#include <BSFaceGenManager.h>
 | 
| using  | Type = typename Traits::Type | 
|   | 
| using  | Allocator = typename Traits::Allocator | 
|   | 
◆ GetSingleton()
◆ PrepareHeadPartForShaders()
◆ emotions
      
        
          | bool RE::BSFaceGenManager::emotions | 
        
      
 
 
◆ isReset
      
        
          | std::uint8_t RE::BSFaceGenManager::isReset | 
        
      
 
 
◆ modelMap
◆ numActorsToMorph
      
        
          | std::uint32_t RE::BSFaceGenManager::numActorsToMorph | 
        
      
 
 
◆ pad09
      
        
          | std::uint8_t RE::BSFaceGenManager::pad09[7] | 
        
      
 
 
◆ pad59
      
        
          | std::uint8_t RE::BSFaceGenManager::pad59[3] | 
        
      
 
 
◆ pad61
      
        
          | std::uint8_t RE::BSFaceGenManager::pad61[7] | 
        
      
 
 
◆ unk10
      
        
          | std::uint64_t RE::BSFaceGenManager::unk10 | 
        
      
 
 
◆ unk5C
      
        
          | std::uint32_t RE::BSFaceGenManager::unk5C | 
        
      
 
 
◆ unk60
      
        
          | std::uint8_t RE::BSFaceGenManager::unk60 | 
        
      
 
 
The documentation for this class was generated from the following file: