18 void SaveGame(BGSSaveGameBuffer* a_buf)
override;
Definition BGSLoadGameBuffer.h:6
Definition CombatController.h:23
CATEGORY
Definition CombatInventoryItem.h:53
Definition CombatMagicCaster.h:14
Definition CombatMagicCasterReanimate.h:9
void SetupAimController(CombatProjectileAimController *a_aimController) override
static constexpr auto VTABLE
Definition CombatMagicCasterReanimate.h:12
bool CheckStartCast(CombatController *a_combatController) override
NiPointer< CombatProjectileAimController > aimController
Definition CombatMagicCasterReanimate.h:27
void * GetMagicTarget(CombatController *a_combatController) const override
void LoadGame(BGSLoadGameBuffer *a_buf) override
~CombatMagicCasterReanimate() override
void NotifyStopCast(CombatController *a_combatController) override
CombatInventoryItem::CATEGORY GetCategory() override
static constexpr auto RTTI
Definition CombatMagicCasterReanimate.h:11
ActorHandle reanimateTarget
Definition CombatMagicCasterReanimate.h:28
std::uint32_t GetObjectType() override
void SaveGame(BGSSaveGameBuffer *a_buf) override
Definition NiSmartPointer.h:9
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatMagicCasterReanimate
Definition Offsets_VTABLE.h:3364
constexpr REL::VariantID RTTI_CombatMagicCasterReanimate(687637, 395940, 0x1f1e068)