#include <BSFaceGenManager.h>
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using | Type = typename Traits::Type |
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using | Allocator = typename Traits::Allocator |
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◆ GetSingleton()
◆ PrepareHeadPartForShaders()
◆ emotions
bool RE::BSFaceGenManager::emotions |
◆ isReset
std::uint8_t RE::BSFaceGenManager::isReset |
◆ modelMap
◆ numActorsToMorph
std::uint32_t RE::BSFaceGenManager::numActorsToMorph |
◆ pad09
std::uint8_t RE::BSFaceGenManager::pad09[7] |
◆ pad59
std::uint8_t RE::BSFaceGenManager::pad59[3] |
◆ pad61
std::uint8_t RE::BSFaceGenManager::pad61[7] |
◆ unk10
std::uint64_t RE::BSFaceGenManager::unk10 |
◆ unk5C
std::uint32_t RE::BSFaceGenManager::unk5C |
◆ unk60
std::uint8_t RE::BSFaceGenManager::unk60 |
The documentation for this class was generated from the following file: