CommonLibSSE NG
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BGSSceneActionTimer.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_BGSSceneActionTimer;
11 inline static constexpr auto TYPE = Type::kTimer;
12
13 ~BGSSceneActionTimer() override; // 00
14
15 // override (BGSSceneAction)
16 bool LoadSceneAction(TESFile* a_mod) override; // 01
17 void ClearFlags() override; // 04 - { BGSSceneAction::ClearFlags(); }
18 Type GetType() const override; // 07 - { return kTimer; }
19 void LoadBuffer(void* a_arg1, BGSLoadGameBuffer* a_buf) override; // 09
20 void Unk_0A(void) override; // 0A
21 void Unk_0B(void) override; // 0B
22 void Unk_0D(void) override; // 0D
23 void Unk_11(void) override; // 11
24 void Unk_13(void) override; // 13
25
26 // members
27 float timerSeconds; // 20 - SNAM
28 std::uint32_t unk24; // 24
29 std::uint64_t unk28; // 28
30 };
31 static_assert(sizeof(BGSSceneActionTimer) == 0x30);
32}
Definition BGSLoadGameBuffer.h:6
Definition BGSSceneAction.h:11
Type
Definition BGSSceneAction.h:16
Definition BGSSceneActionTimer.h:8
std::uint32_t unk24
Definition BGSSceneActionTimer.h:28
void LoadBuffer(void *a_arg1, BGSLoadGameBuffer *a_buf) override
std::uint64_t unk28
Definition BGSSceneActionTimer.h:29
void Unk_0A(void) override
void Unk_11(void) override
~BGSSceneActionTimer() override
Type GetType() const override
float timerSeconds
Definition BGSSceneActionTimer.h:27
void Unk_0D(void) override
static constexpr auto TYPE
Definition BGSSceneActionTimer.h:11
static constexpr auto RTTI
Definition BGSSceneActionTimer.h:10
bool LoadSceneAction(TESFile *a_mod) override
void Unk_13(void) override
void ClearFlags() override
void Unk_0B(void) override
Definition TESFile.h:15
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BGSSceneActionTimer(685408, 393193, 0x1ee5268)