enum class | RE::CHARACTER_FLAGS {
RE::kNone = 0
, RE::kQuadruped = 1 << 0
, RE::kNoGravityOnGround = 1 << 1
, RE::kTryStep = 1 << 2
,
RE::kNoFriction = 1 << 3
, RE::kAllowJumpNoContact = 1 << 4
, RE::kStuckQuad = 1 << 5
, RE::kAnimAngleMod = 1 << 6
,
RE::kHitDamage = 1 << 7
, RE::kHitFlags = 1 << 7
, RE::kSupport = 1 << 8
, RE::kHasPotentialSupportManifold = 1 << 9
,
RE::kCanJump = 1 << 10
, RE::kChaseBip = 1 << 11
, RE::kFollowRagdoll = 1 << 12
, RE::kJumping = 1 << 13
,
RE::kNotPushable = 1 << 14
, RE::kFloatLand = 1 << 15
, RE::kCheckSupport = 1 << 16
, RE::kNoSim = 1 << 17
,
RE::kFarAway = 1 << 18
, RE::kOnStilts = 1 << 19
, RE::kQuickSimulate = 1 << 20
, RE::kRecordHits = 1 << 21
,
RE::kComputeTiltPreIntegrate = 1 << 22
, RE::kShouldersUnderWater = 1 << 23
, RE::kOnStairs = 1 << 24
, RE::kCanPitch = 1 << 25
,
RE::kCanRoll = 1 << 26
, RE::kNoCharacterCollisions = 1 << 27
, RE::kNotPushablePermanent = 1 << 28
, RE::kPossiblePathObstacle = 1 << 29
,
RE::kShapeRequiresZRot = 1 << 30
, RE::kSwimAtWaterSurface = 1 << 31
} |