19 void SaveGame(BGSSaveGameBuffer* a_buf)
override;
Definition BGSLoadGameBuffer.h:6
Definition CombatController.h:23
CATEGORY
Definition CombatInventoryItem.h:53
Definition CombatMagicCaster.h:14
Definition CombatMagicCasterRestore.h:10
~CombatMagicCasterRestore() override
void NotifyStartCast(CombatController *a_combatController) override
CombatInventoryItem::CATEGORY GetCategory() override
void SaveGame(BGSSaveGameBuffer *a_buf) override
bool CheckStopCast(CombatController *a_combatController) override
AITimeStamp concentrationCastTimeStamp
Definition CombatMagicCasterRestore.h:28
static constexpr auto VTABLE
Definition CombatMagicCasterRestore.h:13
static constexpr auto RTTI
Definition CombatMagicCasterRestore.h:12
ActorValue primaryAV
Definition CombatMagicCasterRestore.h:30
bool CheckStartCast(CombatController *a_combatController) override
std::uint32_t unk24
Definition CombatMagicCasterRestore.h:29
std::uint32_t GetObjectType() override
void NotifyStopCast(CombatController *a_combatController) override
void LoadGame(BGSLoadGameBuffer *a_buf) override
Definition AbsorbEffect.h:6
ActorValue
Definition ActorValues.h:6
constexpr REL::VariantID RTTI_CombatMagicCasterRestore(687627, 395751, 0x1f1de70)
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatMagicCasterRestore
Definition Offsets_VTABLE.h:3092
Definition AITimeStamp.h:6