18 void SaveGame(BGSSaveGameBuffer* a_buf)
override;
Definition BGSLoadGameBuffer.h:6
Definition CombatController.h:23
CATEGORY
Definition CombatInventoryItem.h:53
Definition CombatMagicCaster.h:14
Definition CombatMagicCasterWard.h:9
CombatInventoryItem::CATEGORY GetCategory() override
std::uint32_t GetObjectType() override
~CombatMagicCasterWard() override
void SaveGame(BGSSaveGameBuffer *a_buf) override
static constexpr auto VTABLE
Definition CombatMagicCasterWard.h:12
static constexpr auto RTTI
Definition CombatMagicCasterWard.h:11
void LoadGame(BGSLoadGameBuffer *a_buf) override
bool CheckStopCast(CombatController *a_combatController) override
bool CheckStartCast(CombatController *a_combatController) override
AITimer cooldownTimer
Definition CombatMagicCasterWard.h:25
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_CombatMagicCasterWard(687626, 395750, 0x1f1de40)
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatMagicCasterWard
Definition Offsets_VTABLE.h:3087