CommonLibSSE NG
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CombatMagicCasterWard.h
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1#pragma once
2
3#include "RE/A/AITimer.h"
5
6namespace RE
7{
9 {
10 public:
11 inline static constexpr auto RTTI = RTTI_CombatMagicCasterWard;
12 inline static constexpr auto VTABLE = VTABLE_CombatMagicCasterWard;
13
14 ~CombatMagicCasterWard() override; // 00
15
16 // override (CombatMagicCaster)
17 std::uint32_t GetObjectType() override; // 02
18 void SaveGame(BGSSaveGameBuffer* a_buf) override; // 03
19 void LoadGame(BGSLoadGameBuffer* a_buf) override; // 04
21 bool CheckStartCast(CombatController* a_combatController) override; // 06
22 bool CheckStopCast(CombatController* a_combatController) override; // 07
23
24 // members
26 };
27 static_assert(sizeof(CombatMagicCasterWard) == 0x28);
28}
Definition BGSLoadGameBuffer.h:6
Definition CombatController.h:23
CATEGORY
Definition CombatInventoryItem.h:53
Definition CombatMagicCaster.h:14
Definition CombatMagicCasterWard.h:9
CombatInventoryItem::CATEGORY GetCategory() override
std::uint32_t GetObjectType() override
~CombatMagicCasterWard() override
void SaveGame(BGSSaveGameBuffer *a_buf) override
static constexpr auto VTABLE
Definition CombatMagicCasterWard.h:12
static constexpr auto RTTI
Definition CombatMagicCasterWard.h:11
void LoadGame(BGSLoadGameBuffer *a_buf) override
bool CheckStopCast(CombatController *a_combatController) override
bool CheckStartCast(CombatController *a_combatController) override
AITimer cooldownTimer
Definition CombatMagicCasterWard.h:25
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_CombatMagicCasterWard(687626, 395750, 0x1f1de40)
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatMagicCasterWard
Definition Offsets_VTABLE.h:3087
Definition AITimer.h:6