#include <ProcessLists.h>
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| using | Type = typename Traits::Type |
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| using | Allocator = typename Traits::Allocator |
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◆ ClearCachedFactionFightReactions()
| void RE::ProcessLists::ClearCachedFactionFightReactions |
( |
| ) |
const |
◆ ForAllActors()
◆ ForEachHighActor()
◆ ForEachMagicTempEffect()
◆ ForEachModelEffect()
◆ ForEachShaderEffect()
◆ GetSingleton()
◆ GetSystemTimeClock()
| float RE::ProcessLists::GetSystemTimeClock |
( |
| ) |
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◆ RequestHighestDetectionLevelAgainstActor()
| std::int16_t RE::ProcessLists::RequestHighestDetectionLevelAgainstActor |
( |
Actor * |
a_actor, |
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std::uint32_t & |
a_LOSCount |
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) |
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◆ StopAllMagicEffects()
| void RE::ProcessLists::StopAllMagicEffects |
( |
TESObjectREFR & |
a_ref | ) |
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◆ StopCombatAndAlarmOnActor()
| void RE::ProcessLists::StopCombatAndAlarmOnActor |
( |
Actor * |
a_actor, |
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bool |
a_notAlarm |
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) |
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◆ aliveActorList
◆ allProcesses
◆ currentLowActor
| std::uint32_t RE::ProcessLists::currentLowActor |
◆ currentMiddleHighActor
| std::uint32_t RE::ProcessLists::currentMiddleHighActor |
◆ currentMiddleLowActor
| std::uint32_t RE::ProcessLists::currentMiddleLowActor |
◆ globalCrimes
◆ globalEffectsLock
◆ globalTempEffects
◆ highActorHandles
◆ initAnimPositionQueue
◆ initPackageLocationsQueue
◆ interfaceEffects
◆ interfaceEffectsLock
◆ lowActorHandles
◆ magicEffects
◆ magicEffectsLock
◆ middleHighActorHandles
◆ middleLowActorHandles
◆ movementSyncSema
◆ numberHighActors
| std::int32_t RE::ProcessLists::numberHighActors |
◆ packageLocationsQueueLock
| BSSpinLock RE::ProcessLists::packageLocationsQueueLock |
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mutable |
◆ pad003
| std::uint8_t RE::ProcessLists::pad003 |
◆ pad00F
| std::uint8_t RE::ProcessLists::pad00F |
◆ pad02C
| std::uint32_t RE::ProcessLists::pad02C |
◆ playerActionCommentTimer
| float RE::ProcessLists::playerActionCommentTimer |
◆ playerKnockObjectCommentTimer
| float RE::ProcessLists::playerKnockObjectCommentTimer |
◆ processHigh
| bool RE::ProcessLists::processHigh |
◆ processLow
| bool RE::ProcessLists::processLow |
◆ processMHigh
| bool RE::ProcessLists::processMHigh |
◆ processMLow
| bool RE::ProcessLists::processMLow |
◆ removeExcessDeadTimer
| float RE::ProcessLists::removeExcessDeadTimer |
◆ runAnimations
| bool RE::ProcessLists::runAnimations |
◆ runDetection
| bool RE::ProcessLists::runDetection |
◆ runEditorSchedules
| bool RE::ProcessLists::runEditorSchedules |
◆ runMovement
| bool RE::ProcessLists::runMovement |
◆ runSchedules
| bool RE::ProcessLists::runSchedules |
◆ showDetectionStats
| bool RE::ProcessLists::showDetectionStats |
◆ showDialogueSubtitles
| bool RE::ProcessLists::showDialogueSubtitles |
◆ statdetect
◆ syncPositionQueue
◆ tempShouldMoves
◆ unk00E
| std::uint8_t RE::ProcessLists::unk00E |
◆ unk014
| float RE::ProcessLists::unk014 |
◆ unk018
| std::uint32_t RE::ProcessLists::unk018 |
◆ unk028
| std::uint32_t RE::ProcessLists::unk028 |
◆ unk148
| std::uint64_t RE::ProcessLists::unk148 |
◆ unk150
| std::uint64_t RE::ProcessLists::unk150 |
◆ unk1E8
| std::uint64_t RE::ProcessLists::unk1E8 |
◆ updateActorsInPlayerCell
| bool RE::ProcessLists::updateActorsInPlayerCell |
The documentation for this class was generated from the following file: