15 inline static auto FEATURE = Feature::kEnvironmentMap;
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition BSLightingShaderMaterialBase.h:14
Definition BSLightingShaderMaterialEnvmap.h:11
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
~BSLightingShaderMaterialEnvmap() override
Feature GetFeature() const override
void CopyMembers(BSShaderMaterial *a_other) override
std::uint32_t ComputeCRC32(void) override
static auto FEATURE
Definition BSLightingShaderMaterialEnvmap.h:15
float envMapScale
Definition BSLightingShaderMaterialEnvmap.h:34
NiPointer< NiSourceTexture > envTexture
Definition BSLightingShaderMaterialEnvmap.h:32
void SaveBinary(NiStream &a_stream) override
BSShaderMaterial * Create() override
std::uint32_t padB4
Definition BSLightingShaderMaterialEnvmap.h:35
void ClearTextures() override
static constexpr auto RTTI
Definition BSLightingShaderMaterialEnvmap.h:13
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
NiPointer< NiSourceTexture > envMaskTexture
Definition BSLightingShaderMaterialEnvmap.h:33
void GetTextures(void) override
static constexpr auto VTABLE
Definition BSLightingShaderMaterialEnvmap.h:14
void LoadBinary(NiStream &a_stream) override
BSLightingShaderMaterialEnvmap * Ctor()
Definition BSLightingShaderMaterialEnvmap.h:38
Definition BSShaderMaterial.h:9
Feature
Definition BSShaderMaterial.h:14
Definition BSTextureSet.h:9
Definition NiSmartPointer.h:9
Definition Relocation.h:1638
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialEnvmap
Definition Offsets_VTABLE.h:7219
constexpr REL::VariantID RTTI_BSLightingShaderMaterialEnvmap(692012, 400056, 0x1f7fba8)