_pad0C | RE::NiRefObject | |
_refCount | RE::NiRefObject | |
Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override | RE::TESBoundObject | virtual |
AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic |
As() noexcept | RE::TESForm | |
As() const noexcept | RE::TESForm | |
AsBhkAttachmentCollisionObject() | RE::NiObject | inlinevirtual |
AsBhkBlendCollisionObject() | RE::NiObject | inlinevirtual |
AsBhkLimitedHingeConstraint() | RE::NiObject | inlinevirtual |
AsBhkNiCollisionObject() | RE::NiObject | inlinevirtual |
AsBhkRigidBody() | RE::NiObject | inlinevirtual |
AsDynamicTriShape() | RE::NiObject | inlinevirtual |
AsFadeNode() | RE::NiObject | inlinevirtual |
AsGeometry() | RE::NiObject | inlinevirtual |
AsLinesGeom() | RE::NiObject | inlinevirtual |
AsMultiBoundNode() | RE::NiObject | inlinevirtual |
AsNiControllerManager() | RE::NiObject | inlinevirtual |
AsNiGeometry() | RE::NiObject | inlinevirtual |
AsNiTriBasedGeom() | RE::NiObject | inlinevirtual |
AsNiTriShape() | RE::NiObject | inlinevirtual |
AsNode() | RE::NiObject | inlinevirtual |
AsParticlesGeom() | RE::NiObject | inlinevirtual |
AsReference() | RE::TESForm | inline |
AsReference() const | RE::TESForm | inline |
AsReference1() | RE::TESForm | virtual |
AsReference2() const | RE::TESForm | virtual |
AsSegmentedTriShape() | RE::NiObject | inlinevirtual |
AsSubIndexTriShape() | RE::NiObject | inlinevirtual |
AsSwitchNode() | RE::NiObject | inlinevirtual |
AsTriShape() | RE::NiObject | inlinevirtual |
AsTriStrips() | RE::NiObject | inlinevirtual |
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) | RE::TESForm | virtual |
boundData | RE::TESBoundObject | |
CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3) | RE::TESBoundObject | virtual |
CheckSaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual |
ClearData() override | RE::BGSTextureSet | virtual |
ClearDataComponent() override | RE::TESForm | virtual |
Clone3D(TESObjectREFR *a_ref, bool a_arg3) override | RE::BGSTextureSet | virtual |
RE::TESBoundObject::Clone3D(TESObjectREFR *a_ref) | RE::TESBoundObject | virtual |
Copy(TESForm *a_srcForm) | RE::TESForm | virtual |
CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual |
CreateClone(NiCloningProcess &a_cloning) | RE::NiObject | inlinevirtual |
CreateDeepCopy(NiPointer< NiObject > &a_object) | RE::NiObject | |
CreateDuplicateForm(bool a_createEditorID, void *a_arg2) | RE::TESForm | virtual |
CreateGroupData(FORM *a_form, FORM_GROUP *a_group) | RE::TESForm | virtual |
decalData | RE::BGSTextureSet | |
DecRef() | RE::TESObject | virtual |
DecRefCount() | RE::NiRefObject | |
DeleteThis() | RE::NiRefObject | virtual |
FindInFileFast(TESFile *a_mod) | RE::TESForm | virtual |
FinishLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
Flag enum name | RE::BGSTextureSet | |
flags | RE::BGSTextureSet | |
formFlags | RE::TESForm | |
formID | RE::TESForm | |
formType | RE::TESForm | |
FORMTYPE | RE::BGSTextureSet | inlinestatic |
GetActivateText(TESObjectREFR *a_activator, BSString &a_dst) | RE::TESBoundObject | virtual |
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock > > | RE::TESForm | inlinestatic |
GetBlockAllocationSize() const | RE::NiObject | inlinevirtual |
GetDangerous() const | RE::TESForm | virtual |
GetDescriptionOwnerFile() const | RE::TESForm | virtual |
GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline |
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) | RE::TESForm | virtual |
GetFormEditorID() const | RE::TESForm | virtual |
GetFormFlags() const noexcept | RE::TESForm | inline |
