CommonLibSSE NG
RE::NiObject Class Reference

#include <NiObject.h>

Inheritance diagram for RE::NiObject:
RE::NiRefObject RE::BSAnimNote RE::BSMultiBound RE::BSMultiBoundShape RE::BSTempEffect RE::BSTextureSet RE::ImageSpaceModifierInstance RE::NiCollisionObject RE::NiColorData RE::NiControllerSequence RE::NiExtraData RE::NiFloatData RE::NiGeometryData RE::NiInterpolator RE::NiObjectNET RE::NiPSysModifier RE::NiParticlesData RE::NiSkinData RE::NiSkinInstance RE::NiSkinPartition RE::NiTexture RE::NiTimeController RE::bhkCompressedMeshShapeData RE::bhkRefObject

Public Member Functions

 ~NiObject () override=default
 
virtual const NiRTTIGetRTTI () const
 
virtual NiNodeAsNode ()
 
virtual NiSwitchNode * AsSwitchNode ()
 
virtual BSFadeNodeAsFadeNode ()
 
virtual BSMultiBoundNodeAsMultiBoundNode ()
 
virtual BSGeometryAsGeometry ()
 
virtual NiTriStrips * AsTriStrips ()
 
virtual BSTriShapeAsTriShape ()
 
virtual BSSegmentedTriShape * AsSegmentedTriShape ()
 
virtual BSSubIndexTriShape * AsSubIndexTriShape ()
 
virtual BSDynamicTriShapeAsDynamicTriShape ()
 
virtual NiGeometryAsNiGeometry ()
 
virtual NiTriBasedGeom * AsNiTriBasedGeom ()
 
virtual NiTriShape * AsNiTriShape ()
 
virtual NiParticlesAsParticlesGeom ()
 
virtual BSLines * AsLinesGeom ()
 
virtual bhkNiCollisionObjectAsBhkNiCollisionObject ()
 
virtual bhkBlendCollisionObject * AsBhkBlendCollisionObject ()
 
virtual bhkAttachmentCollisionObject * AsBhkAttachmentCollisionObject ()
 
virtual bhkRigidBodyAsBhkRigidBody ()
 
virtual bhkLimitedHingeConstraint * AsBhkLimitedHingeConstraint ()
 
virtual NiObjectCreateClone ([[maybe_unused]] NiCloningProcess &a_cloning)
 
virtual void LoadBinary ([[maybe_unused]] NiStream &a_stream)
 
virtual void LinkObject ([[maybe_unused]] NiStream &a_stream)
 
virtual bool RegisterStreamables (NiStream &a_stream)
 
virtual void SaveBinary ([[maybe_unused]] NiStream &a_stream)
 
virtual bool IsEqual (NiObject *a_object)
 
virtual void ProcessClone (NiCloningProcess &a_cloning)
 
virtual void PostLinkObject ([[maybe_unused]] NiStream &a_stream)
 
virtual bool StreamCanSkip ()
 
virtual const NiRTTIGetStreamableRTTI () const
 
virtual std::uint32_t GetBlockAllocationSize () const
 
virtual NiObjectGroupGetGroup () const
 
virtual void SetGroup ([[maybe_unused]] NiObjectGroup *a_group)
 
virtual NiControllerManagerAsNiControllerManager ()
 
void CreateDeepCopy (NiPointer< NiObject > &a_object)
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 

Static Public Attributes

static constexpr auto RTTI = RTTI_NiObject
 
static auto Ni_RTTI = NiRTTI_NiObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 

Additional Inherited Members

- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Constructor & Destructor Documentation

◆ ~NiObject()

RE::NiObject::~NiObject ( )
overridedefault

Member Function Documentation

◆ AsBhkAttachmentCollisionObject()

virtual bhkAttachmentCollisionObject* RE::NiObject::AsBhkAttachmentCollisionObject ( )
inlinevirtual

Reimplemented in RE::BSTempEffect.

