12    class MenuModeChangeEvent;
 
   13    class MenuOpenCloseEvent;
 
   14    class PlayerInputHandler;
 
   15    struct ActivateHandler;
 
   16    struct AttackBlockHandler;
 
   17    struct AutoMoveHandler;
 
   20    struct MovementHandler;
 
   21    struct ReadyWeaponHandler;
 
   26    struct TESFurnitureEvent;
 
   27    struct TogglePOVHandler;
 
   28    struct ToggleRunHandler;
 
Definition BSTArray.h:377
 
Definition BSTEvent.h:143
 
Definition PlayerControlsData.h:8
 
Definition PlayerControls.h:36
 
PlayerControlsData data
Definition PlayerControls.h:50
 
static PlayerControls * GetSingleton()
 
BSTArray< void * > unk088
Definition PlayerControls.h:54
 
BSSpinLock actorArrayLock
Definition PlayerControls.h:62
 
BSTArray< ActorHandle > actionInterestedActor
Definition PlayerControls.h:61
 
ToggleRunHandler * toggleRunHandler
Definition PlayerControls.h:68
 
std::uint32_t pad054
Definition PlayerControls.h:51
 
TogglePOVHandler * togglePOVHandler
Definition PlayerControls.h:75
 
~PlayerControls() override=default
 
JumpHandler * jumpHandler
Definition PlayerControls.h:70
 
BSTArray< void * > unk070
Definition PlayerControls.h:53
 
std::uint8_t pad021
Definition PlayerControls.h:48
 
std::uint8_t unk0F8[8]
Definition PlayerControls.h:59
 
RunHandler * runHandler
Definition PlayerControls.h:73
 
std::uint16_t pad022
Definition PlayerControls.h:49
 
std::uint16_t unk1DA
Definition PlayerControls.h:78
 
static constexpr auto RTTI
Definition PlayerControls.h:38
 
SprintHandler * sprintHandler
Definition PlayerControls.h:65
 
constexpr ActivateHandler * GetActivateHandler() const noexcept
Definition PlayerControls.h:45
 
AutoMoveHandler * autoMoveHandler
Definition PlayerControls.h:67
 
std::uint64_t unk0A8
Definition PlayerControls.h:56
 
ShoutHandler * shoutHandler
Definition PlayerControls.h:71
 
bool notifyingHandlers
Definition PlayerControls.h:76
 
MovementHandler * movementHandler
Definition PlayerControls.h:63
 
LookHandler * lookHandler
Definition PlayerControls.h:64
 
SneakHandler * sneakHandler
Definition PlayerControls.h:74
 
BSTArray< PlayerInputHandler * > handlers
Definition PlayerControls.h:52
 
ReadyWeaponHandler * readyWeaponHandler
Definition PlayerControls.h:66
 
std::uint32_t unk0D0[10]
Definition PlayerControls.h:58
 
float unk100[20]
Definition PlayerControls.h:60
 
float unk0B0[8]
Definition PlayerControls.h:57
 
bool blockPlayerInput
Definition PlayerControls.h:77
 
AttackBlockHandler * attackBlockHandler
Definition PlayerControls.h:72
 
std::uint8_t unk0A0[8]
Definition PlayerControls.h:55
 
std::uint32_t unk1DC
Definition PlayerControls.h:79
 
ActivateHandler * activateHandler
Definition PlayerControls.h:69
 
Definition AbsorbEffect.h:6
 
constexpr REL::VariantID RTTI_PlayerControls(687045, 394894, 0x1f0b2d0)
 
Definition ActivateHandler.h:8
 
Definition AttackBlockHandler.h:8
 
Definition AutoMoveHandler.h:8
 
Definition BSTSingleton.h:50
 
Definition JumpHandler.h:8
 
Definition LookHandler.h:8
 
Definition MovementHandler.h:8
 
Definition ReadyWeaponHandler.h:8
 
Definition RunHandler.h:8
 
Definition ShoutHandler.h:8
 
Definition SneakHandler.h:8
 
Definition SprintHandler.h:8
 
Definition TogglePOVHandler.h:8
 
Definition ToggleRunHandler.h:8