GetFormID() const noexcept | RE::TESForm | inline |
GetFormType() const noexcept | RE::TESForm | inline |
GetGoldValue() const | RE::TESForm | |
GetGroup() const | RE::NiObject | inlinevirtual |
GetIgnoredBySandbox() const | RE::TESForm | virtual |
GetKnown() const | RE::TESForm | virtual |
GetLocalFormID() const | RE::TESForm | inline |
GetMustUpdate() const | RE::TESForm | virtual |
GetName() const | RE::TESForm | |
GetObjectTypeName() const | RE::TESForm | virtual |
GetObjectVoiceType() const | RE::TESBoundObject | virtual |
GetObstacle() const | RE::TESForm | virtual |
GetOnLocalMap() const | RE::TESForm | virtual |
GetPlayable() const | RE::TESForm | virtual |
GetRandomAnim() const | RE::TESForm | virtual |
GetRawFormID() const | RE::TESForm | |
RE::GetRefCount() const override | RE::TESObject | virtual |
RE::BSTextureSet::GetRefCount() const noexcept | RE::NiRefObject | inline |
GetRTTI() const override | RE::BSTextureSet | virtual |
GetSavedFormType() const | RE::TESForm | virtual |
GetStreamableRTTI() const | RE::NiObject | inlinevirtual |
GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual |
GetTexturePath(Texture a_texture)=0 | RE::BSTextureSet | pure virtual |
GetTotalObjectCount() | RE::NiRefObject | static |
GetWaterType() const | RE::TESObject | virtual |
GetWeight() const | RE::TESForm | |
HandleRemoveItemFromContainer(TESObjectREFR *a_container) | RE::TESBoundObject | virtual |
HasKeywordInArray(const std::vector< BGSKeyword * > &a_keywords, bool a_matchAll) const | RE::TESForm | |
HasKeywordInList(BGSListForm *a_keywordList, bool a_matchAll) const | RE::TESForm | |
HasVMAD() const | RE::TESForm | |
HasWorldModel() const noexcept | RE::TESForm | |
IncRef() | RE::TESObject | virtual |
IncRefCount() | RE::NiRefObject | |
InGameFormFlag enum name | RE::TESForm | |
inGameFormFlags | RE::TESForm | |
InitializeData() override | RE::BGSTextureSet | virtual |
InitializeDataComponent() override | RE::TESForm | virtual |
InitItem() | RE::TESForm | inline |
InitItemImpl() | RE::TESForm | virtual |
InitLoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
Is(FormType a_type) const noexcept | RE::TESForm | inline |
Is(Args... a_args) const noexcept | RE::TESForm | inline |
IsAmmo() const noexcept | RE::TESForm | inline |
IsArmor() const noexcept | RE::TESForm | inline |
IsAutoCalc() const | RE::TESObject | virtual |
IsBook() const noexcept | RE::TESForm | inline |
IsBoundAnimObject() | RE::TESObject | virtual |
IsBoundObject() const override | RE::TESBoundObject | virtual |
IsDeleted() const noexcept | RE::TESForm | inline |
IsDynamicForm() const noexcept | RE::TESForm | inline |
IsEqual(NiObject *a_object) override | RE::BSTextureSet | virtual |
IsFormTypeChild(FormType a_type) | RE::TESForm | virtual |
IsGold() const noexcept | RE::TESForm | inline |
IsHeadingMarker() const | RE::TESForm | virtual |
IsIgnored() const noexcept | RE::TESForm | inline |
IsInitialized() const noexcept | RE::TESForm | inline |
IsInventoryObject() const | RE::TESForm | |
IsKey() const noexcept | RE::TESForm | inline |
IsLockpick() const noexcept | RE::TESForm | inline |
IsMagicItem() const | RE::TESForm | virtual |
IsMarker() | RE::TESObject | virtual |
IsNot(FormType a_type) const noexcept | RE::TESForm | inline |
IsNot(Args... a_args) const noexcept | RE::TESForm | inline |
IsNote() const noexcept | RE::TESForm | inline |
IsObject() const override | RE::TESObject | virtual |
IsOcclusionMarker() | RE::TESObject | virtual |
IsParentForm() | RE::TESForm | virtual |
IsParentFormTree() | RE::TESForm | virtual |
IsPlayer() const noexcept | RE::TESForm | inline |
