#include <BSLightingShaderMaterialFacegen.h>
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| ~BSLightingShaderMaterialFacegen () override |
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BSShaderMaterial * | Create () override |
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void | CopyMembers (BSShaderMaterial *a_other) override |
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std::uint32_t | ComputeCRC32 (void) override |
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Feature | GetFeature () const override |
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void | OnLoadTextureSet (std::uint64_t a_arg1, BSTextureSet *a_textureSet) override |
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void | ClearTextures () override |
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void | ReceiveValuesFromRootMaterial (bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override |
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void | GetTextures (void) override |
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| ~BSLightingShaderMaterialBase () override |
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BSShaderMaterial * | Create () override=0 |
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void | CopyMembers (BSShaderMaterial *a_other) override |
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bool | DoIsCopy (BSShaderMaterial *a_other) override |
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std::uint32_t | ComputeCRC32 (void) override |
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BSShaderMaterial * | GetDefault () override |
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Feature | GetFeature () const override |
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Type | GetType () const override |
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virtual void | OnLoadTextureSet (std::uint64_t a_arg1, BSTextureSet *a_textureSet) |
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virtual void | ClearTextures () |
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virtual void | ReceiveValuesFromRootMaterial (bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) |
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virtual void | GetTextures (void) |
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virtual void | SaveBinary (NiStream &a_stream) |
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virtual void | LoadBinary (NiStream &a_stream) |
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void | CopyBaseMembers (BSLightingShaderMaterialBase *a_other) |
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NiPointer< BSTextureSet > | GetTextureSet () const |
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void | SetTextureSet (NiPointer< BSTextureSet > a_textureSet) |
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virtual | ~BSShaderMaterial () |
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virtual BSShaderMaterial * | Create () |
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virtual void | CopyMembers (BSShaderMaterial *a_other) |
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virtual bool | DoIsCopy (BSShaderMaterial *a_other) |
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virtual std::uint32_t | ComputeCRC32 (void) |
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virtual BSShaderMaterial * | GetDefault () |
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virtual Feature | GetFeature () const |
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virtual Type | GetType () const |
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std::uint32_t | IncRef () const |
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std::uint32_t | DecRef () const |
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| TES_HEAP_REDEFINE_NEW () |
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◆ ~BSLightingShaderMaterialFacegen()
RE::BSLightingShaderMaterialFacegen::~BSLightingShaderMaterialFacegen |
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override |
◆ ClearTextures()
void RE::BSLightingShaderMaterialFacegen::ClearTextures |
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overridevirtual |
◆ ComputeCRC32()
std::uint32_t RE::BSLightingShaderMaterialFacegen::ComputeCRC32 |
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void |
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overridevirtual |
◆ CopyMembers()
void RE::BSLightingShaderMaterialFacegen::CopyMembers |
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BSShaderMaterial * |
a_other | ) |
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overridevirtual |
◆ Create()
◆ Ctor()
◆ GetFeature()
Feature RE::BSLightingShaderMaterialFacegen::GetFeature |
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const |
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overridevirtual |
◆ GetTextures()
void RE::BSLightingShaderMaterialFacegen::GetTextures |
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void |
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overridevirtual |
◆ OnLoadTextureSet()
void RE::BSLightingShaderMaterialFacegen::OnLoadTextureSet |
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std::uint64_t |
a_arg1, |
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BSTextureSet * |
a_textureSet |
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) |
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overridevirtual |
◆ ReceiveValuesFromRootMaterial()
void RE::BSLightingShaderMaterialFacegen::ReceiveValuesFromRootMaterial |
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bool |
a_skinned, |
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bool |
a_rimLighting, |
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bool |
a_softLighting, |
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bool |
a_backLighting, |
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bool |
a_MSN |
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) |
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overridevirtual |
◆ BSLightingShaderMaterialBase
◆ detailTexture
◆ FEATURE
auto RE::BSLightingShaderMaterialFacegen::FEATURE = Feature::kFaceGen |
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inlinestatic |
◆ RTTI
◆ subsurfaceTexture
◆ tintTexture
◆ VTABLE
The documentation for this class was generated from the following file: