CommonLibSSE NG
Loading...
Searching...
No Matches
GrenadeProjectile.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/F/FormTypes.h"
4#include "RE/P/Projectile.h"
5
6namespace RE
7{
8 struct BGSDecalGroup;
9
11 {
12 public:
13 inline static constexpr auto RTTI = RTTI_GrenadeProjectile;
14 inline static constexpr auto VTABLE = VTABLE_GrenadeProjectile;
15 inline static constexpr auto FORMTYPE = FormType::ProjectileGrenade;
16
18 {
19 enum RecordFlag : std::uint32_t
20 {
21 };
22 };
23
24 ~GrenadeProjectile() override; // 00
25
26 // override (Projectile)
27 void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
28 void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
29 void InitLoadGame(BGSLoadFormBuffer* a_buf) override; // 10
30 void FinishLoadGame(BGSLoadFormBuffer* a_buf) override; // 11
31 void Revert(BGSLoadFormBuffer* a_buf) override; // 12
32#ifndef SKYRIM_CROSS_VR
33 // Override functions past where Skyrim VR breaks compatibility.
34 [[nodiscard]] BGSDecalGroup* GetDecalGroup() const override; // 9F - { return decalGroup; }
35 bool IsGrenadeProjectile() override; // A3 - { return 1; }
36 void OnKill() override; // A8
37 void Process3D() override; // A9
38 void UpdateImpl(float a_delta) override; // AB
39 void Unk_AE(void) override; // AE
40 void ReportHavokDeactivation() override; // B2
41 bool TurnOff(Actor* a_owner, bool a_noDeactivateSound) override; // B3
42 [[nodiscard]] bool IsPermanent() const override;
43 bool TargetsWholeBody() override; // BA - { return 1; }
44 std::uint32_t GetCollisionGroup() override; // BB
45 void AddImpact(TESObjectREFR* a_ref, const NiPoint3& a_targetLoc, const NiPoint3& a_velocity, hkpCollidable* a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override; // BD
46 void OnTriggerEnter() override; // BF - { flags |= 1 << 30; }
47 void Handle3DLoaded() override; // C0
48#endif
49
51 {
52#define GRENADE_RUNTIME_DATA_CONTENT \
53 BGSDecalGroup* decalGroup; /* 1D8 */ \
54 bool collisionGroupReset; /* 1E0 */ \
55 std::uint8_t pad1E1; /* 1E1 */ \
56 std::uint16_t pad1E2; /* 1E2 */ \
57 std::uint32_t pad1E4; /* 1E4 */
58
60 };
61
62 [[nodiscard]] inline GRENADE_RUNTIME_DATA& GetGrenadeRuntimeData() noexcept
63 {
64 return REL::RelocateMemberIfNewer<GRENADE_RUNTIME_DATA>(SKSE::RUNTIME_SSE_1_6_629, this, 0x1D8, 0x1E0);
65 }
66
67 [[nodiscard]] inline const GRENADE_RUNTIME_DATA& GetGrenadeRuntimeData() const noexcept
68 {
69 return REL::RelocateMemberIfNewer<GRENADE_RUNTIME_DATA>(SKSE::RUNTIME_SSE_1_6_629, this, 0x1D8, 0x1E0);
70 }
71
72 // members
73#ifndef ENABLE_SKYRIM_AE
75#endif
76 };
77#ifndef ENABLE_SKYRIM_AE
78 static_assert(sizeof(GrenadeProjectile) == 0x1E8);
79#endif
80}
81#undef GRENADE_RUNTIME_DATA_CONTENT
#define GRENADE_RUNTIME_DATA_CONTENT
Definition GrenadeProjectile.h:52
Definition Actor.h:131
Definition BGSLoadFormBuffer.h:11
Definition GrenadeProjectile.h:11
void SaveGame(BGSSaveFormBuffer *a_buf) override
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
GRENADE_RUNTIME_DATA & GetGrenadeRuntimeData() noexcept
Definition GrenadeProjectile.h:62
void LoadGame(BGSLoadFormBuffer *a_buf) override
bool IsGrenadeProjectile() override
~GrenadeProjectile() override
void AddImpact(TESObjectREFR *a_ref, const NiPoint3 &a_targetLoc, const NiPoint3 &a_velocity, hkpCollidable *a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override
const GRENADE_RUNTIME_DATA & GetGrenadeRuntimeData() const noexcept
Definition GrenadeProjectile.h:67
void Process3D() override
std::uint32_t GetCollisionGroup() override
void OnKill() override
BGSDecalGroup * GetDecalGroup() const override
bool IsPermanent() const override
bool TargetsWholeBody() override
bool TurnOff(Actor *a_owner, bool a_noDeactivateSound) override
void UpdateImpl(float a_delta) override
static constexpr auto RTTI
Definition GrenadeProjectile.h:13
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void ReportHavokDeactivation() override
static constexpr auto VTABLE
Definition GrenadeProjectile.h:14
void Revert(BGSLoadFormBuffer *a_buf) override
void Unk_AE(void) override
void OnTriggerEnter() override
void Handle3DLoaded() override
static constexpr auto FORMTYPE
Definition GrenadeProjectile.h:15
Definition NiPoint3.h:6
Definition Projectile.h:30
Definition TESObjectREFR.h:112
Definition hkpCollidable.h:13
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 4 > VTABLE_GrenadeProjectile
Definition Offsets_VTABLE.h:2782
constexpr REL::VariantID RTTI_GrenadeProjectile(687506, 395356, 0x1f1b3a0)
constexpr REL::Version RUNTIME_SSE_1_6_629(1, 6, 629, 0)
Definition BGSDecalGroup.h:61
Definition GrenadeProjectile.h:51
Definition GrenadeProjectile.h:18
RecordFlag
Definition GrenadeProjectile.h:20