IsPlayerRef() const noexcept | RE::TESForm | inline |
IsSoulGem() const noexcept | RE::TESForm | inline |
IsWater() const | RE::TESForm | virtual |
IsWeapon() const noexcept | RE::TESForm | inline |
LinkObject(NiStream &a_stream) override | RE::BSTextureSet | virtual |
Load(TESFile *a_mod) override | RE::BGSTextureSet | virtual |
LoadBinary(NiStream &a_stream) override | RE::BSTextureSet | virtual |
LoadEdit(TESFile *a_mod) | RE::TESForm | virtual |
LoadGame(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
LoadGraphics(TESObjectREFR *a_ref) | RE::TESObject | virtual |
LoadObjectBound(TESFile *a_mod) override | RE::TESBoundObject | virtual |
LoadPartial(TESFile *a_mod) | RE::TESForm | virtual |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
LookupByID(FormID a_formID) | RE::TESForm | inlinestatic |
Ni_RTTI | RE::BSTextureSet | inlinestatic |
NiRefObject() | RE::NiRefObject | |
OnCheckModels() | RE::TESBoundObject | virtual |
OnCopyReference() | RE::TESBoundObject | virtual |
OnFinishScale() | RE::TESBoundObject | virtual |
OnRemove3D(NiAVObject *a_obj3D) | RE::TESBoundObject | virtual |
pad0CA | RE::BGSTextureSet | |
pad12C | RE::BGSTextureSet | |
pad1B | RE::TESForm | |
pad1C | RE::TESForm | |
pad2C | RE::TESBoundObject | |
PostLinkObject(NiStream &a_stream) | RE::NiObject | inlinevirtual |
ProcessClone(NiCloningProcess &a_cloning) | RE::NiObject | virtual |
QAvailableInGame() const | RE::TESForm | virtual |
QHasCurrents() const | RE::TESForm | virtual |
QIsLODLandObject() const | RE::TESForm | virtual |
RegisterStreamables(NiStream &a_stream) override | RE::BSTextureSet | virtual |
RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual |
ReplaceModel() override | RE::TESBoundObject | virtual |
ReplaceModel(const char *a_str) | RE::TESBoundObject | virtual |
Revert(BGSLoadFormBuffer *a_buf) | RE::TESForm | virtual |
RTTI | RE::BGSTextureSet | inlinestatic |
SaveBinary(NiStream &a_stream) override | RE::BSTextureSet | virtual |
SaveGame(BGSSaveFormBuffer *a_buf) | RE::TESForm | virtual |
SaveObjectBound() | RE::TESForm | virtual |
SetAltered(bool a_set) | RE::TESForm | virtual |
SetAutoCalc(bool a_autoCalc) | RE::TESObject | virtual |
SetDelete(bool a_set) | RE::TESForm | virtual |
SetFormEditorID(const char *a_str) | RE::TESForm | virtual |
SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual |
SetGroup(NiObjectGroup *a_group) | RE::NiObject | inlinevirtual |
SetObjectVoiceType(BGSVoiceType *a_voiceType) | RE::TESBoundObject | virtual |
SetOnLocalMap(bool a_set) | RE::TESForm | virtual |
SetTexture(Texture a_texture, NiSourceTexture *a_srcTexture)=0 | RE::BSTextureSet | pure virtual |
SetTexturePath(Texture a_texture, const char *a_path)=0 | RE::BSTextureSet | pure virtual |
sourceFiles | RE::TESForm | |
StreamCanSkip() | RE::NiObject | inlinevirtual |
RE::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent | |
RE::BSTextureSet::TES_HEAP_REDEFINE_NEW() | RE::NiRefObject | |
Texture typedef | RE::BSTextureSet | |
textureFileIDs | RE::BGSTextureSet | |
textures | RE::BGSTextureSet | |
UnClone3D(TESObjectREFR *a_ref) override | RE::BGSTextureSet | virtual |
Unk_3B(void) | RE::TESObject | virtual |
VTABLE | RE::BGSTextureSet | inlinestatic |
~BaseFormComponent() | RE::BaseFormComponent | virtual |
~BGSTextureSet() override | RE::BGSTextureSet | |
~BSTextureSet() override | RE::BSTextureSet | |
~NiObject() override=default | RE::NiObject | |
~NiRefObject() | RE::NiRefObject | virtual |
~TESBoundObject() override | RE::TESBoundObject | |
~TESForm() override | RE::TESForm | |
~TESObject() override | RE::TESObject | |