_pad0C | RE::NiRefObject | |
_refCount | RE::NiRefObject | |
AddExtraData(const BSFixedString &a_key, NiExtraData *a_extra) | RE::NiObjectNET | |
AddExtraData(NiExtraData *a_extra) | RE::NiObjectNET | |
AsBhkAttachmentCollisionObject() | RE::NiObject | inlinevirtual |
AsBhkBlendCollisionObject() | RE::NiObject | inlinevirtual |
AsBhkLimitedHingeConstraint() | RE::NiObject | inlinevirtual |
AsBhkNiCollisionObject() | RE::NiObject | inlinevirtual |
AsBhkRigidBody() | RE::NiObject | inlinevirtual |
AsDynamicTriShape() | RE::NiObject | inlinevirtual |
AsFadeNode() | RE::NiObject | inlinevirtual |
AsGeometry() | RE::NiObject | inlinevirtual |
AsLinesGeom() | RE::NiObject | inlinevirtual |
AsMultiBoundNode() | RE::NiObject | inlinevirtual |
AsNiControllerManager() | RE::NiObject | inlinevirtual |
AsNiGeometry() | RE::NiObject | inlinevirtual |
AsNiTriBasedGeom() | RE::NiObject | inlinevirtual |
AsNiTriShape() | RE::NiObject | inlinevirtual |
AsNode() override | RE::NiNode | virtual |
AsParticlesGeom() | RE::NiObject | inlinevirtual |
AsSegmentedTriShape() | RE::NiObject | inlinevirtual |
AsSubIndexTriShape() | RE::NiObject | inlinevirtual |
AsSwitchNode() | RE::NiObject | inlinevirtual |
AsTriShape() | RE::NiObject | inlinevirtual |
AsTriStrips() | RE::NiObject | inlinevirtual |
AttachChild(NiAVObject *a_child, bool a_firstAvail=false) | RE::NiNode | |
AttachProperty(NiAlphaProperty *a_property) override | RE::NiNode | |
children | RE::NiNode | |
Clone() | RE::NiAVObject | |
collisionObject | RE::NiAVObject | |
controllers | RE::NiObjectNET | |
Create(std::uint16_t a_arrBufLen=0) | RE::NiNode | static |
CreateClone(NiCloningProcess &a_cloning) override | RE::NiNode | virtual |
CreateDeepCopy(NiPointer< NiObject > &a_object) | RE::NiObject | |
Ctor(std::uint16_t a_arrBufLen) | RE::NiNode | protected |
CullGeometry(bool a_cull) | RE::NiAVObject | |
CullNode(bool a_cull) | RE::NiAVObject | |
DecRefCount() | RE::NiRefObject | |
DeleteExtraData(std::uint16_t a_extraDataIndex) | RE::NiObjectNET | |
DeleteThis() | RE::NiRefObject | virtual |
DetachChild(NiAVObject *a_child) | RE::NiNode | |
DetachChild(NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
DetachChild1(NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
DetachChild2(NiAVObject *a_child) | RE::NiNode | |
DetachChildAt(std::uint32_t a_idx) | RE::NiNode | |
DetachChildAt(std::uint32_t a_idx, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
DetachChildAt1(std::uint32_t a_idx, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
DetachChildAt2(std::uint32_t a_idx) | RE::NiNode | |
extra | RE::NiObjectNET | |
extraDataSize | RE::NiObjectNET | |
fadeAmount | RE::NiAVObject | |
Flag enum name | RE::NiAVObject | |
flags | RE::NiAVObject | |
flags02 | RE::NiAVObject | |
GetAppCulled() const | RE::NiAVObject | |
GetBlockAllocationSize() const | RE::NiObject | inlinevirtual |
GetChildren() noexcept | RE::NiNode | inline |
GetChildren() const noexcept | RE::NiNode | inline |
GetCollisionLayer() const | RE::NiAVObject | |
GetCollisionObject() const | RE::NiAVObject | |
GetController(const NiRTTI *a_rtti) const | RE::NiObjectNET | |
GetController() const | RE::NiObjectNET | |
GetControllers() const | RE::NiObjectNET | |
GetExtraData(const BSFixedString &a_key) const | RE::NiObjectNET | |
GetExtraData(const BSFixedString &a_key) const | RE::NiObjectNET | |
GetExtraDataAt(std::uint16_t a_extraDataIndex) const | RE::NiObjectNET | |
GetExtraDataSize() const | RE::NiObjectNET | |
GetFarDistance() override | RE::SceneGraph | virtual |
GetFirstGeometryOfShaderType(BSShaderMaterial::Feature a_type) | RE::NiAVObject | |
GetFlags() noexcept | RE::NiAVObject | inline |
GetFlags() const noexcept | RE::NiAVObject | inline |
GetGroup() const | RE::NiObject | inlinevirtual |
GetNearDistance() override | RE::SceneGraph | virtual |
GetObjectByName(const BSFixedString &a_name) override | RE::NiNode | |
GetRefCount() const noexcept | RE::NiRefObject | inline |
GetRTTI() const override | RE::SceneGraph | virtual |
GetRuntimeData() noexcept | RE::SceneGraph | inline |
GetRuntimeData() const noexcept | RE::SceneGraph | inline |
GetStreamableRTTI() const | RE::NiObject | inlinevirtual |
GetTotalObjectCount() | RE::NiRefObject | static |
GetUserData() const | RE::NiAVObject | |
HasAnimation() const | RE::NiAVObject | |
HasExtraData(const BSFixedString &a_key) const | RE::NiObjectNET | |
HasShaderType(BSShaderMaterial::Feature a_type) | RE::NiAVObject | |
