Definition BSEffectShaderProperty.h:10
NiObject * CreateClone(NiCloningProcess &a_cloning) override
void Unk_3C(void) override
NiColor * unk88
Definition BSEffectShaderProperty.h:37
std::int32_t ForEachTexture(ForEachVisitor &a_visitor) override
std::uint64_t unk90
Definition BSEffectShaderProperty.h:38
std::uint64_t unk98
Definition BSEffectShaderProperty.h:39
void LinkObject(NiStream &a_stream) override
bool SetupGeometry(BSGeometry *a_geometry) override
void LoadBinary(NiStream &a_stream) override
RenderPassArray * GetRenderPasses(BSGeometry *a_geometry, std::uint32_t a_arg2, BSShaderAccumulator *a_accumulator) override
NiSourceTexture * GetBaseTexture() override
float QMaterialAlpha() override
const NiRTTI * GetRTTI() const override
void PostLinkObject(NiStream &a_stream) override
void Unk_2B(void) override
static auto Ni_RTTI
Definition BSEffectShaderProperty.h:13
void SaveBinary(NiStream &a_stream) override
BSShaderMaterial::Type GetMaterialType() override
void Unk_3B(void) override
static constexpr auto RTTI
Definition BSEffectShaderProperty.h:12
std::int32_t QShader() override
void SetMaterialAlpha(float a_alpha) override
~BSEffectShaderProperty() override
Definition BSGeometry.h:15
Type
Definition BSShaderMaterial.h:38
Definition BSShaderProperty.h:26
Definition BSShaderProperty.h:17
Definition NiCloningProcess.h:10
Definition NiSourceTexture.h:21
Definition AbsorbEffect.h:6
constexpr REL::VariantID NiRTTI_BSEffectShaderProperty(527834, 414781, 0x3424340)
constexpr REL::VariantID RTTI_BSEffectShaderProperty(692024, 400068, 0x1f7fe78)
Definition BSShaderProperty.h:37