◆ AsBhkBlendCollisionObject()

virtual bhkBlendCollisionObject* RE::NiObject::AsBhkBlendCollisionObject ( )
inlinevirtual

Reimplemented in RE::BSTempEffect.

◆ AsBhkLimitedHingeConstraint()

virtual bhkLimitedHingeConstraint* RE::NiObject::AsBhkLimitedHingeConstraint ( )
inlinevirtual

Reimplemented in RE::BSTempEffect.

◆ AsBhkNiCollisionObject()

virtual bhkNiCollisionObject* RE::NiObject::AsBhkNiCollisionObject ( )
inlinevirtual

◆ AsBhkRigidBody()

virtual bhkRigidBody* RE::NiObject::AsBhkRigidBody ( )
inlinevirtual

Reimplemented in RE::BSTempEffect, and RE::bhkRigidBody.

◆ AsDynamicTriShape()

virtual BSDynamicTriShape* RE::NiObject::AsDynamicTriShape ( )
inlinevirtual

Reimplemented in RE::BSTempEffect, and RE::BSDynamicTriShape.

◆ AsFadeNode()

virtual BSFadeNode* RE::NiObject::AsFadeNode ( )
inlinevirtual

Reimplemented in RE::BSTempEffect, and RE::BSFadeNode.

◆ AsGeometry()

virtual BSGeometry* RE::NiObject::AsGeometry ( )
inlinevirtual

Reimplemented in RE::BSTempEffect, and RE::BSGeometry.

◆ AsLinesGeom()

virtual BSLines* RE::NiObject::AsLinesGeom ( )
inlinevirtual

Reimplemented in RE::BSTempEffect.

◆ AsMultiBoundNode()

virtual BSMultiBoundNode* RE::NiObject::AsMultiBoundNode ( )
inlinevirtual

Reimplemented in RE::BSTempEffect, and RE::BSMultiBoundNode.

◆ AsNiControllerManager()

virtual NiControllerManager* RE::NiObject::AsNiControllerManager ( )
inlinevirtual

Reimplemented in RE::NiControllerManager.

◆ AsNiGeometry()

virtual NiGeometry* RE::NiObject::AsNiGeometry ( )
inlinevirtual

Reimplemented in RE::BSTempEffect.

◆ AsNiTriBasedGeom()

virtual NiTriBasedGeom* RE::NiObject::AsNiTriBasedGeom ( )
inlinevirtual

Reimplemented in RE::BSTempEffect.

◆ AsNiTriShape()

virtual NiTriShape* RE::NiObject::AsNiTriShape ( )
inlinevirtual

Reimplemented in RE::BSTempEffect.

◆ AsNode()

virtual NiNode* RE::NiObject::AsNode ( )
inlinevirtual

Reimplemented in RE::NiNode, and RE::BSTempEffect.

◆ AsParticlesGeom()

virtual NiParticles* RE::NiObject::AsParticlesGeom ( )
inlinevirtual

Reimplemented in RE::NiParticles, and RE::BSTempEffect.

◆ AsSegmentedTriShape()

virtual BSSegmentedTriShape* RE::NiObject::AsSegmentedTriShape ( )
inlinevirtual

Reimplemented in RE::BSTempEffect.

◆ AsSubIndexTriShape()

virtual BSSubIndexTriShape* RE::NiObject::AsSubIndexTriShape ( )
inlinevirtual

Reimplemented in RE::BSTempEffect.

◆ AsSwitchNode()

virtual NiSwitchNode* RE::NiObject::AsSwitchNode ( )
inlinevirtual

Reimplemented in RE::BSTempEffect.

◆ AsTriShape()

virtual BSTriShape* RE::NiObject::AsTriShape ( )
inlinevirtual

Reimplemented in RE::BSTriShape, and RE::BSTempEffect.

◆ AsTriStrips()

virtual NiTriStrips* RE::NiObject::AsTriStrips ( )
inlinevirtual

Reimplemented in RE::BSTempEffect.

