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◆ EXPLOSION_RUNTIME_DATA_CONTENT
#define EXPLOSION_RUNTIME_DATA_CONTENT |
Value: std::uint64_t unk98; \
float startKeyTime; \
float endKeyTime; \
float hitKeyTime; \
float radius; \
float imodRadius; \
float unkB4; \
bhkSimpleShapePhantom* unkB8; \
std::uint64_t unkC0; \
std::uint64_t unkC8; \
BSSoundHandle sound01; \
BSSoundHandle sound02; \
NiPointer<NiPointLight> light; \
ActorHandle actorOwner; \
ActorHandle unkF4; \
std::uint32_t unkF8; \
std::uint32_t padFC; \
NiPointer<ActorCause> actorCause; \
NonActorMagicCaster* magicCaster; \
TESObjectWEAP* weaponSource; \
std::uint32_t unk118; \
NiPoint3 unk11C; \
NiPoint3 negativeVelocity; \
float damage; \
float unk138; \