CommonLibSSE NG
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MoveToFunctor.h
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1#pragma once
2
5#include "RE/D/DelayFunctor.h"
6#include "RE/N/NiPoint3.h"
7
8namespace RE
9{
10 namespace BSScript
11 {
12 class IVirtualMachine;
13 }
14
15 namespace SkyrimScript
16 {
18 {
19 public:
20 inline static constexpr auto RTTI = RTTI_SkyrimScript____MoveToFunctor;
21
22 ~MoveToFunctor() override; // 00
23
24 // override (DelayFunctor)
26 bool IsLatent() const override; // 02 - { return true; }
27 bool SaveImpl(BSStorage& a_storage) const override; // 04
28 FunctorType GetType() const override; // 05 - { return 0; }
29 bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
30
31 // members
36 bool matchRotation; // 30
37 bool exactTranslate; // 31
38 std::uint16_t pad32; // 32
39 std::uint32_t pad34; // 34
41 };
42 static_assert(sizeof(MoveToFunctor) == 0x40);
43 }
44}
Definition Variable.h:15
Definition BSStorage.h:14
Definition BSTSmartPointer.h:36
Definition NiPoint3.h:6
Definition DelayFunctor.h:17
FunctorType
Definition DelayFunctor.h:22
Definition MoveToFunctor.h:18
ObjectRefHandle source
Definition MoveToFunctor.h:32
FunctorType GetType() const override
ObjectRefHandle destination
Definition MoveToFunctor.h:33
bool SaveImpl(BSStorage &a_storage) const override
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition MoveToFunctor.h:40
bool IsLatent() const override
std::uint32_t pad34
Definition MoveToFunctor.h:39
RE::BSScript::Variable operator()() override
NiPoint3 rotationOffset
Definition MoveToFunctor.h:35
NiPoint3 offset
Definition MoveToFunctor.h:34
bool matchRotation
Definition MoveToFunctor.h:36
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
std::uint16_t pad32
Definition MoveToFunctor.h:38
bool exactTranslate
Definition MoveToFunctor.h:37
static constexpr auto RTTI
Definition MoveToFunctor.h:20
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SkyrimScript____MoveToFunctor(689430, 397285, 0x1f529d8)