CommonLibSSE NG
|
#include <BSLightingShaderMaterialLODLandscape.h>
Public Member Functions | |
~BSLightingShaderMaterialLODLandscape () override | |
BSShaderMaterial * | Create () override |
void | CopyMembers (BSShaderMaterial *a_src) override |
Feature | GetFeature () const override |
void | ClearTextures () override |
void | ReceiveValuesFromRootMaterial (bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override |
void | GetTextures (void) override |
Public Member Functions inherited from RE::BSLightingShaderMaterialBase | |
~BSLightingShaderMaterialBase () override | |
BSShaderMaterial * | Create () override=0 |
void | CopyMembers (BSShaderMaterial *a_other) override |
bool | DoIsCopy (BSShaderMaterial *a_other) override |
std::uint32_t | ComputeCRC32 (void) override |
BSShaderMaterial * | GetDefault () override |
Feature | GetFeature () const override |
Type | GetType () const override |
virtual void | OnLoadTextureSet (std::uint64_t a_arg1, BSTextureSet *a_textureSet) |
virtual void | ClearTextures () |
virtual void | ReceiveValuesFromRootMaterial (bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) |
virtual void | GetTextures (void) |
virtual void | SaveBinary (NiStream &a_stream) |
virtual void | LoadBinary (NiStream &a_stream) |
void | CopyBaseMembers (BSLightingShaderMaterialBase *a_other) |
NiPointer< BSTextureSet > | GetTextureSet () const |
void | SetTextureSet (NiPointer< BSTextureSet > a_textureSet) |
Public Member Functions inherited from RE::BSShaderMaterial | |
virtual | ~BSShaderMaterial () |
virtual BSShaderMaterial * | Create () |
virtual void | CopyMembers (BSShaderMaterial *a_other) |
virtual bool | DoIsCopy (BSShaderMaterial *a_other) |
virtual std::uint32_t | ComputeCRC32 (void) |
virtual BSShaderMaterial * | GetDefault () |
virtual Feature | GetFeature () const |
virtual Type | GetType () const |
Public Member Functions inherited from RE::BSIntrusiveRefCounted | |
std::uint32_t | IncRef () const |
std::uint32_t | DecRef () const |
TES_HEAP_REDEFINE_NEW () | |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_BSLightingShaderMaterialLODLandscape |
static constexpr auto | VTABLE = VTABLE_BSLightingShaderMaterialLODLandscape |
static auto | FEATURE = Feature::kLODLandNoise |
Static Public Attributes inherited from RE::BSLightingShaderMaterialBase | |
static constexpr auto | RTTI = RTTI_BSLightingShaderMaterialBase |
static constexpr auto | VTABLE = VTABLE_BSLightingShaderMaterialBase |
Static Public Attributes inherited from RE::BSShaderMaterial | |
static constexpr auto | RTTI = RTTI_BSShaderMaterial |
Protected Member Functions | |
BSLightingShaderMaterialLODLandscape * | Ctor () |
Friends | |
class | BSLightingShaderMaterialBase |
Additional Inherited Members | |
Public Types inherited from RE::BSShaderMaterial | |
enum class | Feature |
enum class | Type { kBase = 0 , kEffect = 1 , kLighting = 2 , kWater = 3 } |
Static Public Member Functions inherited from RE::BSLightingShaderMaterialBase | |
static BSLightingShaderMaterialBase * | CreateMaterial (Feature a_feature) |
template<class T > | |
static T * | CreateMaterial () |
Protected Attributes inherited from RE::BSIntrusiveRefCounted | |
volatile std::uint32_t | _refCount { 0 } |
|
override |
|
overridevirtual |
Reimplemented from RE::BSLightingShaderMaterialBase.
|
overridevirtual |
Reimplemented from RE::BSLightingShaderMaterialBase.
|
overridevirtual |
Implements RE::BSLightingShaderMaterialBase.
|
inlineprotected |
|
overridevirtual |
Reimplemented from RE::BSLightingShaderMaterialBase.
|
overridevirtual |
Reimplemented from RE::BSLightingShaderMaterialBase.
|
overridevirtual |
Reimplemented from RE::BSLightingShaderMaterialBase.
|
friend |
|
inlinestatic |
NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLODLandscape::landscapeNoiseTexture |
NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLODLandscape::parentDiffuseTexture |
NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLODLandscape::parentNormalTexture |
|
inlinestaticconstexpr |
float RE::BSLightingShaderMaterialLODLandscape::terrainTexFade |
float RE::BSLightingShaderMaterialLODLandscape::terrainTexOffsetX |
float RE::BSLightingShaderMaterialLODLandscape::terrainTexOffsetY |
|
inlinestaticconstexpr |