8 class BGSShaderParticleGeometryData;
25 void SaveGame(BGSSaveGameBuffer* a_buf)
override;
Definition BGSLoadGameBuffer.h:6
Definition BGSShaderParticleGeometryData.h:18
Definition BSTempEffect.h:29
Definition BSTempEffectSPG.h:12
void LoadGame(BGSLoadGameBuffer *a_buf) override
static auto Ni_RTTI
Definition BSTempEffectSPG.h:15
BGSShaderParticleGeometryData * data
Definition BSTempEffectSPG.h:30
bool Update(float a_arg1) override
static constexpr auto RTTI
Definition BSTempEffectSPG.h:14
~BSTempEffectSPG() override
float unk44
Definition BSTempEffectSPG.h:33
float unk40
Definition BSTempEffectSPG.h:32
void FinishLoadGame(BGSLoadGameBuffer *a_buf) override
TEMP_EFFECT_TYPE GetType() const override
NiPointer< NiAVObject > spg3D
Definition BSTempEffectSPG.h:31
static constexpr auto TYPE
Definition BSTempEffectSPG.h:16
std::uint8_t pad49
Definition BSTempEffectSPG.h:35
bool unk48
Definition BSTempEffectSPG.h:34
std::uint16_t pad4A
Definition BSTempEffectSPG.h:36
std::uint32_t pad4C
Definition BSTempEffectSPG.h:37
const NiRTTI * GetRTTI() const override
void SaveGame(BGSSaveGameBuffer *a_buf) override
Definition NiSmartPointer.h:9
Definition AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition BSTempEffect.h:13
constexpr REL::VariantID NiRTTI_BSTempEffectSPG(515940, 402037, 0x2fd24a8)
constexpr REL::VariantID RTTI_BSTempEffectSPG(686057, 393866, 0x1ef5248)