CommonLibSSE NG
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SetPositionFunctor.h
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1#pragma once
2
4#include "RE/D/DelayFunctor.h"
5#include "RE/N/NiPoint3.h"
6
7namespace RE
8{
9 namespace BSScript
10 {
11 class IVirtualMachine;
12 }
13
14 namespace SkyrimScript
15 {
17 {
18 public:
19 inline static constexpr auto RTTI = RTTI_SkyrimScript____SetPositionFunctor;
20
21 ~SetPositionFunctor() override; // 00
22
23 // override (SkyrimScript::DelayFunctor)
25 bool IsLatent() const override; // 02 - { return true; }
26 bool SaveImpl(BSStorage& a_storage) const override; // 04
27 FunctorType GetType() const override; // 05 - { return 6; }
28 bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
29
30 // members
34 };
35 static_assert(sizeof(SetPositionFunctor) == 0x28);
36 }
37}
Definition Variable.h:15
Definition BSStorage.h:14
Definition BSTSmartPointer.h:36
Definition NiPoint3.h:6
Definition DelayFunctor.h:17
FunctorType
Definition DelayFunctor.h:22
Definition SetPositionFunctor.h:17
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition SetPositionFunctor.h:33
FunctorType GetType() const override
RE::BSScript::Variable operator()() override
static constexpr auto RTTI
Definition SetPositionFunctor.h:19
bool SaveImpl(BSStorage &a_storage) const override
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
ObjectRefHandle objectToMove
Definition SetPositionFunctor.h:31
NiPoint3 newPosition
Definition SetPositionFunctor.h:32
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SkyrimScript____SetPositionFunctor(689444, 397299, 0x1f52f10)