15 inline static auto FEATURE = Feature::kFaceGen;
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition BSLightingShaderMaterialBase.h:14
Definition BSLightingShaderMaterialFacegen.h:11
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
Feature GetFeature() const override
void CopyMembers(BSShaderMaterial *a_other) override
static auto FEATURE
Definition BSLightingShaderMaterialFacegen.h:15
NiPointer< NiSourceTexture > subsurfaceTexture
Definition BSLightingShaderMaterialFacegen.h:32
void ClearTextures() override
NiPointer< NiSourceTexture > detailTexture
Definition BSLightingShaderMaterialFacegen.h:31
static constexpr auto RTTI
Definition BSLightingShaderMaterialFacegen.h:13
NiPointer< NiSourceTexture > tintTexture
Definition BSLightingShaderMaterialFacegen.h:30
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
BSShaderMaterial * Create() override
std::uint32_t ComputeCRC32(void) override
BSLightingShaderMaterialFacegen * Ctor()
Definition BSLightingShaderMaterialFacegen.h:35
static constexpr auto VTABLE
Definition BSLightingShaderMaterialFacegen.h:14
~BSLightingShaderMaterialFacegen() override
void GetTextures(void) override
Definition BSShaderMaterial.h:9
Feature
Definition BSShaderMaterial.h:14
Definition BSTextureSet.h:9
Definition NiSmartPointer.h:9
Definition Relocation.h:1638
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialFacegen
Definition Offsets_VTABLE.h:7224
constexpr REL::VariantID RTTI_BSLightingShaderMaterialFacegen(692017, 400061, 0x1f7fcc8)