14        inline static auto           FEATURE = Feature::kLODLandNoise;
 
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
 
Definition BSLightingShaderMaterialBase.h:14
 
Definition BSLightingShaderMaterialLODLandscape.h:10
 
NiPointer< NiSourceTexture > landscapeNoiseTexture
Definition BSLightingShaderMaterialLODLandscape.h:29
 
NiPointer< NiSourceTexture > parentDiffuseTexture
Definition BSLightingShaderMaterialLODLandscape.h:27
 
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
 
void GetTextures(void) override
 
static constexpr auto VTABLE
Definition BSLightingShaderMaterialLODLandscape.h:13
 
float terrainTexOffsetY
Definition BSLightingShaderMaterialLODLandscape.h:31
 
NiPointer< NiSourceTexture > parentNormalTexture
Definition BSLightingShaderMaterialLODLandscape.h:28
 
BSShaderMaterial * Create() override
 
static constexpr auto RTTI
Definition BSLightingShaderMaterialLODLandscape.h:12
 
float terrainTexFade
Definition BSLightingShaderMaterialLODLandscape.h:32
 
BSLightingShaderMaterialLODLandscape * Ctor()
Definition BSLightingShaderMaterialLODLandscape.h:35
 
void ClearTextures() override
 
static auto FEATURE
Definition BSLightingShaderMaterialLODLandscape.h:14
 
Feature GetFeature() const override
 
void CopyMembers(BSShaderMaterial *a_src) override
 
~BSLightingShaderMaterialLODLandscape() override
 
float terrainTexOffsetX
Definition BSLightingShaderMaterialLODLandscape.h:30
 
Definition BSShaderMaterial.h:9
 
Feature
Definition BSShaderMaterial.h:14
 
Definition NiSmartPointer.h:9
 
Definition Relocation.h:1638
 
Definition AbsorbEffect.h:6
 
constexpr REL::VariantID RTTI_BSLightingShaderMaterialLODLandscape(692021, 400065, 0x1f7fdb0)
 
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialLODLandscape
Definition Offsets_VTABLE.h:7228