CommonLibSSE NG
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BSLightingShaderMaterialEnvmap.h
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1#pragma once
2
5
6namespace RE
7{
8 class NiSourceTexture;
9
11 {
12 public:
13 inline static constexpr auto RTTI = RTTI_BSLightingShaderMaterialEnvmap;
14 inline static constexpr auto VTABLE = VTABLE_BSLightingShaderMaterialEnvmap;
15 inline static auto FEATURE = Feature::kEnvironmentMap;
16
18
19 // override (BSLightingShaderMaterialBase)
20 BSShaderMaterial* Create() override; // 01
21 void CopyMembers(BSShaderMaterial* a_other) override; // 02
22 std::uint32_t ComputeCRC32(void) override; // 04
23 Feature GetFeature() const override; // 06 - { return Feature::kEnvironmentMap; }
24 void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet* a_textureSet) override; // 08
25 void ClearTextures() override; // 09
26 void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override; // 0A
27 void GetTextures(void) override; // 0B
28 void SaveBinary(NiStream& a_stream) override; // 0C
29 void LoadBinary(NiStream& a_stream) override; // 0D
30
31 // members
34 float envMapScale; // B0
35 std::uint32_t padB4; // B4
36
37 protected:
39 {
40 using func_t = decltype(&BSLightingShaderMaterialEnvmap::Ctor);
41 REL::Relocation<func_t> func{ RELOCATION_ID(100021, 106728) };
42 return func(this);
43 }
45 };
46 static_assert(sizeof(BSLightingShaderMaterialEnvmap) == 0xB8);
47}
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition BSLightingShaderMaterialBase.h:14
Definition BSLightingShaderMaterialEnvmap.h:11
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
Feature GetFeature() const override
void CopyMembers(BSShaderMaterial *a_other) override
std::uint32_t ComputeCRC32(void) override
static auto FEATURE
Definition BSLightingShaderMaterialEnvmap.h:15
float envMapScale
Definition BSLightingShaderMaterialEnvmap.h:34
NiPointer< NiSourceTexture > envTexture
Definition BSLightingShaderMaterialEnvmap.h:32
void SaveBinary(NiStream &a_stream) override
BSShaderMaterial * Create() override
std::uint32_t padB4
Definition BSLightingShaderMaterialEnvmap.h:35
static constexpr auto RTTI
Definition BSLightingShaderMaterialEnvmap.h:13
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
NiPointer< NiSourceTexture > envMaskTexture
Definition BSLightingShaderMaterialEnvmap.h:33
static constexpr auto VTABLE
Definition BSLightingShaderMaterialEnvmap.h:14
void LoadBinary(NiStream &a_stream) override
BSLightingShaderMaterialEnvmap * Ctor()
Definition BSLightingShaderMaterialEnvmap.h:38
Definition BSShaderMaterial.h:9
Feature
Definition BSShaderMaterial.h:14
Definition BSTextureSet.h:9
Definition NiSmartPointer.h:9
Definition NiStream.h:27
Definition Relocation.h:1638
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialEnvmap
Definition Offsets_VTABLE.h:7219
constexpr REL::VariantID RTTI_BSLightingShaderMaterialEnvmap(692012, 400056, 0x1f7fba8)