#include <GameSettingCollection.h>
◆ ~GameSettingCollection()
RE::GameSettingCollection::~GameSettingCollection |
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override |
◆ CloseHandle()
bool RE::GameSettingCollection::CloseHandle |
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overridevirtual |
◆ GetSetting()
Setting* RE::GameSettingCollection::GetSetting |
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const char * |
a_name | ) |
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◆ GetSingleton()
◆ OpenHandle()
bool RE::GameSettingCollection::OpenHandle |
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bool |
a_create | ) |
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overridevirtual |
◆ ReadSetting()
bool RE::GameSettingCollection::ReadSetting |
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Setting * |
a_setting | ) |
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override |
◆ Unk_0A()
virtual void RE::GameSettingCollection::Unk_0A |
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void |
| ) |
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virtual |
◆ WriteSetting()
bool RE::GameSettingCollection::WriteSetting |
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Setting * |
a_setting | ) |
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override |
◆ RTTI
The documentation for this class was generated from the following file: