20        void  SaveGame(BGSSaveGameBuffer* a_buf) 
override;                    
 
Definition BGSEquipSlot.h:10
 
Definition BGSLoadGameBuffer.h:6
 
Definition CombatController.h:23
 
Definition CombatInventoryItem.h:33
 
TYPE
Definition CombatInventoryItem.h:38
 
Definition CombatInventoryItemMagic.h:12
 
float GetMaxRange() override
 
virtual void * CreateCaster()=0
 
float GetEquipRange() override
 
float tacticalDuration
Definition CombatInventoryItemMagic.h:41
 
static constexpr auto RTTI
Definition CombatInventoryItemMagic.h:14
 
static constexpr auto VTABLE
Definition CombatInventoryItemMagic.h:15
 
~CombatInventoryItemMagic() override
 
bool CheckBusy(CombatController *a_controller) override
 
float GetOptimalRange() override
 
void LoadGame(BGSLoadGameBuffer *a_buf) override
 
float maxRange
Definition CombatInventoryItemMagic.h:40
 
virtual MagicItem * GetMagic()
 
float currentAV
Definition CombatInventoryItemMagic.h:43
 
Effect * effect
Definition CombatInventoryItemMagic.h:44
 
void SaveGame(BGSSaveGameBuffer *a_buf) override
 
float minRange
Definition CombatInventoryItemMagic.h:39
 
bool CheckShouldEquip(CombatController *a_controller) override
 
float GetMinRange() override
 
float CalculateScore(CombatController *a_controller) override
 
float power
Definition CombatInventoryItemMagic.h:42
 
bool GetResource(CombatInventoryItemResource &a_resource) override
 
TYPE GetEquipType(BGSEquipSlot a_slot) override
 
Definition MagicItem.h:30
 
Definition AbsorbEffect.h:6
 
constexpr REL::VariantID RTTI_CombatInventoryItemMagic(687597, 395467, 0x1f1d308)
 
constexpr std::array< REL::VariantID, 1 > VTABLE_CombatInventoryItemMagic
Definition Offsets_VTABLE.h:2891
 
Definition CombatInventoryItem.h:15