#include <BGSDecalManager.h>
◆ GetSingleton()
◆ camera
◆ decalCount
std::uint32_t RE::BGSDecalManager::decalCount |
◆ decalCountCurrentFrame
std::uint32_t RE::BGSDecalManager::decalCountCurrentFrame |
◆ decalEmitters
◆ decalNodes
◆ decals
◆ pad15
std::uint8_t RE::BGSDecalManager::pad15 |
◆ pad16
std::uint16_t RE::BGSDecalManager::pad16 |
◆ shaderAccumulator
NiPointer<BSShaderAccumulator> RE::BGSDecalManager::shaderAccumulator |
◆ skinDecalCount
std::uint32_t RE::BGSDecalManager::skinDecalCount |
◆ skinDecalCountCurrentFrame
std::uint32_t RE::BGSDecalManager::skinDecalCountCurrentFrame |
◆ unk00
std::uint32_t RE::BGSDecalManager::unk00 |
◆ unk14
bool RE::BGSDecalManager::unk14 |
◆ unk60
◆ unk88
std::uint32_t RE::BGSDecalManager::unk88 |
The documentation for this class was generated from the following file: