CommonLibSSE NG
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#include "RE/A/AITimeStamp.h"
#include "RE/A/ActiveEffect.h"
#include "RE/A/ActorState.h"
#include "RE/A/ActorValueOwner.h"
#include "RE/A/ActorValues.h"
#include "RE/B/BGSBipedObjectForm.h"
#include "RE/B/BGSEntryPointPerkEntry.h"
#include "RE/B/BSPointerHandle.h"
#include "RE/B/BSPointerHandleSmartPointer.h"
#include "RE/B/BSTArray.h"
#include "RE/B/BSTEvent.h"
#include "RE/B/BSTList.h"
#include "RE/B/BSTSmartPointer.h"
#include "RE/B/BSTTuple.h"
#include "RE/D/DetectionPriorities.h"
#include "RE/E/EmotionTypes.h"
#include "RE/F/FormTypes.h"
#include "RE/I/IPostAnimationChannelUpdateFunctor.h"
#include "RE/M/MagicSystem.h"
#include "RE/M/MagicTarget.h"
#include "RE/N/NiSmartPointer.h"
#include "RE/T/TESNPC.h"
#include "RE/T/TESObjectREFR.h"
Go to the source code of this file.
Classes | |
struct | RE::Modifiers |
struct | RE::ActorValueStorage |
struct | RE::ActorValueStorage::LocalMap< T > |
class | RE::Actor |
struct | RE::Actor::SlotTypes |
struct | RE::Actor::ChangeFlags |
struct | RE::Actor::RecordFlags |
class | RE::Actor::ForEachSpellVisitor |
struct | RE::Actor::ACTOR_RUNTIME_DATA |
Namespaces | |
namespace | RE |
Macros | |
#define | RUNTIME_DATA_CONTENT |
Enumerations | |
enum class | RE::ACTOR_CRITICAL_STAGE { RE::kNone = 0 , RE::kGooStart = 1 , RE::kGooEnd = 2 , RE::kDisintegrateStart = 3 , RE::kDisintegrateEnd = 4 , RE::kTotal } |
Functions | |
RE::NiSmartPointer (Actor) | |
#define RUNTIME_DATA_CONTENT |