◆ CreateClone()

virtual NiObject* RE::NiObject::CreateClone ( [[maybe_unused] ] NiCloningProcess a_cloning)
inlinevirtual

◆ CreateDeepCopy()

void RE::NiObject::CreateDeepCopy ( NiPointer< NiObject > &  a_object)

◆ GetBlockAllocationSize()

virtual std::uint32_t RE::NiObject::GetBlockAllocationSize ( ) const
inlinevirtual

◆ GetGroup()

virtual NiObjectGroup* RE::NiObject::GetGroup ( ) const
inlinevirtual

◆ GetRTTI()

virtual const NiRTTI* RE::NiObject::GetRTTI ( ) const
virtual

Reimplemented in RE::SummonPlacementEffect, RE::ShadowSceneNode, RE::ShaderReferenceEffect, RE::SceneGraph, RE::ReferenceEffect, RE::NiTimeController, RE::NiTexture, RE::NiStringsExtraData, RE::NiStringExtraData, RE::NiSourceTexture, RE::NiSkinPartition, RE::NiSkinInstance, RE::NiSkinData, RE::NiShadeProperty, RE::NiPSysModifier, RE::NiPSysGravityModifier, RE::NiPSysData, RE::NiProperty, RE::NiPointLight, RE::NiParticleSystem, RE::NiParticlesData, RE::NiParticles, RE::NiObjectNET, RE::NiNode, RE::NiMultiTargetTransformController, RE::NiMeshParticleSystem, RE::NiLight, RE::NiKeyBasedInterpolator, RE::NiInterpolator, RE::NiInterpController, RE::NiIntegersExtraData, RE::NiIntegerExtraData, RE::NiGeometryData, RE::NiFloatsExtraData, RE::NiFloatInterpolator, RE::NiFloatExtraData, RE::NiFloatData, RE::NiExtraData, RE::NiControllerSequence, RE::NiControllerManager, RE::NiColorInterpolator, RE::NiColorData, RE::NiCollisionObject, RE::NiCamera, RE::NiBooleanExtraData, RE::NiAVObject, RE::NiAlphaProperty, RE::ModelReferenceEffect, RE::BSXFlags, RE::BSWindModifier, RE::BSWaterShaderProperty, RE::BSValueNode, RE::BSTriShape, RE::BSTextureSet, RE::BSTempEffectSPG, RE::BSTempEffectSimpleDecal, RE::BSTempEffectParticle, RE::BSTempEffectGeometryDecal, RE::BSTempEffectDebris, RE::BSTempEffect, RE::BSSimpleScaleController, RE::BSShaderTextureSet, RE::BSShaderProperty, RE::BSSceneGraph, RE::BSParticleShaderProperty, RE::BSOrderedNode, RE::BSNiNode, RE::BSMultiStreamInstanceTriShape, RE::BSMultiIndexTriShape, RE::BSMultiBoundShape, RE::BSMultiBoundOBB, RE::BSMultiBoundNode, RE::BSMultiBoundAABB, RE::BSMultiBound, RE::BSMasterParticleSystem, RE::BSLightingShaderProperty, RE::BSInstanceTriShape, RE::BSGeometry, RE::BSFadeNode, RE::BSFaceGenNiNode, RE::BSFaceGenAnimationData, RE::BSEffectShaderProperty, RE::BSDynamicTriShape, RE::BSDismemberSkinInstance, RE::BSBound, RE::BSBloodSplatterShaderProperty, RE::BSAnimNote, RE::bhkWorldObject, RE::bhkWorld, RE::bhkSPCollisionObject, RE::bhkShapePhantom, RE::bhkShapeCollection, RE::bhkShape, RE::bhkSerializable, RE::bhkRigidBody, RE::bhkRefObject, RE::bhkPhantom, RE::bhkPCollisionObject, RE::bhkNiCollisionObject, RE::bhkListShape, RE::bhkEntity, RE::bhkCompressedMeshShapeData, RE::bhkCompressedMeshShape, RE::bhkCollisionObject, RE::bhkCharacterProxy, RE::bhkCachingShapePhantom, and RE::BGSDecalNode.