IncRefCount() | RE::NiRefObject | |
InsertChildAt(std::uint32_t a_idx, NiAVObject *a_child) | RE::NiNode | |
InsertExtraData(NiExtraData *a_extra) | RE::NiObjectNET | |
IsEqual(NiObject *a_object) override | RE::NiNode | virtual |
lastUpdatedFrameCounter | RE::NiAVObject | |
LinkObject(NiStream &a_stream) override | RE::NiNode | virtual |
LoadBinary(NiStream &a_stream) override | RE::NiNode | virtual |
local | RE::NiAVObject | |
maxSize | RE::NiObjectNET | |
name | RE::NiObjectNET | |
Ni_RTTI | RE::SceneGraph | inlinestatic |
NiRefObject() | RE::NiRefObject | |
OnVisible(NiCullingProcess &a_process) override | RE::NiNode | |
pad10C | RE::NiAVObject | |
pad2C | RE::NiObjectNET | |
parent | RE::NiAVObject | |
parentIndex | RE::NiAVObject | |
PerformOp(PerformOpFunc &a_func) override | RE::NiNode | |
PostAttachUpdate() | RE::NiAVObject | |
PostLinkObject(NiStream &a_stream) override | RE::NiObjectNET | virtual |
PreAttachUpdate(NiNode *a_parent, NiUpdateData &a_data) | RE::NiAVObject | |
previousWorld | RE::NiAVObject | |
ProcessClone(NiCloningProcess &a_cloning) override | RE::NiNode | virtual |
RegisterStreamables(NiStream &a_stream) override | RE::NiNode | virtual |
RemoveAllExtraData() | RE::NiObjectNET | |
RemoveDecals() | RE::NiAVObject | |
RemoveExtraData(const BSFixedString &a_key) | RE::NiObjectNET | |
RemoveExtraDataAt(std::uint16_t a_extraDataIndex) | RE::NiObjectNET | |
RTTI | RE::SceneGraph | inlinestatic |
SaveBinary(NiStream &a_stream) override | RE::NiNode | virtual |
SetAppCulled(bool a_cull) | RE::NiAVObject | |
SetAt(std::uint32_t a_idx, NiAVObject *a_child) | RE::NiNode | |
SetAt(std::uint32_t a_idx, NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
SetAt1(std::uint32_t a_idx, NiAVObject *a_child, NiPointer< NiAVObject > &a_childOut) | RE::NiNode | |
SetAt2(std::uint32_t a_idx, NiAVObject *a_child) | RE::NiNode | |
SetCollisionLayer(COL_LAYER a_collisionLayer) | RE::NiAVObject | |
SetCollisionLayerAndGroup(COL_LAYER a_collisionLayer, std::uint32_t a_group) | RE::NiAVObject | |
SetDefaultMaterialNeedsUpdateFlag(bool a_flag) | RE::NiAVObject | |
SetExtraDataSize(std::uint16_t a_size) | RE::NiObjectNET | |
SetGroup(NiObjectGroup *a_group) | RE::NiObject | inlinevirtual |
SetMaterialNeedsUpdate(bool a_needsUpdate) | RE::NiAVObject | |
SetMotionType(std::uint32_t a_motionType, bool a_arg2=true, bool a_arg3=false, bool a_allowActivate=true) | RE::NiAVObject | |
SetProjectedUVData(const NiColorA &a_projectedUVParams, const NiColor &a_projectedUVColor, bool a_isSnow) | RE::NiAVObject | |
SetSelectiveUpdateFlags(bool &a_selectiveUpdate, bool a_selectiveUpdateTransforms, bool &a_rigid) override | RE::NiNode | |
SetUserData(TESObjectREFR *a_ref) noexcept | RE::NiAVObject | |
SetViewDistanceBasedOnFrameRate(float a_frameRate) | RE::BSSceneGraph | virtual |
StreamCanSkip() | RE::NiObject | inlinevirtual |
TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
TintScenegraph(const NiColorA &a_color) | RE::NiAVObject | |
unk03C | RE::NiAVObject | |
unk108 | RE::NiAVObject | |
unk10A | RE::NiAVObject | |
Unk_VRFunc(void) | RE::NiAVObject | virtual |
Update(NiUpdateData &a_data) | RE::NiAVObject | |
UpdateBodyTint(const NiColor &a_color) | RE::NiAVObject | |
UpdateControllers(NiUpdateData &a_data) override | RE::NiNode | virtual |
UpdateDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) override | RE::NiNode | |
UpdateHairColor(const NiColor &a_color) | RE::NiAVObject | |
UpdateMaterialAlpha(float a_alpha, bool a_doOnlySkin) | RE::NiAVObject | |
UpdateRigidConstraints(bool a_enable, std::uint8_t a_arg2=1, std::uint32_t a_arg3=1) | RE::NiAVObject | |
UpdateRigidDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) override | RE::NiNode | |
UpdateSelectedDownwardPass(NiUpdateData &a_data, std::uint32_t a_arg2) override | RE::NiNode | |
UpdateTransformAndBounds(NiUpdateData &a_data) override | RE::NiNode | |
UpdateUpwardPass(NiUpdateData &a_data) | RE::NiNode | |
UpdateWorldBound() override | RE::NiNode | |
UpdateWorldData(NiUpdateData *a_data) | RE::NiAVObject | |
userData | RE::NiAVObject | |
world | RE::NiAVObject | |
worldBound | RE::NiAVObject | |
~BSSceneGraph() override | RE::BSSceneGraph | |
~NiAVObject() override | RE::NiAVObject | |
~NiNode() override | RE::NiNode | |
~NiObject() override=default | RE::NiObject | |
~NiObjectNET() override | RE::NiObjectNET | |
~NiRefObject() | RE::NiRefObject | virtual |
~SceneGraph() override | RE::SceneGraph | |