13    class BSFaceGenNiNode;
 
   26        static_assert(
sizeof(
Entry) == 0x20);
 
   48            return func(
this, a_node, a_headPart, a_npc);
 
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
 
Definition BGSHeadPart.h:17
 
Definition BSFaceGenManager.h:36
 
static BSFaceGenManager * GetSingleton()
Definition BSFaceGenManager.h:38
 
BSFaceGenModelMap modelMap
Definition BSFaceGenManager.h:56
 
std::uint32_t numActorsToMorph
Definition BSFaceGenManager.h:52
 
void PrepareHeadPartForShaders(BSFaceGenNiNode *a_node, BGSHeadPart *a_headPart, TESNPC *a_npc)
Definition BSFaceGenManager.h:44
 
std::uint8_t pad61[7]
Definition BSFaceGenManager.h:61
 
std::uint8_t isReset
Definition BSFaceGenManager.h:57
 
std::uint64_t unk10
Definition BSFaceGenManager.h:55
 
std::uint8_t pad59[3]
Definition BSFaceGenManager.h:58
 
std::uint8_t pad09[7]
Definition BSFaceGenManager.h:54
 
std::uint8_t unk60
Definition BSFaceGenManager.h:60
 
bool emotions
Definition BSFaceGenManager.h:53
 
std::uint32_t unk5C
Definition BSFaceGenManager.h:59
 
Definition BSFaceGenManager.h:20
 
NiPointer< BSFaceGenModel > model
Definition BSFaceGenManager.h:23
 
std::uint64_t time
Definition BSFaceGenManager.h:24
 
Definition BSFaceGenNiNode.h:14
 
Definition BSTHashMap.h:21
 
Definition NiSmartPointer.h:9
 
Definition NiRefObject.h:8
 
Definition Relocation.h:1638
 
Definition AbsorbEffect.h:6
 
Definition BSFaceGenManager.h:17
 
BSTHashMap< BSFixedString, NiPointer< Entry > > map
Definition BSFaceGenManager.h:29
 
BSReadWriteLock lock
Definition BSFaceGenManager.h:30
 
bool hasFaceGenData
Definition BSFaceGenManager.h:31
 
Definition BSTSingleton.h:50