◆ GetStreamableRTTI()

virtual const NiRTTI* RE::NiObject::GetStreamableRTTI ( ) const
inlinevirtual

◆ IsEqual()

virtual bool RE::NiObject::IsEqual ( NiObject a_object)
virtual

◆ LinkObject()

virtual void RE::NiObject::LinkObject ( [[maybe_unused] ] NiStream a_stream)
inlinevirtual

◆ LoadBinary()

virtual void RE::NiObject::LoadBinary ( [[maybe_unused] ] NiStream a_stream)
inlinevirtual

◆ PostLinkObject()

virtual void RE::NiObject::PostLinkObject ( [[maybe_unused] ] NiStream a_stream)
inlinevirtual

◆ ProcessClone()

◆ RegisterStreamables()

virtual bool RE::NiObject::RegisterStreamables ( NiStream a_stream)
virtual

Reimplemented in RE::NiTimeController, RE::NiStringsExtraData, RE::NiStringExtraData, RE::NiSkinPartition, RE::NiSkinInstance, RE::NiSkinData, RE::NiShadeProperty, RE::NiPSysModifier, RE::NiPSysGravityModifier, RE::NiPSysData, RE::NiProperty, RE::NiParticleSystem, RE::NiParticlesData, RE::NiParticles, RE::NiObjectNET, RE::NiNode, RE::NiMultiTargetTransformController, RE::NiMeshParticleSystem, RE::NiKeyBasedInterpolator, RE::NiInterpolator, RE::NiInterpController, RE::NiIntegersExtraData, RE::NiIntegerExtraData, RE::NiGeometryData, RE::NiFloatsExtraData, RE::NiFloatInterpolator, RE::NiFloatExtraData, RE::NiExtraData, RE::NiControllerSequence, RE::NiControllerManager, RE::NiColorInterpolator, RE::NiCollisionObject, RE::NiCamera, RE::NiBooleanExtraData, RE::NiAVObject, RE::NiAlphaProperty, RE::BSXFlags, RE::BSWindModifier, RE::BSWaterShaderProperty, RE::BSValueNode, RE::BSTriShape, RE::BSTextureSet, RE::BSShaderTextureSet, RE::BSShaderProperty, RE::BSOrderedNode, RE::BSMultiBoundShape, RE::BSMultiBoundOBB, RE::BSMultiBoundNode, RE::BSMultiBoundAABB, RE::BSMultiBound, RE::BSMasterParticleSystem, RE::BSLightingShaderProperty, RE::BSGeometry, RE::BSFadeNode, RE::BSDynamicTriShape, RE::BSDismemberSkinInstance, RE::BSBound, RE::BSAnimNote, RE::bhkWorldObject, RE::bhkSPCollisionObject, RE::bhkShape, RE::bhkSerializable, RE::bhkRigidBody, RE::bhkPCollisionObject, RE::bhkNiCollisionObject, RE::bhkListShape, RE::bhkCompressedMeshShapeData, RE::bhkCompressedMeshShape, RE::bhkCollisionObject, and RE::bhkCharacterProxy.

◆ SaveBinary()

virtual void RE::NiObject::SaveBinary ( [[maybe_unused] ] NiStream a_stream)
inlinevirtual

◆ SetGroup()

virtual void RE::NiObject::SetGroup ( [[maybe_unused] ] NiObjectGroup a_group)
inlinevirtual

◆ StreamCanSkip()

virtual bool RE::NiObject::StreamCanSkip ( )
inlinevirtual

Member Data Documentation

◆ Ni_RTTI

auto RE::NiObject::Ni_RTTI = NiRTTI_NiObject
inlinestatic

◆ RTTI

constexpr auto RE::NiObject::RTTI = RTTI_NiObject
inlinestaticconstexpr

The documentation for this class was generated from the following file: