19        void                          SaveGame(BGSSaveGameBuffer* a_buf) 
override;                     
 
Definition BGSLoadGameBuffer.h:6
 
Definition CombatController.h:23
 
CATEGORY
Definition CombatInventoryItem.h:53
 
Definition CombatMagicCaster.h:14
 
Definition CombatMagicCasterRestore.h:10
 
~CombatMagicCasterRestore() override
 
void NotifyStartCast(CombatController *a_combatController) override
 
CombatInventoryItem::CATEGORY GetCategory() override
 
void SaveGame(BGSSaveGameBuffer *a_buf) override
 
bool CheckStopCast(CombatController *a_combatController) override
 
AITimeStamp concentrationCastTimeStamp
Definition CombatMagicCasterRestore.h:28
 
static constexpr auto VTABLE
Definition CombatMagicCasterRestore.h:13
 
static constexpr auto RTTI
Definition CombatMagicCasterRestore.h:12
 
ActorValue primaryAV
Definition CombatMagicCasterRestore.h:30
 
bool CheckStartCast(CombatController *a_combatController) override
 
std::uint32_t unk24
Definition CombatMagicCasterRestore.h:29
 
std::uint32_t GetObjectType() override
 
void NotifyStopCast(CombatController *a_combatController) override
 
void LoadGame(BGSLoadGameBuffer *a_buf) override
 
Definition AbsorbEffect.h:6
 
ActorValue
Definition ActorValues.h:6
 
constexpr REL::VariantID RTTI_CombatMagicCasterRestore(687627, 395751, 0x1f1de70)
 
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatMagicCasterRestore
Definition Offsets_VTABLE.h:3092
 
Definition AITimeStamp.h:6