CommonLibSSE NG
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RE::ShaderReferenceEffect Member List

This is the complete list of members for RE::ShaderReferenceEffect, including all inherited members.

_pad0CRE::NiRefObject
_refCountRE::NiRefObject
addonModelsRE::ShaderReferenceEffect
addonModelsScaleStartRE::ShaderReferenceEffect
ageRE::BSTempEffect
aimAtTargetRE::ReferenceEffect
As() noexceptRE::BSTempEffect
As() const noexceptRE::BSTempEffect
AsBhkAttachmentCollisionObject() overrideRE::BSTempEffectvirtual
AsBhkBlendCollisionObject() overrideRE::BSTempEffectvirtual
AsBhkLimitedHingeConstraint() overrideRE::BSTempEffectvirtual
AsBhkNiCollisionObject() overrideRE::BSTempEffectvirtual
AsBhkRigidBody() overrideRE::BSTempEffectvirtual
AsDynamicTriShape() overrideRE::BSTempEffectvirtual
AsFadeNode() overrideRE::BSTempEffectvirtual
AsGeometry() overrideRE::BSTempEffectvirtual
AsLinesGeom() overrideRE::BSTempEffectvirtual
AsMultiBoundNode() overrideRE::BSTempEffectvirtual
AsNiControllerManager()RE::NiObjectinlinevirtual
AsNiGeometry() overrideRE::BSTempEffectvirtual
AsNiTriBasedGeom() overrideRE::BSTempEffectvirtual
AsNiTriShape() overrideRE::BSTempEffectvirtual
AsNode() overrideRE::BSTempEffectvirtual
AsParticlesGeom() overrideRE::BSTempEffectvirtual
AsSegmentedTriShape() overrideRE::BSTempEffectvirtual
AsSubIndexTriShape() overrideRE::BSTempEffectvirtual
AsSwitchNode() overrideRE::BSTempEffectvirtual
AsTriShape() overrideRE::BSTempEffectvirtual
AsTriStrips() overrideRE::BSTempEffectvirtual
Attach()RE::BSTempEffectvirtual
cellRE::BSTempEffect
ClearTarget() overrideRE::ShaderReferenceEffectvirtual
controllerRE::ReferenceEffect
CreateClone(NiCloningProcess &a_cloning)RE::NiObjectinlinevirtual
CreateDeepCopy(NiPointer< NiObject > &a_object)RE::NiObject
DecRefCount()RE::NiRefObject
DeleteThis()RE::NiRefObjectvirtual
Detach() overrideRE::ReferenceEffectvirtual
DetachImpl() overrideRE::ShaderReferenceEffectvirtual
effectDataRE::ShaderReferenceEffect
effectIDRE::BSTempEffect
effectShaderDataRE::ShaderReferenceEffect
fillTextureRE::ShaderReferenceEffect
finishedRE::ReferenceEffect
FinishLoadGame(BGSLoadGameBuffer *a_buf) overrideRE::ShaderReferenceEffectvirtual
Flag enum nameRE::ShaderReferenceEffect
flagsRE::ShaderReferenceEffect
Get3D() const overrideRE::ShaderReferenceEffectvirtual
GetAttached()RE::ReferenceEffectvirtual
GetAttachRoot() overrideRE::ShaderReferenceEffectvirtual
GetBlockAllocationSize() constRE::NiObjectinlinevirtual
GetClearWhenCellIsUnloaded() const overrideRE::ReferenceEffectvirtual
GetGroup() constRE::NiObjectinlinevirtual
GetManagerHandlesSaveLoad() const overrideRE::ReferenceEffectvirtual
GetRefCount() const noexceptRE::NiRefObjectinline
GetRTTI() const overrideRE::ShaderReferenceEffectvirtual
GetStackable() const overrideRE::ShaderReferenceEffectvirtual
