17 class ModelReferenceEffect;
18 class ShaderReferenceEffect;
Definition: BSAtomic.h:43
Definition: BSAtomic.h:51
Definition: BSTArray.h:377
Definition: BSTempEffect.h:29
Definition: ModelReferenceEffect.h:20
Definition: ProcessLists.h:25
virtual bool IsValid(Actor *a_actor)=0
static constexpr auto RTTI
Definition: ProcessLists.h:27
virtual ~GetActorsFilter()
Definition: ProcessLists.h:22
float removeExcessDeadTimer
Definition: ProcessLists.h:65
void ForEachMagicTempEffect(std::function< BSContainer::ForEachResult(BSTempEffect *)> a_callback)
bool updateActorsInPlayerCell
Definition: ProcessLists.h:97
std::uint32_t unk028
Definition: ProcessLists.h:67
BSTArray< ObjectRefHandle > tempShouldMoves
Definition: ProcessLists.h:83
bool processMHigh
Definition: ProcessLists.h:56
BSTArray< ActorHandle > initPackageLocationsQueue
Definition: ProcessLists.h:85
bool runAnimations
Definition: ProcessLists.h:96
std::uint32_t unk018
Definition: ProcessLists.h:64
BSTArray< ActorHandle > * allProcesses[4]
Definition: ProcessLists.h:73
ActorHandle statdetect
Definition: ProcessLists.h:53
static ProcessLists * GetSingleton()
std::uint32_t pad02C
Definition: ProcessLists.h:68
BSTArray< NiPointer< BSTempEffect > > interfaceEffects
Definition: ProcessLists.h:79
std::uint64_t unk150
Definition: ProcessLists.h:82
std::uint64_t unk148
Definition: ProcessLists.h:81
std::int16_t RequestHighestDetectionLevelAgainstActor(Actor *a_actor, std::uint32_t &a_LOSCount)
std::int32_t numberHighActors
Definition: ProcessLists.h:62
BSSpinLock globalEffectsLock
Definition: ProcessLists.h:76
BSSpinLock magicEffectsLock
Definition: ProcessLists.h:78
std::uint64_t unk1E8
Definition: ProcessLists.h:98
std::uint8_t unk00E
Definition: ProcessLists.h:60
void StopAllMagicEffects(TESObjectREFR &a_ref)
bool showDetectionStats
Definition: ProcessLists.h:51
std::uint32_t currentMiddleLowActor
Definition: ProcessLists.h:93
std::uint32_t currentMiddleHighActor
Definition: ProcessLists.h:92
float GetSystemTimeClock()
float playerKnockObjectCommentTimer
Definition: ProcessLists.h:90
bool runDetection
Definition: ProcessLists.h:50
void ForAllActors(std::function< BSContainer::ForEachResult(Actor *)> a_callback)
bool runMovement
Definition: ProcessLists.h:95
BSTArray< BSTSmartPointer< SyncQueueObj > > syncPositionQueue
Definition: ProcessLists.h:88
BSSimpleList< ActorHandle > aliveActorList
Definition: ProcessLists.h:84
BSSpinLock interfaceEffectsLock
Definition: ProcessLists.h:80
float playerActionCommentTimer
Definition: ProcessLists.h:89
BSTArray< ActorHandle > lowActorHandles
Definition: ProcessLists.h:70
BSTArray< ActorHandle > initAnimPositionQueue
Definition: ProcessLists.h:87
void ClearCachedFactionFightReactions() const
bool processHigh
Definition: ProcessLists.h:54
BSTArray< NiPointer< BSTempEffect > > magicEffects
Definition: ProcessLists.h:77
BSSemaphore movementSyncSema
Definition: ProcessLists.h:66
float unk014
Definition: ProcessLists.h:63
bool runSchedules
Definition: ProcessLists.h:94
bool runEditorSchedules
Definition: ProcessLists.h:58
bool processMLow
Definition: ProcessLists.h:57
BSTArray< ActorHandle > middleHighActorHandles
Definition: ProcessLists.h:71
void ForEachHighActor(std::function< BSContainer::ForEachResult(Actor *)> a_callback)
BSTArray< ActorHandle > highActorHandles
Definition: ProcessLists.h:69
BSSimpleList< Crime * > * globalCrimes[PackageNS::CRIME_TYPES::kTotal]
Definition: ProcessLists.h:74
BSSpinLock packageLocationsQueueLock
Definition: ProcessLists.h:86
void ForEachModelEffect(std::function< BSContainer::ForEachResult(ModelReferenceEffect *)> a_callback)
std::uint8_t pad00F
Definition: ProcessLists.h:61
std::uint32_t currentLowActor
Definition: ProcessLists.h:91
bool showDialogueSubtitles
Definition: ProcessLists.h:59
void StopCombatAndAlarmOnActor(Actor *a_actor, bool a_notAlarm)
void ForEachShaderEffect(std::function< BSContainer::ForEachResult(ShaderReferenceEffect *)> a_callback)
BSTArray< ActorHandle > middleLowActorHandles
Definition: ProcessLists.h:72
std::uint8_t pad003
Definition: ProcessLists.h:52
bool processLow
Definition: ProcessLists.h:55
BSTArray< NiPointer< BSTempEffect > > globalTempEffects
Definition: ProcessLists.h:75
Definition: ShaderReferenceEffect.h:20
Definition: TESObjectREFR.h:113
ForEachResult
Definition: BSContainer.h:6
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_ProcessLists__GetActorsFilter(686514, 394349, 0x1eff198)
Definition: BSTSingleton.h:50