Definition: GameSettingCollection.h:9
bool WriteSetting(Setting *a_setting) override
~GameSettingCollection() override
static GameSettingCollection * GetSingleton()
bool CloseHandle() override
Setting * GetSetting(const char *a_name)
bool ReadSetting(Setting *a_setting) override
static constexpr auto RTTI
Definition: GameSettingCollection.h:11
virtual void Unk_0A(void)
bool OpenHandle(bool a_create) override
Definition: SettingCollectionMap.h:11
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_GameSettingCollection(684600, 392248, 0x1ed7378)