GetStackableMatch(BSTempEffect *a_effect) const overrideRE::ShaderReferenceEffectvirtual
GetStreamableRTTI() constRE::NiObjectinlinevirtual
GetTotalObjectCount()RE::NiRefObjectstatic
GetType() const overrideRE::ShaderReferenceEffectvirtual
holesTextureRE::ShaderReferenceEffect
IncRefCount()RE::NiRefObject
Init() overrideRE::ShaderReferenceEffectvirtual
Initialize()RE::BSTempEffectvirtual
initializedRE::BSTempEffect
IsEqual(NiObject *a_object)RE::NiObjectvirtual
IsInterfaceEffect() const overrideRE::ShaderReferenceEffectvirtual
lastRootNodeRE::ShaderReferenceEffect
lifetimeRE::BSTempEffect
LinkObject(NiStream &a_stream)RE::NiObjectinlinevirtual
LoadBinary(NiStream &a_stream)RE::NiObjectinlinevirtual
LoadGame(BGSLoadGameBuffer *a_buf) overrideRE::ShaderReferenceEffectvirtual
Ni_RTTIRE::ShaderReferenceEffectinlinestatic
NiRefObject()RE::NiRefObject
ownControllerRE::ReferenceEffect
pad0CCRE::ShaderReferenceEffect
pad14RE::BSTempEffect
pad25RE::BSTempEffect
pad26RE::BSTempEffect
pad2CRE::BSTempEffect
pad42RE::ReferenceEffect
pad44RE::ReferenceEffect
paletteTextureRE::ShaderReferenceEffect
particlePaletteTextureRE::ShaderReferenceEffect
particleShadersRE::ShaderReferenceEffect
particleShaderTextureRE::ShaderReferenceEffect
Pop() overrideRE::ShaderReferenceEffectvirtual
PostLinkObject(NiStream &a_stream)RE::NiObjectinlinevirtual
ProcessClone(NiCloningProcess &a_cloning)RE::NiObjectvirtual
Push() overrideRE::ShaderReferenceEffectvirtual
pushCountRE::ShaderReferenceEffect
RegisterStreamables(NiStream &a_stream)RE::NiObjectvirtual
Resume() overrideRE::ShaderReferenceEffectvirtual
RTTIRE::ShaderReferenceEffectinlinestatic
SaveBinary(NiStream &a_stream)RE::NiObjectinlinevirtual
SaveGame(BGSSaveGameBuffer *a_buf) overrideRE::ShaderReferenceEffectvirtual
SetGroup(NiObjectGroup *a_group)RE::NiObjectinlinevirtual
SetInterfaceEffect(bool a_set) overrideRE::ShaderReferenceEffectvirtual
soundHandleRE::ShaderReferenceEffect
StreamCanSkip()RE::NiObjectinlinevirtual
Suspend() overrideRE::ShaderReferenceEffectvirtual
targetRE::ReferenceEffect
targetRootRE::ShaderReferenceEffect
TES_HEAP_REDEFINE_NEW()RE::NiRefObject
textureRequestsRE::ShaderReferenceEffect
TYPERE::ShaderReferenceEffectinlinestatic
unk078RE::ShaderReferenceEffect
unk0A8RE::ShaderReferenceEffect
unk120RE::ShaderReferenceEffect
unk124RE::ShaderReferenceEffect
unk12CRE::ShaderReferenceEffect
Update(float a_arg1) overrideRE::ShaderReferenceEffectvirtual
UpdateParentCell(NiAVObject *a_object)RE::ReferenceEffectvirtual
UpdatePosition() overrideRE::ShaderReferenceEffectvirtual
VTABLERE::ShaderReferenceEffectinlinestatic
wornObjectRE::ShaderReferenceEffect
~BSTempEffect() overrideRE::BSTempEffect
~NiObject() override=defaultRE::NiObject
~NiRefObject()RE::NiRefObjectvirtual
~ReferenceEffect() overrideRE::ReferenceEffect
~ShaderReferenceEffect() overrideRE::ShaderReferenceEffect