10 class BSShaderAccumulator;
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition BGSDecalManager.h:15
BSTArray< NiPointer< BGSDecalNode > > decalNodes
Definition BGSDecalManager.h:34
std::uint8_t pad15
Definition BGSDecalManager.h:30
std::uint32_t decalCount
Definition BGSDecalManager.h:27
std::uint32_t skinDecalCount
Definition BGSDecalManager.h:28
BSTArray< NiPointer< BSTempEffect > > decals
Definition BGSDecalManager.h:32
BSTArray< NiPointer< BGSDecalEmitter > > decalEmitters
Definition BGSDecalManager.h:33
bool unk14
Definition BGSDecalManager.h:29
std::uint32_t unk00
Definition BGSDecalManager.h:24
NiPointer< NiCamera > camera
Definition BGSDecalManager.h:36
std::uint32_t unk88
Definition BGSDecalManager.h:38
static BGSDecalManager * GetSingleton()
Definition BGSDecalManager.h:17
NiPointer< BSShaderAccumulator > shaderAccumulator
Definition BGSDecalManager.h:37
BSTArray< NiPointer< BSTempEffect > > unk60
Definition BGSDecalManager.h:35
std::uint32_t skinDecalCountCurrentFrame
Definition BGSDecalManager.h:26
std::uint16_t pad16
Definition BGSDecalManager.h:31
std::uint32_t decalCountCurrentFrame
Definition BGSDecalManager.h:25
Definition BSTArray.h:377
Definition NiSmartPointer.h:9
Definition Relocation.h:1638
Definition AbsorbEffect.h:6