13 class BSFaceGenNiNode;
26 static_assert(
sizeof(
Entry) == 0x20);
48 return func(
this, a_node, a_headPart, a_npc);
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition BGSHeadPart.h:17
Definition BSFaceGenManager.h:36
static BSFaceGenManager * GetSingleton()
Definition BSFaceGenManager.h:38
BSFaceGenModelMap modelMap
Definition BSFaceGenManager.h:56
std::uint32_t numActorsToMorph
Definition BSFaceGenManager.h:52
void PrepareHeadPartForShaders(BSFaceGenNiNode *a_node, BGSHeadPart *a_headPart, TESNPC *a_npc)
Definition BSFaceGenManager.h:44
std::uint8_t pad61[7]
Definition BSFaceGenManager.h:61
std::uint8_t isReset
Definition BSFaceGenManager.h:57
std::uint64_t unk10
Definition BSFaceGenManager.h:55
std::uint8_t pad59[3]
Definition BSFaceGenManager.h:58
std::uint8_t pad09[7]
Definition BSFaceGenManager.h:54
std::uint8_t unk60
Definition BSFaceGenManager.h:60
bool emotions
Definition BSFaceGenManager.h:53
std::uint32_t unk5C
Definition BSFaceGenManager.h:59
Definition BSFaceGenManager.h:20
NiPointer< BSFaceGenModel > model
Definition BSFaceGenManager.h:23
std::uint64_t time
Definition BSFaceGenManager.h:24
Definition BSFaceGenNiNode.h:14
Definition BSTHashMap.h:21
Definition NiSmartPointer.h:9
Definition NiRefObject.h:8
Definition Relocation.h:1638
Definition AbsorbEffect.h:6
Definition BSFaceGenManager.h:17
BSTHashMap< BSFixedString, NiPointer< Entry > > map
Definition BSFaceGenManager.h:29
BSReadWriteLock lock
Definition BSFaceGenManager.h:30
bool hasFaceGenData
Definition BSFaceGenManager.h:31
Definition BSTSingleton.h:50