#include <LocalMapMenu.h>
◆ camera
◆ shaderAccumulator
NiPointer<BSShaderAccumulator> RE::LocalMapMenu::LocalMapCullingProcess::Data::shaderAccumulator |
◆ unk08
void* RE::LocalMapMenu::LocalMapCullingProcess::Data::unk08 |
◆ unk18
std::uint64_t RE::LocalMapMenu::LocalMapCullingProcess::Data::unk18 |
◆ unk20
std::uint64_t RE::LocalMapMenu::LocalMapCullingProcess::Data::unk20 |
◆ unk28
std::uint64_t RE::LocalMapMenu::LocalMapCullingProcess::Data::unk28 |
◆ unk30
std::uint64_t RE::LocalMapMenu::LocalMapCullingProcess::Data::unk30 |
◆ unk38
std::uint64_t RE::LocalMapMenu::LocalMapCullingProcess::Data::unk38 |
◆ unk40
void* RE::LocalMapMenu::LocalMapCullingProcess::Data::unk40 |
The documentation for this struct was generated from the following file: