18        void                          SaveGame(BGSSaveGameBuffer* a_buf) 
override;                                  
 
Definition BGSLoadGameBuffer.h:6
 
Definition CombatController.h:23
 
CATEGORY
Definition CombatInventoryItem.h:53
 
Definition CombatMagicCaster.h:14
 
Definition CombatMagicCasterReanimate.h:9
 
void SetupAimController(CombatProjectileAimController *a_aimController) override
 
static constexpr auto VTABLE
Definition CombatMagicCasterReanimate.h:12
 
bool CheckStartCast(CombatController *a_combatController) override
 
NiPointer< CombatProjectileAimController > aimController
Definition CombatMagicCasterReanimate.h:27
 
void * GetMagicTarget(CombatController *a_combatController) const override
 
void LoadGame(BGSLoadGameBuffer *a_buf) override
 
~CombatMagicCasterReanimate() override
 
void NotifyStopCast(CombatController *a_combatController) override
 
CombatInventoryItem::CATEGORY GetCategory() override
 
static constexpr auto RTTI
Definition CombatMagicCasterReanimate.h:11
 
ActorHandle reanimateTarget
Definition CombatMagicCasterReanimate.h:28
 
std::uint32_t GetObjectType() override
 
void SaveGame(BGSSaveGameBuffer *a_buf) override
 
Definition NiSmartPointer.h:9
 
Definition AbsorbEffect.h:6
 
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatMagicCasterReanimate
Definition Offsets_VTABLE.h:3364
 
constexpr REL::VariantID RTTI_CombatMagicCasterReanimate(687637, 395940, 0x1f1e068)