CommonLibSSE NG
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RE::SkyEffectController Member List

This is the complete list of members for RE::SkyEffectController, including all inherited members.

EffectAttachesToCamera() overrideRE::SkyEffectControllervirtual
EffectRotatesWithCamera() overrideRE::SkyEffectControllervirtual
EffectShouldFaceTarget()RE::ReferenceEffectControllervirtual
GetAllowNo3D()RE::ReferenceEffectControllervirtual
GetAllowTargetRoot()RE::ReferenceEffectControllervirtual
GetAttachRoot() overrideRE::SkyEffectControllervirtual
GetClearWhenCellIsUnloaded()RE::ReferenceEffectControllervirtual
GetDoParticles()RE::ReferenceEffectControllervirtual
GetEffectPersists()RE::ReferenceEffectControllervirtual
GetElapsedTime()RE::ReferenceEffectControllervirtual
GetFacingTarget()RE::ReferenceEffectControllervirtual
GetGoryVisuals()RE::ReferenceEffectControllervirtual
GetHitEffectArt() overrideRE::SkyEffectControllervirtual
GetHitEffectShader() overrideRE::SkyEffectControllervirtual
GetIsRootActor()RE::ReferenceEffectControllervirtual
GetManagerHandlesSaveLoad() overrideRE::SkyEffectControllervirtual
GetNoInitialFlare()RE::ReferenceEffectControllervirtual
GetParticleAttachExtent()RE::ReferenceEffectControllervirtual
GetParticlesUseLocalSpace()RE::ReferenceEffectControllervirtual
GetScale()RE::ReferenceEffectControllervirtual
GetShaderUseParentCell()RE::ReferenceEffectControllervirtual
GetSourcePosition()RE::ReferenceEffectControllervirtual
GetTargetReference() overrideRE::SkyEffectControllervirtual
GetUseParticleAttachExtent()RE::ReferenceEffectControllervirtual
GetUseRootWorldRotate()RE::ReferenceEffectControllervirtual
GetUseSourcePosition()RE::ReferenceEffectControllervirtual
GetWindPoint()RE::ReferenceEffectControllervirtual
HandleEvent(const BSFixedString &a_event)RE::ReferenceEffectControllervirtual
IsReadyForAttach()RE::ReferenceEffectControllervirtual
LoadGame(BGSLoadGameBuffer *a_buf)RE::ReferenceEffectControllervirtual
RemoveHitEffect(ReferenceEffect *a_refEffect) overrideRE::SkyEffectControllervirtual
RTTIRE::SkyEffectControllerinlinestatic
SaveGame(BGSSaveGameBuffer *a_buf)RE::ReferenceEffectControllervirtual
SetWindPoint(const NiPoint3 &a_point)RE::ReferenceEffectControllervirtual
Start(ReferenceEffect **a_effectOut=nullptr)RE::ReferenceEffectController
Stop()RE::ReferenceEffectController
SwitchAttachedRoot(NiNode *a_root, NiNode *a_attachRoot)RE::ReferenceEffectControllervirtual
TES_HEAP_REDEFINE_NEW()RE::ReferenceEffectController
~ReferenceEffectController()=defaultRE::ReferenceEffectControllervirtual
~SkyEffectController() overrideRE::SkyEffectController