CommandedActorData > commandedActors
Definition: MiddleHighProcessData.h:147
NiPoint3 rotationSpeed
Definition: MiddleHighProcessData.h:139
Definition: MiddleHighProcessData.h:63
void * unk18
Definition: MiddleHighProcessData.h:70
bool showMessage
Definition: MiddleHighProcessData.h:73
std::uint32_t pad0C
Definition: MiddleHighProcessData.h:68
bool playEquipSounds
Definition: MiddleHighProcessData.h:71
bool unk23
Definition: MiddleHighProcessData.h:74
ExtraDataList * extraDataList
Definition: MiddleHighProcessData.h:66
std::uint16_t pad26
Definition: MiddleHighProcessData.h:77
std::uint8_t pad25
Definition: MiddleHighProcessData.h:76
std::int32_t count
Definition: MiddleHighProcessData.h:67
bool unk24
Definition: MiddleHighProcessData.h:75
const BGSEquipSlot * equipSlot
Definition: MiddleHighProcessData.h:69
bool forceEquip
Definition: MiddleHighProcessData.h:72