CommonLibSSE NG
Loading...
Searching...
No Matches
BSLightingShaderMaterialFacegen.h
Go to the documentation of this file.
1#pragma once
2
5
6namespace RE
7{
8 class NiSourceTexture;
9
11 {
12 public:
13 inline static constexpr auto RTTI = RTTI_BSLightingShaderMaterialFacegen;
14 inline static constexpr auto VTABLE = VTABLE_BSLightingShaderMaterialFacegen;
15 inline static auto FEATURE = Feature::kFaceGen;
16
18
19 // override (BSLightingShaderMaterialBase)
20 BSShaderMaterial* Create() override; // 01
21 void CopyMembers(BSShaderMaterial* a_other) override; // 02
22 std::uint32_t ComputeCRC32(void) override; // 04
23 Feature GetFeature() const override; // 06 - { return Feature::kFaceGen; }
24 void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet* a_textureSet) override; // 08
25 void ClearTextures() override; // 09
26 void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override; // 0A
27 void GetTextures(void) override; // 0B
28
29 // members
33
34 protected:
36 {
37 using func_t = decltype(&BSLightingShaderMaterialFacegen::Ctor);
38 REL::Relocation<func_t> func{ RELOCATION_ID(100077, 106784) };
39 return func(this);
40 }
42 };
43 static_assert(sizeof(BSLightingShaderMaterialFacegen) == 0xB8);
44}
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition BSLightingShaderMaterialBase.h:14
Definition BSLightingShaderMaterialFacegen.h:11
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
Feature GetFeature() const override
void CopyMembers(BSShaderMaterial *a_other) override
static auto FEATURE
Definition BSLightingShaderMaterialFacegen.h:15
NiPointer< NiSourceTexture > subsurfaceTexture
Definition BSLightingShaderMaterialFacegen.h:32
NiPointer< NiSourceTexture > detailTexture
Definition BSLightingShaderMaterialFacegen.h:31
static constexpr auto RTTI
Definition BSLightingShaderMaterialFacegen.h:13
NiPointer< NiSourceTexture > tintTexture
Definition BSLightingShaderMaterialFacegen.h:30
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
BSShaderMaterial * Create() override
std::uint32_t ComputeCRC32(void) override
BSLightingShaderMaterialFacegen * Ctor()
Definition BSLightingShaderMaterialFacegen.h:35
static constexpr auto VTABLE
Definition BSLightingShaderMaterialFacegen.h:14
Definition BSShaderMaterial.h:9
Feature
Definition BSShaderMaterial.h:14
Definition BSTextureSet.h:9
Definition NiSmartPointer.h:9
Definition Relocation.h:1638
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialFacegen
Definition Offsets_VTABLE.h:7224
constexpr REL::VariantID RTTI_BSLightingShaderMaterialFacegen(692017, 400061, 0x1f7fcc8)