CommonLibSSE NG
BSTempEffect.h
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1 #pragma once
2 
3 #include "RE/N/NiObject.h"
4 
5 namespace RE
6 {
7  class BGSLoadGameBuffer;
8  class BGSSaveGameBuffer;
9  class NiAVObject;
10  class TESObjectCELL;
11 
12  enum class TEMP_EFFECT_TYPE
13  {
14  kTerrain = 0,
15  kWeaponBlood = 1,
16  kDecal = 2,
17  kGeometryDecal = 3,
18  kParticle = 4,
19  kDebris = 5,
20  kSPG = 6,
21  kDefault = 7,
22  kRefDefault = 8,
23  kRefModel = 9,
24  kRefShader = 10,
25  kMagicSummon = 11
26  };
27 
28  class BSTempEffect : public NiObject
29  {
30  public:
31  inline static constexpr auto RTTI = RTTI_BSTempEffect;
32  inline static auto Ni_RTTI = NiRTTI_BSTempEffect;
33  inline static constexpr auto TYPE = TEMP_EFFECT_TYPE::kDefault;
34 
35  ~BSTempEffect() override; // 00
36 
37  // override (NiObject)
38  const NiRTTI* GetRTTI() const override; // 02
39  NiNode* AsNode() override; // 03 - { return 0; }
40  NiSwitchNode* AsSwitchNode() override; // 04 - { return 0; }
41  BSFadeNode* AsFadeNode() override; // 05 - { return 0; }
42  BSMultiBoundNode* AsMultiBoundNode() override; // 06 - { return 0; }
43  BSGeometry* AsGeometry() override; // 07 - { return 0; }
44  NiTriStrips* AsTriStrips() override; // 08 - { return 0; }
45  BSTriShape* AsTriShape() override; // 09 - { return 0; }
46  BSSegmentedTriShape* AsSegmentedTriShape() override; // 0A - { return 0; }
47  BSSubIndexTriShape* AsSubIndexTriShape() override; // 0B - { return 0; }
48  BSDynamicTriShape* AsDynamicTriShape() override; // 0C - { return 0; }
49  NiGeometry* AsNiGeometry() override; // 0D - { return 0; }
50  NiTriBasedGeom* AsNiTriBasedGeom() override; // 0E - { return 0; }
51  NiTriShape* AsNiTriShape() override; // 0F - { return 0; }
52  NiParticles* AsParticlesGeom() override; // 10 - { return 0; }
53  BSLines* AsLinesGeom() override; // 11 - { return 0; }
54  bhkNiCollisionObject* AsBhkNiCollisionObject() override; // 12 - { return 0; }
55  bhkBlendCollisionObject* AsBhkBlendCollisionObject() override; // 13 - { return 0; }
56  bhkAttachmentCollisionObject* AsBhkAttachmentCollisionObject() override; // 14 - { return 0; }
57  bhkRigidBody* AsBhkRigidBody() override; // 15 - { return 0; }
58  bhkLimitedHingeConstraint* AsBhkLimitedHingeConstraint() override; // 16 - { return 0; }
59 
60  // add
61  virtual void Initialize(); // 25 - { initialized = true; }
62  virtual void Attach(); // 26 - { return; }
63  virtual void Detach(); // 27 - { return; }
64  virtual bool Update(float a_arg1); // 28
65  [[nodiscard]] virtual NiAVObject* Get3D() const; // 29 - { return 0; }
66  [[nodiscard]] virtual bool GetManagerHandlesSaveLoad() const; // 2A - { return true; }
67  [[nodiscard]] virtual bool GetClearWhenCellIsUnloaded() const; // 2B - { return true; }
68  [[nodiscard]] virtual TEMP_EFFECT_TYPE GetType() const; // 2C - { return 7; }
69  virtual void SaveGame(BGSSaveGameBuffer* a_buf); // 2D
70  virtual void LoadGame(BGSLoadGameBuffer* a_buf); // 2E
71  virtual void FinishLoadGame(BGSLoadGameBuffer* a_buf); // 2F - { return; }
72  [[nodiscard]] virtual bool IsInterfaceEffect() const; // 30 - { return false; }
73  virtual void SetInterfaceEffect(bool a_set); // 31 - { return; }
74  [[nodiscard]] virtual bool GetStackable() const; // 32 - { return false; }
75  virtual bool GetStackableMatch(BSTempEffect* a_effect) const; // 33 - { return false; }
76  virtual void Push(); // 34 - { return; }
77  virtual void Pop(); // 35 - { return; }
78 
79  template <
80  class T,
81  class = std::enable_if_t<
82  std::negation_v<
83  std::disjunction<
84  std::is_pointer<T>,
85  std::is_reference<T>,
86  std::is_const<T>,
