CommonLibSSE NG
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RE::BSLightingShaderMaterialFacegen Class Reference

#include <BSLightingShaderMaterialFacegen.h>

Inheritance diagram for RE::BSLightingShaderMaterialFacegen:
RE::BSLightingShaderMaterialBase RE::BSShaderMaterial RE::BSIntrusiveRefCounted

Public Member Functions

 ~BSLightingShaderMaterialFacegen () override
 
BSShaderMaterialCreate () override
 
void CopyMembers (BSShaderMaterial *a_other) override
 
std::uint32_t ComputeCRC32 (void) override
 
Feature GetFeature () const override
 
void OnLoadTextureSet (std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
 
void ClearTextures () override
 
void ReceiveValuesFromRootMaterial (bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
 
void GetTextures (void) override
 
- Public Member Functions inherited from RE::BSLightingShaderMaterialBase
 ~BSLightingShaderMaterialBase () override
 
BSShaderMaterialCreate () override=0
 
void CopyMembers (BSShaderMaterial *a_other) override
 
bool DoIsCopy (BSShaderMaterial *a_other) override
 
std::uint32_t ComputeCRC32 (void) override
 
BSShaderMaterialGetDefault () override
 
Feature GetFeature () const override
 
Type GetType () const override
 
virtual void OnLoadTextureSet (std::uint64_t a_arg1, BSTextureSet *a_textureSet)
 
virtual void ClearTextures ()
 
virtual void ReceiveValuesFromRootMaterial (bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN)
 
virtual void GetTextures (void)
 
virtual void SaveBinary (NiStream &a_stream)
 
virtual void LoadBinary (NiStream &a_stream)
 
void CopyBaseMembers (BSLightingShaderMaterialBase *a_other)
 
NiPointer< BSTextureSetGetTextureSet () const
 
void SetTextureSet (NiPointer< BSTextureSet > a_textureSet)
 
- Public Member Functions inherited from RE::BSShaderMaterial
virtual ~BSShaderMaterial ()
 
virtual BSShaderMaterialCreate ()
 
virtual void CopyMembers (BSShaderMaterial *a_other)
 
virtual bool DoIsCopy (BSShaderMaterial *a_other)
 
virtual std::uint32_t ComputeCRC32 (void)
 
virtual BSShaderMaterialGetDefault ()
 
virtual Feature GetFeature () const
 
virtual Type GetType () const
 
- Public Member Functions inherited from RE::BSIntrusiveRefCounted
std::uint32_t IncRef () const
 
std::uint32_t DecRef () const
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

NiPointer< NiSourceTexturetintTexture
 
NiPointer< NiSourceTexturedetailTexture
 
NiPointer< NiSourceTexturesubsurfaceTexture
 
- Public Attributes inherited from RE::BSLightingShaderMaterialBase
NiColor specularColor
 
std::uint32_t pad44
 
NiPointer< NiSourceTexturediffuseTexture
 
std::int32_t diffuseRenderTargetSourceIndex
 
std::uint32_t pad54
 
NiPointer< NiSourceTexturenormalTexture
 
NiPointer< NiSourceTexturerimSoftLightingTexture
 
NiPointer< NiSourceTexturespecularBackLightingTexture
 
std::int32_t textureClampMode
 
std::int32_t pad74
 
NiPointer< BSTextureSettextureSet
 
float materialAlpha
 
float refractionPower
 
float specularPower
 
float specularColorScale
 
float subSurfaceLightRolloff
 
float rimLightPower
 
std::uint64_t unk98
 
- Public Attributes inherited from RE::BSShaderMaterial
NiPoint2 texCoordOffset [2]
 
NiPoint2 texCoordScale [2]
 
std::uint32_t hashKey
 
std::uint32_t unk30
 
std::uint32_t unk34
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BSLightingShaderMaterialFacegen
 
static constexpr auto VTABLE = VTABLE_BSLightingShaderMaterialFacegen
 
static auto FEATURE = Feature::kFaceGen
 
- Static Public Attributes inherited from RE::BSLightingShaderMaterialBase
static constexpr auto RTTI = RTTI_BSLightingShaderMaterialBase
 
static constexpr auto VTABLE = VTABLE_BSLightingShaderMaterialBase
 
- Static Public Attributes inherited from RE::BSShaderMaterial
static constexpr auto RTTI = RTTI_BSShaderMaterial
 

Protected Member Functions

BSLightingShaderMaterialFacegenCtor ()
 

Friends

class BSLightingShaderMaterialBase
 

Additional Inherited Members

- Public Types inherited from RE::BSShaderMaterial
enum class  Feature
 
enum class  Type { kBase = 0 , kEffect = 1 , kLighting = 2 , kWater = 3 }
 
- Static Public Member Functions inherited from RE::BSLightingShaderMaterialBase
static BSLightingShaderMaterialBaseCreateMaterial (Feature a_feature)
 
template<class T >
static T * CreateMaterial ()
 
- Protected Attributes inherited from RE::BSIntrusiveRefCounted
volatile std::uint32_t _refCount { 0 }
 

Constructor & Destructor Documentation

◆ ~BSLightingShaderMaterialFacegen()

RE::BSLightingShaderMaterialFacegen::~BSLightingShaderMaterialFacegen ( )
override

Member Function Documentation

◆ ClearTextures()

void RE::BSLightingShaderMaterialFacegen::ClearTextures ( )
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

◆ ComputeCRC32()

std::uint32_t RE::BSLightingShaderMaterialFacegen::ComputeCRC32 ( void  )
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

◆ CopyMembers()

void RE::BSLightingShaderMaterialFacegen::CopyMembers ( BSShaderMaterial a_other)
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

◆ Create()

BSShaderMaterial * RE::BSLightingShaderMaterialFacegen::Create ( )
overridevirtual

◆ Ctor()

BSLightingShaderMaterialFacegen * RE::BSLightingShaderMaterialFacegen::Ctor ( )
inlineprotected

◆ GetFeature()

Feature RE::BSLightingShaderMaterialFacegen::GetFeature ( ) const
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

◆ GetTextures()

void RE::BSLightingShaderMaterialFacegen::GetTextures ( void  )
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

◆ OnLoadTextureSet()

void RE::BSLightingShaderMaterialFacegen::OnLoadTextureSet ( std::uint64_t  a_arg1,
BSTextureSet a_textureSet 
)
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

◆ ReceiveValuesFromRootMaterial()

void RE::BSLightingShaderMaterialFacegen::ReceiveValuesFromRootMaterial ( bool  a_skinned,
bool  a_rimLighting,
bool  a_softLighting,
bool  a_backLighting,
bool  a_MSN 
)
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

Friends And Related Symbol Documentation

◆ BSLightingShaderMaterialBase

friend class BSLightingShaderMaterialBase
friend

Member Data Documentation

◆ detailTexture

NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialFacegen::detailTexture

◆ FEATURE

auto RE::BSLightingShaderMaterialFacegen::FEATURE = Feature::kFaceGen
inlinestatic

◆ RTTI

constexpr auto RE::BSLightingShaderMaterialFacegen::RTTI = RTTI_BSLightingShaderMaterialFacegen
inlinestaticconstexpr

◆ subsurfaceTexture

NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialFacegen::subsurfaceTexture

◆ tintTexture

NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialFacegen::tintTexture

◆ VTABLE

constexpr auto RE::BSLightingShaderMaterialFacegen::VTABLE = VTABLE_BSLightingShaderMaterialFacegen
inlinestaticconstexpr

The documentation for this class was generated from the following file: