#include <BGSDecalManager.h>
◆ GetSingleton()
◆ camera
◆ decalCount
      
        
          | std::uint32_t RE::BGSDecalManager::decalCount | 
        
      
 
 
◆ decalCountCurrentFrame
      
        
          | std::uint32_t RE::BGSDecalManager::decalCountCurrentFrame | 
        
      
 
 
◆ decalEmitters
◆ decalNodes
◆ decals
◆ pad15
      
        
          | std::uint8_t RE::BGSDecalManager::pad15 | 
        
      
 
 
◆ pad16
      
        
          | std::uint16_t RE::BGSDecalManager::pad16 | 
        
      
 
 
◆ shaderAccumulator
      
        
          | NiPointer<BSShaderAccumulator> RE::BGSDecalManager::shaderAccumulator | 
        
      
 
 
◆ skinDecalCount
      
        
          | std::uint32_t RE::BGSDecalManager::skinDecalCount | 
        
      
 
 
◆ skinDecalCountCurrentFrame
      
        
          | std::uint32_t RE::BGSDecalManager::skinDecalCountCurrentFrame | 
        
      
 
 
◆ unk00
      
        
          | std::uint32_t RE::BGSDecalManager::unk00 | 
        
      
 
 
◆ unk14
      
        
          | bool RE::BGSDecalManager::unk14 | 
        
      
 
 
◆ unk60
◆ unk88
      
        
          | std::uint32_t RE::BGSDecalManager::unk88 | 
        
      
 
 
The documentation for this class was generated from the following file: