#include <BSLightingShaderMaterialEnvmap.h>
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| | ~BSLightingShaderMaterialEnvmap () override |
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| BSShaderMaterial * | Create () override |
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| void | CopyMembers (BSShaderMaterial *a_other) override |
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| std::uint32_t | ComputeCRC32 (void) override |
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| Feature | GetFeature () const override |
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| void | OnLoadTextureSet (std::uint64_t a_arg1, BSTextureSet *a_textureSet) override |
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| void | ClearTextures () override |
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| void | ReceiveValuesFromRootMaterial (bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override |
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| void | GetTextures (void) override |
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| void | SaveBinary (NiStream &a_stream) override |
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| void | LoadBinary (NiStream &a_stream) override |
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| | ~BSLightingShaderMaterialBase () override |
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| BSShaderMaterial * | Create () override=0 |
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| void | CopyMembers (BSShaderMaterial *a_other) override |
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| bool | DoIsCopy (BSShaderMaterial *a_other) override |
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| std::uint32_t | ComputeCRC32 (void) override |
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| BSShaderMaterial * | GetDefault () override |
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| Feature | GetFeature () const override |
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| Type | GetType () const override |
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| virtual void | OnLoadTextureSet (std::uint64_t a_arg1, BSTextureSet *a_textureSet) |
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| virtual void | ClearTextures () |
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| virtual void | ReceiveValuesFromRootMaterial (bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) |
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| virtual void | GetTextures (void) |
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| virtual void | SaveBinary (NiStream &a_stream) |
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| virtual void | LoadBinary (NiStream &a_stream) |
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| void | CopyBaseMembers (BSLightingShaderMaterialBase *a_other) |
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| NiPointer< BSTextureSet > | GetTextureSet () const |
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| void | SetTextureSet (NiPointer< BSTextureSet > a_textureSet) |
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| virtual | ~BSShaderMaterial () |
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| virtual BSShaderMaterial * | Create () |
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| virtual void | CopyMembers (BSShaderMaterial *a_other) |
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| virtual bool | DoIsCopy (BSShaderMaterial *a_other) |
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| virtual std::uint32_t | ComputeCRC32 (void) |
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| virtual BSShaderMaterial * | GetDefault () |
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| virtual Feature | GetFeature () const |
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| virtual Type | GetType () const |
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| std::uint32_t | IncRef () const |
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| std::uint32_t | DecRef () const |
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| | TES_HEAP_REDEFINE_NEW () |
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◆ ~BSLightingShaderMaterialEnvmap()
| RE::BSLightingShaderMaterialEnvmap::~BSLightingShaderMaterialEnvmap |
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| ) |
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override |
◆ ClearTextures()
| void RE::BSLightingShaderMaterialEnvmap::ClearTextures |
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| ) |
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overridevirtual |
◆ ComputeCRC32()
| std::uint32_t RE::BSLightingShaderMaterialEnvmap::ComputeCRC32 |
( |
void |
| ) |
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overridevirtual |
◆ CopyMembers()
| void RE::BSLightingShaderMaterialEnvmap::CopyMembers |
( |
BSShaderMaterial * |
a_other | ) |
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overridevirtual |
◆ Create()
◆ Ctor()
◆ GetFeature()
| Feature RE::BSLightingShaderMaterialEnvmap::GetFeature |
( |
| ) |
const |
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overridevirtual |
◆ GetTextures()
| void RE::BSLightingShaderMaterialEnvmap::GetTextures |
( |
void |
| ) |
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overridevirtual |
◆ LoadBinary()
| void RE::BSLightingShaderMaterialEnvmap::LoadBinary |
( |
NiStream & |
a_stream | ) |
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overridevirtual |
◆ OnLoadTextureSet()
| void RE::BSLightingShaderMaterialEnvmap::OnLoadTextureSet |
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std::uint64_t |
a_arg1, |
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BSTextureSet * |
a_textureSet |
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) |
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overridevirtual |
◆ ReceiveValuesFromRootMaterial()
| void RE::BSLightingShaderMaterialEnvmap::ReceiveValuesFromRootMaterial |
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bool |
a_skinned, |
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bool |
a_rimLighting, |
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bool |
a_softLighting, |
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bool |
a_backLighting, |
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bool |
a_MSN |
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) |
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overridevirtual |
◆ SaveBinary()
| void RE::BSLightingShaderMaterialEnvmap::SaveBinary |
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NiStream & |
a_stream | ) |
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overridevirtual |
◆ BSLightingShaderMaterialBase
◆ envMapScale
| float RE::BSLightingShaderMaterialEnvmap::envMapScale |
◆ envMaskTexture
◆ envTexture
◆ FEATURE
| auto RE::BSLightingShaderMaterialEnvmap::FEATURE = Feature::kEnvironmentMap |
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inlinestatic |
◆ padB4
| std::uint32_t RE::BSLightingShaderMaterialEnvmap::padB4 |
◆ RTTI
◆ VTABLE
The documentation for this class was generated from the following file: