CommonLibSSE NG
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Explosion.h File Reference

Go to the source code of this file.

Classes

class  RE::Explosion
 
struct  RE::Explosion::EXPLOSION_RUNTIME_DATA
 

Namespaces

namespace  RE
 

Macros

#define EXPLOSION_RUNTIME_DATA_CONTENT
 

Macro Definition Documentation

◆ EXPLOSION_RUNTIME_DATA_CONTENT

#define EXPLOSION_RUNTIME_DATA_CONTENT
Value:
std::uint64_t unk98; /* 098, 0A0 */ \
float startKeyTime; /* 0A0 */ \
float endKeyTime; /* 0A4 */ \
float hitKeyTime; /* 0A8 */ \
float radius; /* 0AC */ \
float imodRadius; /* 0B0 */ \
float unkB4; /* 0B4 */ \
bhkSimpleShapePhantom* unkB8; /* 0B8 */ \
std::uint64_t unkC0; /* 0C0 */ \
std::uint64_t unkC8; /* 0C8 */ \
BSSoundHandle sound01; /* 0D0 */ \
BSSoundHandle sound02; /* 0DC */ \
NiPointer<NiPointLight> light; /* 0E8 */ \
ActorHandle actorOwner; /* 0F0 */ \
ActorHandle unkF4; /* 0F4 */ \
std::uint32_t unkF8; /* 0F8 */ \
std::uint32_t padFC; /* 0FC */ \
NiPointer<ActorCause> actorCause; /* 100 */ \
NonActorMagicCaster* magicCaster; /* 108 */ \
TESObjectWEAP* weaponSource; /* 110 */ \
std::uint32_t unk118; /* 118 */ \
NiPoint3 unk11C; /* 11C */ \
NiPoint3 negativeVelocity; /* 128 */ \
float damage; /* 134 */ \
float unk138; /* 138 */ \
Definition PCH.h:223