87  std::is_volatile<T>>>>>
88  [[nodiscard]] T* As() noexcept;
89 
90  template <
91  class T,
92  class = std::enable_if_t<
93  std::negation_v<
94  std::disjunction<
95  std::is_pointer<T>,
96  std::is_reference<T>,
97  std::is_const<T>,
98  std::is_volatile<T>>>>>
99  [[nodiscard]] const T* As() const noexcept;
100 
101  // members
102  float lifetime; // 10
103  std::uint32_t pad14; // 14
105  float age; // 20
106  bool initialized; // 24
107  std::uint8_t pad25; // 25
108  std::uint16_t pad26; // 26
109  std::uint32_t effectID; // 28
110  std::uint32_t pad2C; // 2C
111  };
112  static_assert(sizeof(BSTempEffect) == 0x30);
113 }
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: BSDynamicTriShape.h:8
Definition: BSFadeNode.h:11
Definition: BSGeometry.h:15
Definition: BSMultiBoundNode.h:14
Definition: BSTempEffect.h:29
virtual void LoadGame(BGSLoadGameBuffer *a_buf)
BSSegmentedTriShape * AsSegmentedTriShape() override
bhkAttachmentCollisionObject * AsBhkAttachmentCollisionObject() override
static auto Ni_RTTI
Definition: BSTempEffect.h:32
NiTriStrips * AsTriStrips() override
virtual bool GetStackableMatch(BSTempEffect *a_effect) const
virtual void FinishLoadGame(BGSLoadGameBuffer *a_buf)
virtual bool GetStackable() const
std::uint16_t pad26
Definition: BSTempEffect.h:108
BSGeometry * AsGeometry() override
NiTriShape * AsNiTriShape() override
virtual void Attach()
static constexpr auto RTTI
Definition: BSTempEffect.h:31
BSLines * AsLinesGeom() override
virtual void SetInterfaceEffect(bool a_set)
BSTriShape * AsTriShape() override
T * As() noexcept
Definition: TempEffectTraits.h:26
BSSubIndexTriShape * AsSubIndexTriShape() override
std::uint32_t pad2C
Definition: BSTempEffect.h:110
static constexpr auto TYPE
Definition: BSTempEffect.h:33
virtual TEMP_EFFECT_TYPE GetType() const
bhkBlendCollisionObject * AsBhkBlendCollisionObject() override
BSMultiBoundNode * AsMultiBoundNode() override
TESObjectCELL * cell
Definition: BSTempEffect.h:104
bhkNiCollisionObject * AsBhkNiCollisionObject() override
~BSTempEffect() override
virtual bool IsInterfaceEffect() const
virtual bool GetClearWhenCellIsUnloaded() const
virtual void Initialize()
virtual void Push()
float lifetime
Definition: BSTempEffect.h:102
NiParticles * AsParticlesGeom() override
BSDynamicTriShape * AsDynamicTriShape() override
NiNode * AsNode() override
float age
Definition: BSTempEffect.h:105
bhkLimitedHingeConstraint * AsBhkLimitedHingeConstraint() override
virtual bool Update(float a_arg1)
bool initialized
Definition: BSTempEffect.h:106
NiGeometry * AsNiGeometry() override
virtual NiAVObject * Get3D() const
bhkRigidBody * AsBhkRigidBody() override
BSFadeNode * AsFadeNode() override
NiTriBasedGeom * AsNiTriBasedGeom() override
std::uint32_t effectID
Definition: BSTempEffect.h:109
virtual void Detach()
NiSwitchNode * AsSwitchNode() override
virtual void Pop()
std::uint8_t pad25
Definition: BSTempEffect.h:107
const NiRTTI * GetRTTI() const override
virtual void SaveGame(BGSSaveGameBuffer *a_buf)
std::uint32_t pad14
Definition: BSTempEffect.h:103
virtual bool GetManagerHandlesSaveLoad() const
Definition: BSTriShape.h:8
Definition: NiAVObject.h:50
Definition: NiGeometry.h:11
Definition: NiNode.h:12
Definition: NiObject.h:37
Definition: NiParticles.h:10
Definition: NiRTTI.h:6
Definition: TESObjectCELL.h:116
Definition: bhkNiCollisionObject.h:11
Definition: bhkRigidBody.h:14
Definition: AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition: BSTempEffect.h:13
constexpr REL::VariantID NiRTTI_BSTempEffect(515912, 402009, 0x2fd2318)
constexpr REL::VariantID RTTI_BSTempEffect(686036, 393851, 0x1ef4d28)
Definition: ActorValueList.h:28